Necrid's Frame Data

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SilentWall

[10] Knight
Necrid's Frame Data
Writen by SilentWall
Version 0.1


Reminds: All moves are tested in 0 range in SC2 US Gamecube version.
In theory, a lot of moves can get +1 to +2 more advantage on the top of it that depends on the range and situation. For instance, a move with "H+2 B-6" can get +1 in far range and +2 in super tip range, so the move will become "H+3 B-5" in far range and "H+4 B-4" in super tip range. In the other words, a move can get better frame advantage from farther range on hit and on block.
On the contrary, for impact frame data, the moves will get +1 or +2 more on the impact frame that depends on the range and situation. For instance, an i14 B will become i15 in far range and it probably will become i16 in super tip range.
However, for the frame advantage and the impact frame data, some moves stay the same no matter it is in close range and tip range.


Remarks:
r = right side
l = left side
* = the fastest version
~ = delay the move
> = go to next stage or move or motion
{#} = different hit box with different damage and property of the move.


-------------------------------------------------------------------------------
Basic Execution Time
-------------------------------------------------------------------------------

i11 = BTA
i12 = A / lBT2B
i13 = 6A / FC2A / BT2A / 3K / FC2K / BT2K
i14 = 4B / K / k6
i15 = B / 3B / FC3B / FC2B / 2K
i16 = *bgB / BTB / rBT2B / 33K / A_B+G
i17 = 44A / WSA / 66B / 6K / 4K / kB / BTB+K
i18 = 4A / 2B / BTK / BT4K
i19 = 2A / 33A / 33B / 66K
i20 = 3A / *aK / 6B / 1B / WSK / FC2A+B / FC3A+B
i21 = 1A / *aB / 22K / 8K
i22 = *bA
i23 = *agA / BTA+B
i24 = 44K / 11K
i25 = 22A
i26 = 8A / 44B / A+K
i27 = 2A+B
i28 = 66A / (22_88)B / (22_88)(B] / 8B
i29 = 66A+B / 3A+B
i30 = 11A
i32 = WDK
i33 = 2B+K
i34 = WLK
i36 = WLA / BT(A+B]
i37 = WLB
i40 = 1(A] / 1(B]
i41 = A+B / WDB
i42 = WDA /
i44 = 1A+B
i46 = 66(B]
i51 = ET>B / ET>2B
i59 = ET>2A
i60 = (A+K] / ET>K
i61 = B+K / B+K4 / B+K6
i69 = FC3(A+B] / ET>A


Regular moves

A
H +4 for a combo of AA
C +4 for a combo of (ch)A(A]
B -7

AA (Normal Hit Combo)
H +1
B -9

A(A] (Counter Hit Combo)
H +2 > forces opponent into BT
C x while A (ch)(A]
B -12

aB
H x in 0 range
B -2 in 0 range
*** The hit box is inside the body.

aK
H x
B -7

aKB
H x
B -9

agA
H x
B -26

6A
H 0
C 0 for a combo of (ch)6AB and (ch)6AAA
B -10

6AB
H x
B -11

6A(B]
H x
B -11

6AA (Counter Hit Combo)
H +1 > spin for a combo of 6A (hit)AA in mid range only.
C 0 while (ch)AA
B -5

6AAA (Counter Hit Combo)
H x
B -23

3A
H +6
C > stun
B -6

3AK / 3A~K
H +4
C +9 while 3A (ch)K
B -9

2A
H +4
C +4 for a combo of (ch)2AK
B -17

2AK (Counter Hit Combo)
H -2
B -18

1A
H +4 > forces opponent to stand
C x
B -26

1(A]
H x
B -16

4A
H +4
C +7 > forces opponent into BT for a combo of (ch)4AB
B -4

4AB (Counter Hit Combo)
H x
B -12 > forces opponent into FC

8A
H x
B -20

66A
H x
B -3

44A
H x
B -3

33A
H x
B -5

22A
H{1} x with 20 damage for a combo of 22AB
B{1} -17
H{2} -5 > forces opponent into stand
B{2} -15

