KingAce
HERMITISM
You can punish Natsu's 66B with 6B, and you can use GS for mixups during her recovery.
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You can punish Natsu's 66B with 6B, and you can use GS for mixups during her recovery.
I've turned the game off for tonight but try NSS b:A and GS A before you're sure something is guaranteed. NSS b:A has a sidestep so it can avoid some B moves and GS A can GI B moves as long as they aren't too fast. Depends on what transition it is though. Of course just cause NM may have an option to beat it doesn't necessarily make Natsu 66B a bad option. NSS bA and GS A are both unsafe high moves afterall....
I would just sidestep the last B and get a free launcher or back throw. :Dif she does the windroll BBB
Break A when her back isAny other Matchup must-knows, tack 'em on.
NSS K is i9, while Natsu's A:6 is i10. It beats it out and is one of the few moves in the game that does.bA or K won't beat A:6 though, will they?
I'm not too sure but A:6 might have more range than NSS K. A:6 seems to have a small invisible tip range, it's especially apparent when you sidestep A:6 (since it's animation is like a 150 degree cone in front of Natsu). I would test the range difference to make sure this is a good option.Ah, excellent. I didn't know that, seems I might actually be using NSS against her now lol.
man i'm hating on this matchup, Natsu's 4A+B into PO is so damn annoying, i can't for the life of me shut this down, and PO B guard break into mixups. her 66A BE 2nd hit can be ducked but i find it hard to duck on reaction, it's so damn fast.
and those techtraps, if there's one thing i learn its never tech against Natsu.