[OFFLINE] Cassy Punishment Thread

Botsu

[09] Warrior
Cass Punishment Thread Master Post

What is Punishment?

In a nutshell, Punishment is the act of blocking a move, and retaliating with a move such that the retaliating move cannot be blocked due to the recovery of the move that was blocked. Cass has very strong damage off her punishers, so knowing what to punish with her is key.

Why is this thread tagged OFFLINE?

Due to the variable of lag and connection speed, you can never really be sure if you can punish something on block or not.
If you play online, use these at your own risk.

Index

ALGOL
AMY/ASTAROTH/APPRENTICE
 
Cassy Punishment Thread

ALGOL

Move.........................Punishment

3BB (second hit blocked)....236(B)
1A.................................236(B)
11A................................236(B)
3AA (second hit).............236(B)
66A................................AA/6A(range issues might happen here)
6BBB (last hit).................236(B)
623B..............................236(B)
33B................................AA/6A
A+B...............................236(B)
aB.................................AA/6A
1K.................................236(B)
66BA (second hit).............236(B)
 
Cassy Punishment Thread

AMY

Move.........................Punishment

6BBB (last hit).................236(B)
1A.................................236(B)
2B+K.............................236(B)
4A.................................236(B)
44B...............................236(B)
236BBB (last hit)..............236(B)
1B.................................236(B)
8_9A+B..........................236B
4B+KB (last hit)...............236(B)
66B+K...........................236(B) (range issue at far range)
A+B A............................236(B) (hits her in the back)

ASTAROTH

Move.........................Punishment

A+B (in close ONLY).........236(B)
22B4.............................236(B) (22B and 22B4 have completely different properties blockwise)
6K.................................AA/6A
6AB (second hit).............236(B)
33A...............................AA/6A
2A................................236(B)
1B................................236(B)
66A (in close ONLY).........236(B) (will beat out the B at close range)
WS K............................236(B) (range issues at MAX range block, beats out the A otherwise)
4A+B (except UB version).236(B)
6B+K (except full charge).236(B)

APPRENTICE

Move.........................Punishment

3B.................................236(B)
3B8...............................236(B) (this will put him in a juggle state)
1A.................................236(B)
1B.................................236(B)
AAB (last hit)..................236(B)
2K.................................236(B)
2KB...............................236(B)
33B...............................236(B)
33BB.............................236(B) (will interrupt between the hits and put him in a juggle state)
6B................................236(B)
6B Series (except 6B A+B).236(B)
FC 8K...........................236(B)
2B+K.............................236(B)
22A..............................AA/6A (sometimes the second A in AA will whiff)
33K...............................236B
 
Since punishment can be spacing dependant, here are my rough definitions:

Short = Cass 2A range
Medium = Cass BB range
Long = 1st B in Cass BB will whiff
Max = Tip range of whatever move your opponent just did

If no range is specified, the punisher should work regardless of the spacing on block.

Idle, feel free to modify my format around as needed especially since I didn't do the moves in any particular order.

Setsuka

1A = 236 punish
1AA = 236 punish
1A:A = 236 punish at close to medium range
1A:A = 6B punish at long or max range

11A = 236 punish at close to medium range
11A = FC 236B punish at long or max range

bA = 236 punish at close to medium range

2A+B = 236 punish at close to long range
2A+B = FC 236B punish at max range

B+K = FC 236B punish at close range

2143aB/FC 3aB = 236 punish

2143B/FC 3B = 236 punish (risky to punish due to JF)

1B = 236 punish (risky to punish due to JF)

6K = 6A/AA punish at close range (safe at max range)

2K = FC 236B punish

FC K = FC 236B punish at close range (safe at max range)

22_88B = 236 punish (risky to punish due to 2nd NC attack)
22_88BB = 2nd Hit duckable if 1st Hit blocked. Duck and 236 whiff punish

