Mitsu Frame Data

Belial

King of Hundred Swords
Original Thread
8WayRun Wiki

By Tharon Mortis aka Twisted Jester.

Attack Speed

  • i12 BT B+K
  • i13 FC A
  • i14 2A / K / WS K
  • i15 A / 3A / 44A / 6K / 66K / 3K / 1K / WS B / FC K
  • i16 2B / b*6 / 33_99K / FC 3B / FC 2B / BT K / BT 2A
  • i17 A_B+G / 6A / B / b6 / 11_77B / 22_88K / WS A / FC 1B
  • i18 4A / 6B / 3B / 1B / 236B / k:B / 2K / 4B+K~RL A+B+K {GI 1} / BT A / BT 2B
  • i19 66A / 66B / kB / A+B6 / BT A_B+G / BT B / BT 2K
  • i20 b:A / bA
  • i21 4K / 8K
  • i22 236{1} / A+B / 4B+K~RL A
    [*]i23 22_88A
    [*]i24 8B / 33_99B / 11_77K / 22_88B+K
    [*]i25 8A / 33_99A / 22_88B / B+K
    [*]i26 2A+B
    [*]i27 1A / 236{2} / 6B+K~MS B
    [*]i28 4B+K~RL A+B+K {GI 2}
    [*]i29 44B / 66A+B
    [*]i31 11_77A / 4B / A+K
    [*]i33 4B+K~RL K
    [*]i34 WL~G
    [*]i35 4B+K~RL B
    [*]i36 6B+K~MS 4B / 6B+K~MS K
    [*]i37 1[A] / 6B+K~MS A_B+G / 6B+K~MS 6B
    [*]i39 66A+B~G / 6B+K~G / 4B+K~G
    [*]i41 WL~K
    [*]i42 4~MS B / 6B+K~MS A
    [*]i45 6B+K~MS B+K~RL A
    [*]i46 4B+K~RL B+K~MS B
    [*]i52 6B+K~MS A+B / 66A+B~G~K / 6B+K~G~K / 4B+K~G~K
    [*]i55 8A+B
    [*]i58 4B+K~RL A+B
    [*]i65 1aB
    [*]i69 4B+K~RL [A+B]{1}
    [*]i73 63214B~B
    [*]i74 63214B~2A
    [*]i88 4B+K~RL [A+B]{2}
    [*]i89 4B+K~RL [A+B]{3}


---
i17~i18 236B - great variation between the two impact frames depending on opponent’s attack. Sometimes trades in both frames against some moves, e.g. vs Mitsu 4K: both at -3 and -4.

i15~i16 FC B - at close range or vs. advancing moves.

i22~i23 A+B - i23 true impact, mostly against kicks or a guarding opponent. Clashes, breaks or trades 1 frame earlier against A / B.

i17~i18 11_77B - i17 true impact. Sometimes trades or clashes 1 frame later.

i23~i25 22_88B - i25 true impact. Clashes, whiffs or trades earlier depending on move type.

i31~i32 11_77A

i51~i52 MS A+B - speed fluctuation against different move types.

i18~i19 BT 2B

(i25)~i27 2A+B


Frame Data

A
B -3~-2
H +3~4
C +5~6

A,A
B -7~-6
H +4~5

6A
B -7~-6
H +5~6

6[A]
~RL

3A
B -9
H +3
C x

2A
~FC
B -6
H +4
C +8

1A
B -15~-13*
H x

1[A]
B -1~+1*
H x

1A,B
B +8~10
H (+8~10)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs. play.

4A
B -5~-4
H +3~4
C +3~4!

4[A]
~MS

7_8_9A
B -3~-1
H +8~10!

---
66A
B -8~-6
H -2~0
D -1~0
C (+5~7)
Data for fastest stun break. Add around 5 frames for a more realistic number in vs.