22AB (Normal Hit Combo)
H x
B -21

11A
H -9 > forces opponent into stand
B -19

WSA
H +6
C +6 for a combo of (ch)WSAA
B -12

WSAA
H x
B -23

WSAA2
H -2
B -20

FC2A
H +3
B -10

WLA
H -13 > forces opponent into stand
B -24

rBTA / lBTA
H +2
B -11

rBT2A / lBT2A
H 0
B -12


B
H +3
C +3 for a combo of (ch)BB:B
B -12

BB (Counter Hit Combo)
H -3 for a combo of B (hit)B:B
B -13

BB:B (Counter Hit Combo)
H x
B -10

bA
H +4
B -6

bgB
H x
B -14

6B
H x
B -15

3B
H x for a combo of 3B~B
B -12

3BB / 3B~B
H x
B -15

2B
H +2
B -4

1B
H x
B -14

1(B]
H x
B +27 > GB

4B
H +5
C x
B -5

8B
H x
B -17 > forces opponent into FC

66B
H x
B -15

66(B]
H x
B +24 > GB

44B
H x for a combo of 44BA
B -7 > forces opponent into FC

44BA (Normal Hit Combo)
H x
B -23

33B
H x
B -12

33BA / 33B~A
H x
B -9

33BAG
H x
B -18

22B / 88B
H x for a combo of 22(B] / 88(B]
B -9

22(B] / 88(B]
H x
B -3

FC2B
H +1
B -12

FC3B
H -2
C +4 for a combo of (ch)FC3BB
B -10

FC3BB (Counter Hit Combo)
H x
B -9

WLB
H 0
C +6 for a combo of (ch)WLBB
B -12

WLBB (Counter Hit Combo)
H x
B -14

rBTB / lBTB
H x
B -8 > forces opponent into FC

rBT2B
H +2
B -8

lBT2B
H +1
B -12


K
H +2
B -6

k6
H +4
C +9
B -9

kB (Counter Hit Combo)
H x
B -19
*** The 2nd hit string is 40 damage.

kB2 (Counter Hit Combo)
H x
B 0
*** The 2nd hit string is 18 damage.

6K
H x
B -5

3K
H +6
B -7

2K
H +3
B -9

4K
H -4
C x
B -14

8K
H x > Necrid stays on the ground
B ? > Necrid stays on the ground

66K
H x > Necrid stays in the BT position
B -10 > Necrid stays in the BT position

44K
H x
B -7 > forces opponent into FC

33K
H x
B -22 > forces opponent into FC

22K / 88K
H 0
B -13

11K
H -1 > forces opponent into stand
B -11

WSK
H x for a combo of WSKK
B -9

WSKK
H x
B ? > GB > Necrid stays on the ground

FC2K
H -9
B -19

WLK
H x
B -9

JumpBack>WLK
H +6
B -9

BTK
H x
B -15

BT4K
H x > Necrid stays in BT position
B -11 > Necrid stays in BT position

rBT2K / lBT2K
H -5
B -20

A+B
H x
B +21 > GB

3A+B
H x
B -21

2A+B
H x for a combo of 2A+B 2A_B
B -24

2A+B 2A _ B
H > breakable throw
B -14

1A+B
H x
B +1 > forces opponent into FC

66A+B
H x
B -4 > forces opponent into FC

FC2A+B / WSA+B
H x
B 0

FC3A+B
H x
B -26

FC3(A+B]
UB

BTA+B
H 0 > forces opponent into BT
B -13 > Necrid stays in BT position

BT(A+B]
H x > Necrid stays in BT position
B -6 > Necrid stays in BT position

A+K
H -9
B -22

(A+K]
H -12
B -19
*** It causes opponent into BT while it hits in 0 range sometimes.

B+K / B+K4 / B+K6
UB

2B+K
H x
B -9

BTB+K
H x
B -14 > forces opponent into FC


WDA
H x
B -14

WDB
H x
B -12 > forces opponent into FC

WDK
H x
B -19


ETA
UB

ET2A
H -1
C -1 for combos of ET (ch)2A2A and ET (ch)2AAA
B -15

ET2A2A (Counter Hit Combo)
H +4
B -9

ET2AA (Counter Hit Combo)
H +6
C +6 for a combo of ET2A (ch)AA
B -12

ET2AAA (Counter Hit Combo)
H x
B -23

ET2AAA2
H -2
B -20

ETB
H x
B -15

ET2B
H x
B ?

ETK
H +7 > forces opponent into FC
C +7 for a combo of ET (ch)KKK
B -10

ETKK (Counter Hit Combo)
H x for combo of ETK (hit)KK
B -9

ETKKK (Counter Hit Combo)
H x
B ? > GB > Necrid stays on the ground


SCLV2 > 6A(B]
B +26 > GB

SCLV2 > 6B
B +25 > GB

SCLV2 > 66B
B +24 > GB

SCLV2 > 44B
B +25 > GB

SCLV1 > FC3BB
B + 30 > GB by the special mid attack of last B.

SCLV2 > FC3BB
B +? > GB by the low attack of last B.

SCLV3 > WSKK
UB

SCLV3 > A+B
UB

SCLV2 > 1A+B
B +35 > GB

SCLV3 > 66A+B
UB

SCLV1 > WSA+B
B +30 > GB

SCLV2 > FC3A+B
B +14 > GB

SCLV1 > 2B+K
B + 30 > GB by the special mid attack.

SCLV2 > 2B+K
B +? > GB by the low attack.

SCLV1 > WDB
B +24 > GB

SCLV3 > ETB
UB

SCLV3 > ETKKK
UB (the last K)



@@Let me know if you guys found some error.