22_88A+B = 236 punish (risky to punish due to 2nd NC attack)
22_88A+BA = 2nd Hit duckable if 1st Hit blocked. Duck and 236 whiff punish

66B = 236 punish (risky to punish due to 2nd NCC attack)
66BA = 2nd Hit duckable if 1st Hit blocked. Duck and 236 whiff punish

44B+K = 236 punish at close to medium range
44B+K = 6B punish at long or max range

44KB = 236 punish

44BA = 236 punish or 4A+K aGI the 2nd Hit

44A = 236 punish (risky to punish due to 2nd NC attack)
44AA = 2nd Hit duckable if 1st Hit blocked. Duck and 236 whiff punish

6AA = 236B punish at close to medium range

BT B+K = 236 punish (risky to punish due to JF)
BT B+K:B = 236 punish

agB = 236 punish

aB = 236 punish at close to medium range
aB = 6B punish at long to max range

4B = AA/6A/2A punish at close range

11_77K = 236 punish

FC 3A+B = 236 punish

BT 2K = 236 punish

[6]~K = 236 punish
 
Kilik/Xianghua/Siegfried info all courtesy of Rigel:


Xianghua

AAB - 236

aKB - 236B

aKK - 2A

3A - 236B

1A - 236B

bK - AA

6BB - 236B

6bK - 33B

3B - 236B

1BB - AA first hit, 236 2nd hit

4BB - AA

1kAAB - 236

1kAAK - 236

1K - 236B

2K - 236

wsK - 236B

7_8_9K - 236

A+B - 236

2A+B - 236

wsA+B - duck 2nd hit and 236

wsA+BB - 236

crybaby - 4BB:A

B+K - 236

2A+K - 236

2A+K2K - 236B

4A+K - AA(close)

33_99A - AA

66BB - 236

33B - 236B

22_88B - 236

11_77BA - 236

11_77B2A - 236

44B - 236

33_99KA - 236 both hits

11_77K - 236

44K - 236

66A+B - 236

66B+K - 236

sliding - 236

SXS B - 236



Kilik

aBB - 236

1A - 236

FC A - 236B

6B - 236B

6b2 - 236B

3BB - 236B

1B - AA

46B - AA

3K - AA

2K - 236B

4KB - 236B

2A+B - 236B

1_3A+B - 236B

4A+BB - AA

FC A+B - Block first hit and do 6B

laying down A+K - 236

6A+K - safe on block, duck 2nd hit

2A+K - 236

33_99A - AA

22_88AA - 236

22_88AB - 236B

11_77A - 236(close)

22_88B - 236{B]

11_77B - 236B(close)

44B - 236(close)

66KKB - 1st hit safe, 2nd hit AA, 3rd hit 236

22_88KB - 236 both hits

Sliding - 236

214A - 2A(close)

214K - 236



Siegfried:

3K - K

2K 236

1A and 1AA - 6B

6A - 236B (safe at tip)

1B - 6B (safe at tip)

6B - 6b

3A - AA

3_33_99B - 66A+B

4B and 4BB - K (3rd hit forces crouch on block)

WS B - 66A+B (no one will ever do this)

66K - 236

FC 2A+G and FC 2B+G - 236

6K - K

3K - A

3KK - 236 (3K is safe)

66A - 236B(only up close)

22_88A - 236

22_88B - 66A+B

66B - 236

11_77B - 66A+B

44B - 236

33_99K - 236

22_88KK - 236

66A+B - 236

Slide - 236


BASE HOLD(4)

BH K - 66A+B



REVERSE SIDE HOLD(4)

RSH A - 66A+B

RSH B - 66A+B

RSH K - 236


CHIEF HOLD(5)

CH kB - 66A+B


SIDE HOLD(4)

SH A and SH AA - 236

SH B - 236B (safe from long range)

SH K - K
 
Block punishes vs Sophie

Sophitia

AK = 236

3A = AA at close range
3A = A at medium range (2nd A in AA will whiff)

