Controls & Inputs

Jaxel

Administrator
Below are the common inputs you may see when discussing fighting games on these forums.
  • All directionals assume the player is on the left side of the screen, facing to the right.
  • Traditionally, hold-inputs have been wrapped in brackets [] to denote the hold.
    However, because of BbCode, [B] can not be typed out without bolding text.
    Because of this, users have begun wrapping hold-inputs in parenthesis () instead.
    This guide has been updated to reflect these changes. Brackets will still work in most cases.

Basic Controls​

Directionals​

ICON CODE SMILIE DESCRIPTION
:7: :8: :9: 7 8 9 :7: :8: :9: U/B Up U/F
:4: :5: :6: 4 5 6 :4: :5: :6: Back Neutral Forward
:1: :2: :3: 1 2 3 :1: :2: :3: D/B Down D/F

Directionals (Hold) 8-Way Run​

ICON CODE SMILIE
:(7): :(8): :(9): (7) (8) (9) :(7): :(8): :(9):
:(4): :+: :(6): (4) + (6) :(4): :+: :(6):
:(1): :(2): :(3): (1) (2) (3) :(1): :(2): :(3):

Button Inputs​

ICON CODE SMILIE DESCRIPTION
:A: A :A: Horizontal
:B: B :B: Vertical
:K: K :K: Kick
:G: G :G: Guard

Button Inputs (Hold)​

ICON CODE SMILIE
:(A): (A) :(A):
:(B): (B) :(B):
:(K): (K) :(K):
:(G): (G) :(G):

Button Inputs (Slide)​

ICON SMILIE
:a-small: :a-small:
:b-small: :b-small:
:k-small: :k-small:
:g-small: :g-small:

Multi-button Inputs​

ICON CODE SMILIE
:A+B: A+B :A+B:
:A+K: A+K :A+K:
:A+G: A+G :A+G:
:B+K: B+K :B+K:
:B+G: B+G :B+G:
:K+G: B+G :B+G:
:A+B+K: A+B+K :A+B+K:

Multi-button Inputs (Hold)​

ICON CODE SMILIE
:(A+B): (A+B) :(A+B):
:(A+K): (A+K) :(A+K):
:(A+G): (A+G) :(A+G):
:(B+K): (B+K) :(B+K):
:(B+G): (B+G) :(B+G):
:(K+G): (B+G) :(B+G):
:(A+B+K): (A+B+K) :(A+B+K):


Advanced Inputs​

Slide Rolls A​

ICON CODE SMILIE
:aA: aA :aA:
:aB: aB :aB:
:aK: aK :aK:
:aG: aG :aG:

Slide Rolls B​

ICON CODE SMILIE
:bA: bA :bA:
:bB: bB :bB:
:bK: bK :bK:
:bG: bG :bG:

Slide Rolls K​

ICON CODE SMILIE
:kA: kA :kA:
:kB: kB :kB:
:kK: kK :kK:
:kG: kG :kG:

Slide Rolls G​

ICON CODE SMILIE
:gA: gA :gA:
:gB: gB :gB:
:gK: gK :gK:

Slide Rolls A (Hold)​

ICON CODE SMILIE
:a(A): a(A) :a(A):
:a(B): a(B) :a(B):
:a(K): a(K) :a(K):
:a(G): a(G) :a(G):

Slide Rolls B (Hold)​

ICON CODE SMILIE
:b(A): b(A) :b(A):
:b(B): b(B) :b(B):
:b(K): b(K) :b(K):
:b(G): b(G) :b(G):

Slide Rolls K (Hold)​

ICON CODE SMILIE
:k(A): k(A) :k(A):
:k(B): k(B) :k(B):
:k(K): k(K) :k(K):
:k(G): k(G) :k(G):

Slide Rolls G (Hold)​

ICON CODE SMILIE
:g(A): g(A) :g(A):
:g(B): g(B) :g(B):
:g(K): g(K) :g(K):


Attack/Move Properties​

General Notations​

NOTE DESCRIPTION
~ Delayed Input
: Just Frame Input
*/_ Interchangeable Input
MSH Hit Repeatedly (Mash)
BT Back Turned (Turned)
FC Full (While) Crouching
WR While Rising (Standing up)
WD While Downed
JMP While Jumping
SCUB Soul Charge Unblockable
NOTE DESCRIPTION
TC Tech Crouch
TCS Super Tech Crouch
TJ Tech Jump
TJS Super Tech Jump
TS Tech Side (Step)
TP Teleport
NC Natural Combo
NCC Natural Combo on Counterhit
FRC Forces Crouch on Block
STN Unshakeable Stun
SHK Shakeable Stun
LNC Launcher
KND Knockdown
W! Wall Splat
C! Clean Hit
JUKE Just Ukemi Opportunity

Height Levels​

ICON CODE SMILIE DESCRIPTION
:H: H :H: High Attack
:M: M :M: Mid Attack
:L: L :L: Low Attack
:SH: SH :SH: Special High Attack
:SM: SM :SM: Special Mid Attack
:SL: SL :SL: Special Low Attack

Hit Properties​

ICON CODE SMILIE DESCRIPTION
:TH: TH :TH: Throw
:AT: AT :AT: Attack Throw
:UA: UA :UA: Unblockable Attack
:LH: LH :LH: Lethal Hit
:GI: GI :GI: Guard Impact
:GC: GC :GC: Guard Crush
:BA: BA :BA: Break Attack
:BE: BE :BE: Brave Edge
:CE: CE :CE: Critical Edge
:RE: RE :RE: Reversal Edge
:SS: SS :SS: Stance Shift
:SG: SG :SG: Spend Gauge
:SC: SC :SC: Soul Charge
 
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