(it's also one of her most important moves in general, I'll be happy to break it down if anyone is interested in the merits of Mina's 6K).
Also, 6K is actually pretty good for wakeup situations involving rollers. For example, the WR K wakes he spoke of. If you nail someone with that and do 6K immediately, any rolls they attempt will be snuffed and you'll get a decent chunk of damage off the ground (they don't have an option to tech to the side after WR K). Of course they can block it and punish you, but then you're making them stand up into your throws, 3A+B or 2B+K.
WSK with X does knockdown. 6B+K loses it's effectiveness in this matchup (vs X) I think, as she can just crybaby to avoid your 66/44A+B traps (or, that's what it seems like). I usually have more luck backstepping after 6B+K and do a delayed 66A+B. But they can just get up/roll. Any suggestions?
Thank you, Mi-na experts.To revive the Mina board:
Mina can punish Amy's 66A+B with K.
I do not know why...but I love it.
(Probably some kind of hitbox weirdness)
After getting annoyed at dealing with Kilik's 1B/Asura/WS B setups (Fuckin' SU, bastard...but I love him to death), I went into training and searched for the hopefully one move which takes care of all that nonsense at once, and found it. It's A+K. Asura can't GI it and 1B can't evade it. You'll need to be close to him in order to catch WS B, but if it hits you, you'll only get knocked out of the air instead of eating the stun. Sometimes, Mi-na will hop to the side and WS B will miss completely, but so will her A+K. And at that point, Kilik has a few frames advantage.
And here's the best part - Kilik must punish it with 46B or 66B in order to get guaranteed damage, and he get's no more than 18. Now I'm not saying to spam this shit on him 24/7, but when Kilik is caught in a mixup and just says "Haha, I'll just use 1B/iWS B/Asura to evade it!", make Mi-na say back "Haha, A+K to your face!" It's graceful, too. Too bad wakeups after A+K aren't really good.