33_99A
B -9!
H +5
C x

33_99[A]
~RL

22A
B -7~-6
H +4~5

88A
B1 -7
B2 -5
H1 +4
H2 +6

11_77A
B -15~-13*
H x

44A
B -12
H +2

44A,A
B1 -11
B2 -8
H1 +4
H2 +8
H3 +9
Block 1 occurs when 1st hits and 2nd is blocked. Block 2 occurs when both are blocked. Hit 1 occurs when 1st counters and guarantees 2nd. Hit 2 occurs when 2nd hits after 1st was blocked. Hit 3 occurs when 1st is blocked and opponent attacks – or - after 1st hits an opponent that’s stepping to Mitsurugi’s left. Due to considerable pushback sensitivity, data may vary from character to character.

---
B
B -4
H +0
D +0*
C +2

B,B
B -6~-5
H +4~5

bA
B -19~-16
H +1~4
C x

b:A
B -19~-16
H1 x
H2 +3~4
C x

b6
B -6~-5
H -4~-3
C x

236B
B -10
H -1
C +2

236{1}
B -10
H +4
C x

236{2}
B -6
H x

63214B~B
B x
H x

6B
B -17
H -9
C x

3B
B -16~-15
H x

2B
~FC
B -7
H +1
D +1*

1B
B -12~-11
H -1~0

4B
B -14~-12
H +0~2
C x

7_8_9B
B -7~-6
H +3~4
D +4*

---
66B
B -16~-15
H x

66B,B
B -22*
H x

33_99B
B -23~-21
H x

22_88B
B -12~-10*
H x
Tends to give late impact at close range due to built-in step.

11_77B
B -11~-10
H -1~0
C -1~0

11_77B,A
B -11~-10
H -1~0

11_77B,[A]
~MS

11_77B,A,B
B -11~-10*
H x

44B
~MS

---
K
B -7
H +3

kB
B -18~-16*
H x

k:B
B -18~-16*
H x

6K
B -11~-10
H +5~6
C x

3K
B -4
H +2
D +2*

2K
B -20*
H -11

2K*B
B -26~-25
H -16~-15*

1K
~FC
B -14*
H -4
C +2

4K
B -13~-12
H x

4K,B
B -15~-14*
H x

7_8_9K
B -12
H +1

---
66K
B -9
H +5

33_99K
B -7
H +7

22_88K
B -3~-2
H +7~8

11_77K
~RL

44K
B -13~-12
H x

44K,B
B -15~-14*
H x

---
A+B
B -16~-14
H x
If 1st connects, 2nd impacts later = slightly safer.