1A = 236 at close range
1A = FC 236B at medium to max range
1AA = 236

4AA = 236 at close to medium range
4AA = FC 236B at long to max range
4AAA = 236

4[A]A = 236 at close to medium range
4[A]A = FC 236B at long to max range
4[A]AA = 236
4[A]AA:A = 236

4AB = 236 at close to medium range
4AB = FC 236B at long to max range

4[A]B = 236 at close to medium range
4[A]B = FC 236B at long to max range

B2 = FC 236B at close range
B2B = FC 236B at close range
B2BB = FC 236B at close range
B2BBB = FC 236B at close range
B2BBB236B = 236

3B = 236 at short to long range
3B = 6B at max range

2B = 236B at close range
2B = 2A at max range
2BB = 236
2B8B = 236
2B8BA = 214
2B8BAK = 214

FC 1B = 236B at close range
FC 1B = 2A at max range
FC 1BB = 236
FC 1B8B = 236
FC 1B8BA = 214
FC 1B8BAK = 214

2K = FC 236B

1K = 236
1[K] = 236

4K = AA at close to medium range

FC K = FC 236B

BT 2K = 236

3A+B = 236 at close to medium range

B+KB = 236

8B+K = FC 236B

WSB+K = AA/2A at close to medium range

8A+K = 236
8A+KA = 236
8A+KAB = 236
8A+KK = 236 at close to long range

11AA = AA against edges/walls
11AA = A at close range

33B = 236 at close to medium range

44B = AA at close to medium range

66K = 236B

8WR A+B = AA at close to medium range

66B+KA = 236
66B+KAB = 236

[6]~K = 236

236A = 236
236AA = 236

236B = 236
236:B = 236

236K = 236

2362_8A = 236
2362_8AA = 236

2362_8BA = 236
2362_8BAB = 236B

236236A = 236
236236AA = FC A or Crouch Throws
 
Cervy

*FOB=Frames on Block*

-18 FOB aB - 236

-28FOB 3A – FC 236

-18FOB 3AB – 236

-17FOB 1A – FC 236

-19FOB WR A – 236

-15FOB BB - 236B

-19FOB BBB – FC 236

-13FOB bA – K

-13?FOB 6B – K (AA only works if Cervy has his back to wall) *Must be extremely close to Cervy for the K to hit.

-17FOB 6BB – 236

-14FOB 3B – AA/K

-13FOB 1B – AA/K

-19FOB WR B – 236

-17FOB WR BB – FC 236

-15FOB JMP B – 236B

-14FOB 2K – FC 236B/2 A+G or B+G

-16FOB 1K – FC 236/2 A+G or B+G

-23FOB 421K – FC 236

-18FOB 421 kB – 236

-14FOB FC K – FC 236B or low grabs

-20FOB BT FC K – FC 236 or low grabs

-17FOB A+B – 236

-17FOB 6A+B B – 236

-14FOB 2A+B – FC 236B or low grabs

-19FOB 9A+B – 236

-24FOB FC A+B – 236

-17FOB 2(B+K) – FC 236

-16FOB 8B+K – FC 236

-14FOB 66A – AA/K

-15?FOB 88A – 236B *22A and 88A are mixed up on the wiki. 88A is the punishable one 22A is safe?*

-15FOB 11_77A – FC 236B

-18FOB 11_77AA – FC 236

-16FOB 44aB B – 236

-18FOB 44aB B – 236

-16?FOB 66B – 236 *Wiki states 66B is -15*

-15?FOB 33B – 236B *wiki states that 33B is -16 on block but cant punish with 236*

-13FOB 44B (close range) – A/K *range issues with AA*

-16FOB 44B (tip) – 236

-14?FOB 11K – FC 236B or low grabs *wiki states that 11k is -15 but I couldn’t punish it with FC 236

-17FOB 66A+B – 236

-17FOB DC B – 236

-23FOB DC: B – 236

-80FOB DC:B28B – Every move Cassy has lol

-20FOB DC A+K – FC 236
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Hilde

