@maximilian_ Breaks Down the Latest Famitsu Article

Discussion in 'News & Announcements' started by Party Wolf, Dec 13, 2017.

By Party Wolf on Dec 13, 2017 at 5:15 PM
  1. Party Wolf
    • Administrator

    Party Wolf Administrator

    PSN:
    Party_Wolf
    Maximilian Dood reports the newest information that was learned from yesterday's Famitsu article about SoulCalibur VI. Motohiro Okubo talks to Famitsu about returning mechanics and the goals the development team has for the gameplay. Max also speculates what guest characters may be coming into the game. Check out Max's reaction to the news in the video below!

    FULL REBOOT - RETURNING SUPERS & MORE: Soul Calibur 6 Update

    You can follow Max's social media via the links below.

    YouTube: https://www.youtube.com/channel/UCOgaIuQYGr6ow_jbote4BKA
    Twitter: https://twitter.com/maximilian_
    Twitch: https://www.twitch.tv/maximilian_dood
     
    Last edited: Dec 13, 2017
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Comments

Discussion in 'News & Announcements' started by Party Wolf, Dec 13, 2017.

    1. CFW
      CFW
      Sofentia
      Ian likes this.
    2. Ramus
      Ramus
      70% done is fucking insane, I wouldn't be surprised if we get this by June or July.
      If the interview is anything to go by, since they can pick and chose, I would not be surprised if characters ages were altered to allow them to be in the game.
    3. CalibursEdge
      CalibursEdge
      I totally agree with his point about 8wr. It'll be quite a bummer if they keep that whole *if you 8wr and get hit there will be a huge punish* mechanic
    4. Ian
      Ian
      But can say "Artorias" just fine. Wat
    5. taffertier
      taffertier
      Max made it sound like you couldnt move at all in SCV when i never really had that problem. Same with him saying GIs were basically removed from the game when they were actually really strong in SCV.

      Personally i just want them to maybe tone down the amount of time you are vulnerable from step but not remove it all together. I'd prefer that over Step-G or Tekken style wave dashing but i guess we'll just have to see what they do as we get more news or time with the game.
      Nuclear and Signia like this.
    6. ColColton
      ColColton
      I've noticed a few people panicking over certain characters not appearing in the game. There's multiple options the DEVs can take to keep them in. I completely agree, change their ages, change their date of birth, they could even have them in the game for ever mode except the canon story mode. There's plenty of options to allow later characters in the game!
      Artilust and CalibursEdge like this.
    7. HogisGuy
      HogisGuy
      Let's see here. By my super advanced calculations Hilde was 35 the year 1607. We are going back to the year 1586. So if we stay in that time period, Hilde will be between 14 - 15 years old... That would be pretty fun and kinda cool to see honestly. But it will probably not happen.
      Chard likes this.
    8. Aiddon
      Aiddon
      Let's NOT do that. That's just silly. If you want them in (so fans don't throw a tantrum), leave them out of the canon Story Mode while allowing them in VS and other modes. Other than that, I'm not going to expect anyone but the original SCI roster (with movelists updated to their later counterparts) and maybe some newbies retconned into the story
    9. Sandman
      Sandman
      I'm a software dev - if they say it's 70% done, it's 40% done.
      Gabedamien, Reptile, TiZ and 8 others like this.
    10. Sp1d3r
      Sp1d3r
      Every time I hear someone repeat "70%" I know the dev team collectively winces.
      Sandman and TiZ like this.
    11. Donsteel
      Donsteel
      I seriously can't wait to see the rest of the old crew! It's been a while since I've played as my boy Rock!... I just hope if this is a reboot (of sorts) that Setsuka, Tira, and Zas don't get left out.
      Ian likes this.
    12. Soulcaliburmaxi
      Soulcaliburmaxi
      Can't wait for this game! It's gonna be great.
    13. patriots1112
      patriots1112
      I'm not opposed to the removal of step counter...although it seems like it will be in 6:sc2vol3:
    14. Marginal
      Marginal
      Given you can cancel movement safely with G in SCVI's current build it's really not the issue it is in SCV since you're at -20 til you can guard stepping any direction but forward.
    15. Signia
      Signia
      70% doesn't mean the game will come out mid 2018. Even if the old programmer maxim didn't hold, if the game took two years to make, 70% done would mean about another year before completion. If the game took four years, that would mean they need another two years. Simple math ppl
    16. Sacharja
      Sacharja
      Of course stepping should be punishable.

      If you back- or sidestep a move successfully, you get free launchers. For the fundamental rock-paper-scissors system of the game to even work, step cannot be safe.

      That being said, it'd be nice if they figured out how to do that without forcing the quickstep animation on buffered 8WR moves.
    17. Signia
      Signia
      We don't know how punishing horizontals on CH will be. But we do know if you successfully sidestep you'll get a CE or some other big whiff punish.

      And even if you could step without CH horizontals, I'd just discourage your step in other ways. You're still not moving against me as much as it sounds like players like you want to unless you're spacing properly, just like in any other SC.
    18. Artilust
      Artilust
      That's only if you're assuming each task created takes the same amount of time. If they need to wrap up several small projects or put the finishing touches on lighting effects or localize languages that doesn't take the same as character moveset development or somethjng that takes lots of sit down effort
    19. Marginal
      Marginal
      They were doing Mocap in March.

      Balancing takes a while and that can introduce a lot of unintended bugs etc as well.

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