IdleMind
BANNED FOREVER
You can post combos here.
Those will be tested and then added here:
Natsu 1.02 Combo and Tech Trap Listing
Those will be tested and then added here:
Natsu 1.02 Combo and Tech Trap Listing
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IdleMind said:22_88B, 66B -62 DMG
22_88B, 66BBE, 1A -76 DMG
22_88B, 66BBE, 4A+B, -71 DMG
22_88B, 66bBE, 44KK
3KKK into 44KK doesnt work. they can tech out of it. now for tech trap purposes it might work if you make them eat a couple bombs for trying to tech out of the 44KK. double 44KKK wall kicks looks awesome but is way to inconsistent for me to use in a match.
And 22_88K, 4A+B, for okizeme.
That's the stapple i do aswell, it's easy and reliable.
~ ~ POR~ PODC ~ POR~ = 2 bars, 154 dmg. Good for ending the game or taking the round to stay alive.
Do i really have to test this, i'm going to break my thumbs.
Any tips for performing:
~ .~ PO ~ .~ PO
Couldn't you just set the computer's air control setting to back-left or back-right?So i made it work like 4 or 5 times, it's probably not air controllable.
But it can go wrong so easily, i even had the first early CE miss completely at close range.
It's definately not a b'n'b. It's ridiculously hard to do and costs 2 meter.
I programmed the CPU to do it, while recording i did it twice but the replay function dummy couldn't even get it to work lol.
So i couldn't test if it's air controllable.