*FOB= Frames on Block*

-18FOB 1A – FC236

-16FOB B – 236

-18FOB 3B - 236

-18FOB 1B – 236 * Range issues*

-14FOB 2K – FC 236B or low throws

-20FOB 1K – FC 236

-16?FOB 1KK – 236 *wiki states -15 but 236 can be used*

-14FOB 9K – FC 236B

-20FOB BT FC K – 236 or low grabs

-17FOB 6A+B – 236

-19FOB 2A+BK -236

-18FOB 4A+B – 236

-15FOB WR A+B – 236

-17FOB 6B+K – 236

-21FOB 2B+K - FC 236

-15FOB 4B+K - 236B

-15FOB 22_88A - 236B

-18FOB 22_88AB - 236

-16?FOB 66B - 236 * wiki States that 66B is -15, but I can punish with 236(i16)*

-20FOB 33B - FC 236

-16?FOB 11B - 236 * Wiki states that 11B is -15, but I can punish with 236*

-19FOB 44B - 6B *236 wont connect do to range issues*

-13?FOB 33K - AA/K * wiki states that 33k is -11 on block, but i13's will punish it*

-16FOB FC C3AKA - 236

-16FOB FC C3BB - 6B *range issues with 236*

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Ivy


Coil Stance:

-13?FOB CL AA+K – AA/K *wiki states that this move is -12 but it can be punished by i13s(AA/K)*

-23FOB CL 6A – 236

-16FOB CL 1A – FC 236

-15FOB CL WR A – 236B

-15?FOB CL 7A – 236 *move is punishable by 236 (i16) thus making it at least -16 on block*

*9A randomly whiffs at extremely close range*

-16FOB CL 3B – 236

-16FOB CL 1B – 236

-19FOB CL 236B – 236

-22FOB CL 236BB – 236

-21FOB CL 214B – FC 236

-17FOB CL 9GB – 236

-14FOB CL 2K – FC 236B or low grabs

-12?FOB CL A+B – low grabs *wiki states that CL A+B is – 15, but even i15s - i13’s did not punish*

-18FOB CL 6A+B (close) – 236

-29+FOB CL WR A+B – 236

-14FOB CL 33_99A – AA/K

-13FOB CL 66B – AA/K

-15FOB CL 66BA – 236B

-16FOB CL 33_99B – 236

-19FOB CL 11_44_77B – 236

-16FOB CL 11_44_77BB – 236
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Sword Stance:

-13FOB SW 1A – AA/K

-16?FOB SW 7A – 236 *wiki says this move is -15 on block but I punished with an i16*

-29FOB SW 6B9 – 236

*SW 6B9K could not be punished so it must be -13 or less on block. Same goes for SW 1B*

-17FOB SW 7_8_9B – 236

-13FOB SW WR B – AA/K

-14FOB SW 2K – FC 236B or low grabs

-29+FOB SW 1KB – 236

*SW 1KBK may be -13 on block as I for the life of me could not punish it with FC 236B*

-16FOB SW A+B – 236

-15FOB SW 6A+B – 236B

-18FOB SW 2A+B – FC 236
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====== DOUBLE POST AUTO-MERGE ======
-18FOB SW 8B+K – 236

-14?FOB SW 2A+K – FC 236B *could not punish with FC 236*

-17-18FOB SW 22_88K – FC 236

-21FOB SW 11_44_77K - 236B

Whip Stance:

-16FOB WP AA – 236

-18FOB WP 6A – 236

-16FOB WP 3A – 236

-14?FOB WP 2A – FC 236B *cannot punish with FC 236 so it must be -14*

-18FOB WP 1A – FC 236

-17FOB WP1AA – FC 236

-16?FOB WP 7B – 236 *can punish with 236*

-22FOB WP 6B – 236 *236 236 combo did not work*

-17FOB WP 3B – 236

-14?FOB WP FC 3B – 236B *236 would not work*

-14FOB WP 2K – FC 236B or low grabs

-22FOB WP A+B – 236

*WP 6A+B is safe. It cannot be punished by AA or K as it pushes you back*

*WP 3A+B~A+B is also safe as it pushes back as well*

-12FOB WP 4A+B – AA or 236B *if the last hit doesn’t land you can punish it*

-15FOB WP 6B+K – 236B

-26+FOB WP 3B+K – 236 *puts you at range but you can close in fast enough to punish*

