Nightmare wall combo discussion , anyone ?

Blossom

[09] Warrior
i haven't seen a thread about nightmare's wall combos ,

and as a starting-out nightmare player , i think that i would like to discuss some wall combo set-ups . because nightmare is just that bad-ass , and rapes people at a wall . and i was hoping that if any of you who know some-- can share them with us .

here are some of the obvious ; the ones i know .

1A6 > GS > KK > W - my favorite . who doesn't like 1A ?

CH WR B > NSS > A+B > GS > KK > W - a good 5 hit combo start .

NSS > A > K > W - simple to do .

33B > GS > KK > W - i don't see this one used much often .

2[K] > GS > KK > W - good after a nice combo at a wall to restart , if you know your opponent won't roll .

3B > aB > W - jf hit can make a nicer splat than regular .

4A > GS > KK > W - good if they don't know how to duck . don't see when this would be used , though .

1 > NSS > A+B > GS > KK > W - better than just using 2A+B after NSS A+B .

66B > aGa > W - jf can make a nice wall splat .

i know more , i think my head hurtsss .

and YES , I KNOW THERE IS A RO THREAD .

basically an RO set-up is almost the same thing as a wall-setup

but in terms of damage etc , RO and WC are 2 different things .
 
You can also get BT grab off of his b+g grab: fc b+g, W, grab. and so far i think this does the most amount of damage but you just have to get the timing down for the grab cause it can get pretty tricky.
 
oops , i meant to name this thread wall combo SET UP discussion thread .

eee

goddammit . -.-
 
I don't see the point of this thread. Can't you easily tell which moves launch or ground stun long enough for GS KK?
Or which moves have enough knockback to wallsplat?
???
 
I don't see the point of this thread. Can't you easily tell which moves launch or ground stun long enough for GS KK?
Or which moves have enough knockback to wallsplat?
???

yes , but there are some i or some other people wouldn't know of .
 
Back