Slade
[14] Master
Here is an incomplete list of nonsense straight from my notepad to help people get a preliminary grasp of this character. The information here isn't complete and will be updated as I get less frustrated by emulator lag and at the advent of SCII HD's actual release.
Soul charge:
22B, 6B, 44B, 66B, FC A+B become guard crush
A+B, 66A+B, BT [A+B] become UB
COMBOS:
66A+B → 2A+B2A (76) - For all combos ending in 2A+B2A/2A+B2B, Flapjack will whiff unless near edge or wall.
1A+B → 2B (56)
1A+B → 2A+B2A (68)
B+K4 → 1K (83)
66A → 66A+B (79)
66A → 6B+KB (68)
FC A+B → 2B (71)
FC A+B → 2A+B2A (81)
33K → 2B (71)
2B+K → 1K (43)
WR B → 66B (61)
WR B → kB (72)
33B → bgB (75) - Works best with side hit
66K → BT B+K (71)
BT B+K → kB
CH 6AB → 66A+B
CH 6AAA → FC K
CH4AB → 2B
CH aKB → 66A+B
6B → 2B
4B → 66A+B
kB → 22B
WR AA → 2B
NCs:
AA
22AB
44A
3BB
A+K
[A+K]
aK
WR KK
33BA
NCCs:
A[A]
6AB
6AAA
3AK
2AK
4AB
aKB
BB
B mash B
6B
4B
kB
WR AA
WL BB
DC KKK
Ringouts:
33A
44A
6B
B+K setups (gimmicky):
CH aKB → B+K
Soul charge:
22B, 6B, 44B, 66B, FC A+B become guard crush
A+B, 66A+B, BT [A+B] become UB
COMBOS:
66A+B → 2A+B2A (76) - For all combos ending in 2A+B2A/2A+B2B, Flapjack will whiff unless near edge or wall.
1A+B → 2B (56)
1A+B → 2A+B2A (68)
B+K4 → 1K (83)
66A → 66A+B (79)
66A → 6B+KB (68)
FC A+B → 2B (71)
FC A+B → 2A+B2A (81)
33K → 2B (71)
2B+K → 1K (43)
WR B → 66B (61)
WR B → kB (72)
33B → bgB (75) - Works best with side hit
66K → BT B+K (71)
BT B+K → kB
CH 6AB → 66A+B
CH 6AAA → FC K
CH4AB → 2B
CH aKB → 66A+B
6B → 2B
4B → 66A+B
kB → 22B
WR AA → 2B
NCs:
AA
22AB
44A
3BB
A+K
[A+K]
aK
WR KK
33BA
NCCs:
A[A]
6AB
6AAA
3AK
2AK
4AB
aKB
BB
B mash B
6B
4B
kB
WR AA
WL BB
DC KKK
Ringouts:
33A
44A
6B
B+K setups (gimmicky):
CH aKB → B+K