-22FOB SE B6B4B6B4B – 236

-22FOB SE A+K – FC 236
 
Kilik

-24FOB aB B – 236

-16FOB 1A – FC 236

-14FOB FC A – FC 236B

-16FOB 6B – 236

-14?FOB 6B2 – FC 236B *Wiki says -15 but i15 does not punish*

-15FOB 3B – 236B

-19FOB 3BB – 236

-16FOB 1B – 236

-14FOB 46B – AA/K

-14FOB 2K – FC 236B

-14FOB 4K – AA/K

-14FOB 4KB – FC 236B

-16FOB 3A+B – FC 236

-16FOB 2A+B – FC 236

-16FOB 1A+B – FC 236

-20FOB 4A+BBB – 236 *6B is the easier option, but dashing in allows you to space correctly for 236*

-23FOB B+K – 236

-23FOB B+K ~ 6B – 236

-24?FOB B+K ~ 6B ~ 41236 B – 236 *Wiki states move is -25 but i25 44A would not connect for
punishment.* *66B and 44B work as punishers too*

-14FOB 2B+K – FC 236B

-16FOB 2A+K – FC 236

-17FOB 66A – 236

-13FOB 33_99A – AA/K

-20FOB 22_88AA – FC 236

-26FOB 22_88AAA – FC 236

-15FOB 22_88AB – 236B

-21FOB 11A – FC 236

-17FOB 22_88B – 236

-18FOB 44B – FC 236

-16FOB 66KKB – 236

-15FOB 22_88K – FC 236

-16FOB 22_88KB – FC 236

-13FOB BP A – FC A

-16FOB BP K – 236[B

*MO A is apparently STN on GRD according to the wiki lol...
 
Lizardman

-17FOB 1A – FC 236

-27?FOB 1AK – 236 or 44B+K if you want

-17FOB 3B – 236

-15FOB 2B – 236B

-26FOB 2BK – 236 * you can actually 214 out of the second hit preventing any SG damage and getting no block stun*

-14FOB 2K – FC 236B or crouch throws

-17FOB 1K – FC 236

-28FOB 1[K] – 33B or FC 236B or crouch throws

-14FOB FC K – FC236B or crouch throws

-13FOB WR KK – AA

-21FOB WR KKK – 236

-20FOB BT 2K – FC 236

-35FOB 4B+K~G – 236 *most moves won’t hit grounded so 236B is the best option*

-16FOB 8B+K – FC 236 *2B 8B AA combo doesn’t work here*

-16FOB 11AK – FC 236

-18FOB 44A – 236 *2B 8B combo doesn’t work*

-14?FOB 44AB – FC 236B *B hold didn’t punish*

-18FOB 44[A] – 236 *2B 8B combo doesn’t work*

-14?FOB 44[A]B – FC 236B *B hold didn’t punish*

-16FOB 33B – 236

-15FOB 11B – 236B

-16FOB 66K – 236

-16FOB 44K – FC 236

-18FOB 66A+B – 236 *wiki states that the move is -19 but only up to i18 was it punishable (used 4K as a test)*

-18FOB 33A+B – 236 *wiki says -17 but i18s will punish it*

-19FOB 66B+K A – 236

-15FOB 66B+K A B – 236B

-22FOB RUN K – FC 236 *Wiki says -21 but i22 worked*

LC stance: you can 2A or 2B+G/A+G LC A.
 