A+B6
B -22~-20
H x

A+B64
B -22~-20
H x

2A+B
B -1
H +9
D +11*
R +0~2

7A+B
B -9~-8
H +5~6

8A+B
B +0~1*
H x

9A+B
B +1~2*
H x

66A+B
B -6~-5*
H x

---
A+K
B -16~-15*
H x

---
B+K
B -14~-13
H x
C x

22_88B+K
B -7*
H +1*

---
WS A
B -7~-6
H +3~4

FC A
~FC
B -6
H +4
C +8

WS B
B -4~-3
H +7~8
D +7~8*

FC 3B
B -6~-4
H +4~6

FC 2B
~FC
B -8~-7
H +1~2
D +1~2*

FC 1B
B -15~-14*
H1 x
H2 -5
C1 x
C2 -5

FC 1B,B
B -8~-7
R -6
H x

FC 1B,
B +8~9
R +10
H x

WS K
B -7
H +5
D +5*

FC K
~FC
B -14*
H -4
C +2

FC 1A+B
B -19~-18*
H x

---
BT A
B -1
H +8

BT 2A
~FC
B -5
H +5

BT B
B -6
H +4

BT 2B
~FC
B -8
H +0

BT K
B -4
H +4

BT 2K
~FC
B -19*
H x

BT B+K
B -13
H x

---
MS A
B -5~-4!
H x

MS B
~MS

MS B~G
B -12~-11
H -2~-1
C +1~2

MS B,B
B -12~-11
H -2~-1

MS B,B,B
B -10~-9
H +0~1

MS B,B,
~RL

MS B,4B
~MS

MS B,K
~FC
B -18*
H -11

MS B,K,B
B -18
H -8

MS 6B
B -20~-19
H1 x
H2 -15

MS 6B,B
B -23~-22
H x

MS 6B*B
B -23~-22
H x

MS 4B
~MS

MS 4B~G
B -22~-21
H -10~-9
D -10~-9*

MS K
~FC
B -18*
H -11

MS K,B
B -18
H -8

MS A+B
B -7~-6
H x

---
RL A
B -17~-16
H x

RL [A]
~MS

RL B
B -18~-17
H x

RL K
B -16*
H -6
C +10

RL [K]
~RL

RL A+B
~RL

RL A+B~G
B -5~-4
H x

RL [A+B]{1}
~RL

RL [A+B]{2}
B x
H x

RL [A+B]{3}
~RL
 
Belial, are you solid on this data? If you are I'm going to put it up on the Mitsurugi wiki page, but if not I'll leave things open until you're confident it's all right :)
 
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  • #3
All stuff that has it's + and - listed is correct, I'm sure.
About move speed, I'm unsure on the following
k:B (might be 1frame slower same as kB)
6A (might be 1 frame slower according to Kolhell, but It sometimes work as i17 and sometimes as i18)

i23 22A, 11K
i24 22_88B
i25: 33A
i26: 1A, 2A+B
i27: B+K FC 1A+B
i28: 44B, 66A+B
are a copy-paste from Sacharja data, though he got most of the data right, but in the rest there are mistakes in his data, and I haven't tested those yet.
 
They look the same but animate very slightly differently, because of the general direction they go in. It's kinda like how 6K and 22_88K are both look similar but animate with 2 frames' difference.

BTW you aren't the same White Rob I know are you?
 
Haha, it's okay. Just checking :D Welcome to the forums btw, definitely check out all the other spots and be sure to participate in general discussions too :)
 
Belial, is there an easy way to calculate frames to impact for AA given the data you've provided? I'm trying to fill out the wiki as your info continues to come in :)

Like, right now you say A is -3 on block, AA is -7 on block, the difference being -4. Would that mean that AA = i14 from first A, then i14+4 for second A, making it i32? That sounds wrong so I dunno :/ Maybe we just list it as i14 considering the first impact is most important anyway.
 
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  • #9
I don't think it's even possible to calculate this data, nor have it any practical use. Let it go.
 
Okay then :P After thinking about it it doesn't really make much sense either XD I'll leave them as ? for now.
 
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  • #11
Since Tharon Mortis appeared on the other forums and volunteered to do all the datas again, my work on frame data is permanently suspended (unless he decides not to do it). Welcome back, T_M, we are looking forward for your awesome work.
 
Okay, I know I'm gonna sound stupid, but what does all this mean in real time? How can I see this myself? I'm above average when it comes to this game but I am a tech novice. I would love to be able to understand what -7 or +3 means. Could someone please tutor me. I'm sure once this is learned by me I will get that much better. Which better competition for all you pros out there. Win-win as far as I see it. Please I have no ego when it comes to learning this game. And by the way I am a Mitsu player through and through.
 
- means you get to move second.

+ means you get to move first.

i.e.

I hit with AA which gives +

if you do anything but block or GI when I attack right afterwards there's a high chance I'll hit you out of it.

or

I try AA, it gets blocked (-)

should I try AA again right after you have about i21 to hit me (which is a lot).

I think this is in the newbie silencer or something, I can't remember
 
assuming that KS is right and the frame data for stance moves includes the frames needed to enter the stance, can anyone tell me the frame data on entering the stance, so i can subtract that out to get the frame data on the stance moves?
 
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