Slade
[14] Master
NBS Night Behind Stance (B+K)
NBSR Night Behind Stance while Running (8WR [6] B+K or 6[6] from NBS)
NLS Night Lower Stance (4B+K)
NSSR Night Side Stance Right (2B+K on 1st player side)
NSSL Night Side Stance Left (8B+K on 1st player side)
A6
→ 4B (59)
→ 33(B) (49) Ends in NBS.
66A
→ 2A+B (86) Can be teched to opponent's left only.
→ 4B (77)
→ 33(B) (68) Ends in NBS.
CH 3A
→ 4B (61)
→ 33(B) (54) Ends in NBS.
4A
→ 33(B) → NBS B (120) Does not launch on shallow hit.
→ A+G_B+G (108) Only if opponent's back is to the wall. Throw can be escaped.
→ 4B (87)
3(B) or 33(B) (Does not launch on shallow hit)
→ NBS B (67) Does 65 if 3(B)B is used.
44(B)
→ NLS A+B (82)
WR (B)
→ NBS B (60) Reliable only on CH or if opponent is crouching.
→ NBS K (44) Ends in NBS.
WL (B)
→ NBS B (63)
BT B
→ 33(B) → NBS B (115) Must connect on opponent's back or side.
→ 33(B) (60) Ends in NBS.
CH 6K
→ 3A+B (50)
→ 33(B) (47) Reliable on shallow hit.
44K
→ B6 → 33(B) (79) Ends in NBS.
NBS B
→ 33(B) → NBS B (123) Must connect on opponent's back.
→ 33(B) (66) Ends in NBS.
NBSR B
→ B6 → 3(B) (93) Only if opponent's back is to the wall, with no wall stun.
→ 33(B) (73) Ends in NBS.
NSSL [A+B] or NSSR [A+B]
→ NSSL K or NSSR K (64)
NSSR B or NSSL B
→ 33(B) (65) Ends in NBS.
NSSR (B) or NSSL (B)
→ NBS B (68)
NLS [A]
→ NSSR K (52) Only if opponent's back is to the wall or edge.
NLS K
→ B6 → 1K (56)
→ 33(B) (53) Ends in NBS.
NLS [K]
→ NSSL A2A (74) Reliable only on shallow hit.
→ NSSL (B) (56) Ends in NBS.
NBSR Night Behind Stance while Running (8WR [6] B+K or 6[6] from NBS)
NLS Night Lower Stance (4B+K)
NSSR Night Side Stance Right (2B+K on 1st player side)
NSSL Night Side Stance Left (8B+K on 1st player side)
A6
→ 4B (59)
→ 33(B) (49) Ends in NBS.
66A
→ 2A+B (86) Can be teched to opponent's left only.
→ 4B (77)
→ 33(B) (68) Ends in NBS.
CH 3A
→ 4B (61)
→ 33(B) (54) Ends in NBS.
4A
→ 33(B) → NBS B (120) Does not launch on shallow hit.
→ A+G_B+G (108) Only if opponent's back is to the wall. Throw can be escaped.
→ 4B (87)
3(B) or 33(B) (Does not launch on shallow hit)
→ NBS B (67) Does 65 if 3(B)B is used.
44(B)
→ NLS A+B (82)
WR (B)
→ NBS B (60) Reliable only on CH or if opponent is crouching.
→ NBS K (44) Ends in NBS.
WL (B)
→ NBS B (63)
BT B
→ 33(B) → NBS B (115) Must connect on opponent's back or side.
→ 33(B) (60) Ends in NBS.
CH 6K
→ 3A+B (50)
→ 33(B) (47) Reliable on shallow hit.
44K
→ B6 → 33(B) (79) Ends in NBS.
NBS B
→ 33(B) → NBS B (123) Must connect on opponent's back.
→ 33(B) (66) Ends in NBS.
NBSR B
→ B6 → 3(B) (93) Only if opponent's back is to the wall, with no wall stun.
→ 33(B) (73) Ends in NBS.
NSSL [A+B] or NSSR [A+B]
→ NSSL K or NSSR K (64)
NSSR B or NSSL B
→ 33(B) (65) Ends in NBS.
NSSR (B) or NSSL (B)
→ NBS B (68)
NLS [A]
→ NSSR K (52) Only if opponent's back is to the wall or edge.
NLS K
→ B6 → 1K (56)
→ 33(B) (53) Ends in NBS.
NLS [K]
→ NSSL A2A (74) Reliable only on shallow hit.
→ NSSL (B) (56) Ends in NBS.