Siegfried Punishables
AA =-13 punish with K, AA will not reach even at close range. 4A+K or 236 the second hit for AGIs.
AAB = -14 punish with FC 236B. You can jump the B or step right (counter clockwise) and whiff punish the last hit.
AA = -3 (stance) You can 236 without fear of getting it interrupted. Crouch throw works too.
6A = -16 punish with 236
3A = -15 punish with 236B
2A = -17 punish with FC 236 or CTs
1A = -16 punish with FC 236
1AA = -16 Punish with 236
WR A = -19 Punish with 236
WR AA = -21 Punish with FC 236
BB = -15 Punish with 236B
BBB= -21 Punish with 236. 4B+K last hit, step last hit CC/right (stepping gives a free 33B, or GI last hit.
B2A = -16 Punish with FC 236. Jump the A and get an i20 move (tested with 66A+B)
***B2[A] you can interrupt the A if charged slightly with 2a or 236B.
6B = -17 Punish with 236
3B = -20 Punish with 236 At tip you can get a free 66B if for some reason you wanted to.
***3 AA, BB, and 236B will beat out anything from stance
1B = -14 Punish with 236B. If you are certain of range punish with 236 at tip.
4B = -13 Punish with AA
4BB = -14 Punish with 6AA or AA. You can step C/Left and whiff punish the 2nd hit with at least an i20
4BBB = -14 Punish with FC 236B. Step the last hit to the Left/Clockwise and get a free i28 or lower.
WR B = -18 Punish with 236 or 3B
***WR ~ K cannot be interrupted, stepping left will make the K whiff however.
BT BB = -18 Punish with FC 236
6K = -14 Punish with AA
3K = -13 Punish with A or K as the 2nd hit will whiff at every range.
3KK = -20 Punish with FC 236. You can 1K the 2nd hit to defeat a mix-up. You can also jump the 2nd hit and get at least an i22 punish.
3KKB = -16 Punish with 236. You can FC1B under the last hit.
2K = -18 Punish with FC 236
1K = -14 Punish with FC 236B or CTs
FC K = -14 Punish with FC 236B or CTs
BT 2K = -20 Punish with FC 236 or CTs
A+B A = -14 Punish with FC 236B. Interrupt the last hit with 236B or 2A, Jump last hit for free 33B, Step by pressing 3 and doge the move entirely.
2A+B = -16 Punish with FC 236
2[A+B] blocked cannot interrupt your punish.
A+KAAB = -20 Punish with FC 236. 2B+K 2nd hit, 236 it or duck it.
A+KA2AA = -19 Punish with FC 236. Jump last hit for free 33B
66A = -14 (wiki says -13) Punish with 236B.
22_88A = -17 Punish with 236. If you see the move enough feel free to 4A+K it on reaction :P
66B = -19 Punish with 236
22B = -22 (wiki says -21) Punish with 236 or 66B
88B = -22 Punish with 236 or 66B
***236 beats out the options after 88_22
11B = -22 Punish with 236
***AA, BB and 236B will beat out stance options from 11
44B = -17 Punish with 236
44BB = -20 Punish with 236
***236 will beat out stance options for both 44 and 44B
66K = -16 Punish with 236
66A+B = -16 Punish with FC 236
SBH K = -22 (Wiki says -21) Punish with 236 or 66B
***SCH KK can be punished by ducking the 2nd hit.
SCH kB = -22 Punish with 236 or 66B
SSH A = -16 Punish with FC 236
SSH AA = -15 Punish with FC 236
SSH B = -14 Punish with FC 236B or FC 2A depending on range. 236B Punish only seemed to work in closest range.
SSH K = -14 (wiki says -13) Punish with AA.
SRSH A = -17 Punish with 236
SRSH K = -25 Punish with 236 or 66B
 
Voldo Punishables
aB = -25 Punish with FC 236 or 66B
aBB = -16 Punish with FC 236
aBBB = -14 (wiki says 15) Punish with FC 236B
3A = -16 Punish with 236
1A = -16 Punish with FC 236. CT-able
BS 4A = -14 Punish with AA
BS 6AB = -16 Punish with 236 JI 2nd hit with 4B+K
BS 6ABB = -16 Punish with 236
BS 1A = -16 Punish with FC 236 236 Crouch throw for 83 dmg
6B = -16 Punish with 236
3B = -18 Punish with Punish with 236. You can use 4B+K to punish/ negate the mixup of 3B/3BB
3BB = -15 Punish with 236B
1B = -17 Punish with 236
***The A in 4BA can be ducked or 236’d giving a JI
FC 3B = -16 Punish with 236. Voldo is in TC after the move is guarded.
WR B = -16 Punish with 236
BS 2B = - 22 Punish with 236 or 66B
BS 2BK = -21 Punish with FC 236B (voldo is grounded post guard)
BS 1B = -17 Punish with 236
BS 4BAA = -18 Punish with 236
*** You can duck the 2nd hit of BS 4BAA and punish with 236 without being interrupted
BS WR B = -13 Punish with AA
2K = -14 Punish with FC 236B or CT
JMP K = -16 (wiki ways 18) Punish with 236B
BS 2K = -14 Punish with FC 236B or CT
BS 4K = -16 Punish with 236
BS 4KA = -15 Punish with 236B at close range or duck 2nd hit
2A+B = -16 Punish with FC 236
4A+B = -19 Punish with 236
FC 1*3*5A+K = -20 Punish with 236
BS 2A+B = -15 Punish with 236B
BS 4A+B = -19 Punish with 236
BS B+K = -14 Punish with AA
66A = -21 Punish with 236B. Bets out stance options as well.
22_88A = -18 Punish with 236[B}
11_77B = -18 Punish with 236
11_77BB = -18 Punish with 236
11_77BBB = -18 Punish with 236
11_77BBBK cant be punished on block, go for GI or duck last hit
44B = -14 Punish with AA
11K = -16 Punish with FC 236
66A+B = -19 Punish with 236
*** 66A+BK duck the K and punish.
BS 66A = -14(wiki says 15) Punish with AA
BS 22A_88A = -13 Punish with AA
BS 33B = -16 Punish with 236
*** 4B+K shuts down BS 33BB
BS 66K = -16 Punish with 236
BS 22K = -22 Punish with 236 Duck the 2nd hit for punish
BS 11K = -16 Punish with FC 236
BS 44K = -21 Punish with FC 236B
CR A = -16 Punish with 236
CR AA = -21 Punish with 236
CR B = -25 Punish with FC 236
BCR B = -13 Punish with AA
MCFT B = -25 Punish with FC 236
MCHT A+B = -16(wiki says 15) Punish with 236
MCHT A+B2 = -15 Punish with FC 236B
 
LOL WALL OF TEXT INCOMING


Cassandra vs Asta punishment
Legend:
* = wiki error

! = regular note

- = additional notes

CT = Crouch throwable (-12 or higher and TCs in punishable frames)

6A = -14

- Punish with AA or 6AA

6AB = -18

- Punish with 236(B) or 6K

-Step C or CC and get free 33B or 1A 4BB:A combo

*3A is safe and not -13

2A = -18

- Punish with 236(B) or 6K

- CT

! 1AA only punishable at extremely close range.

214A = -14

- Punish with AA

- FC 1B goes under this move

214AA = - 22

- Punish with 236(B) or 66B

214AAA = -21

-Punish with 236(B) or 6K

214AAAA = -16

- This move will push back at close and mid range, you can punish the whiff with 236(B)

214AAAAA = -16

- This move will whiff on the 3rd hit so punish with 33B, 236(B), 6B or 6K

214AAAAAA = -15

- This move will whiff on the 3rd hit so punish with 33B, 236(B), 6B or 6K

JMP A = -14

-Punish with A or 6AA

- only works at Very Close distance

!B is safe due to pushback

1B = -16

- Punish with FC 236(B)

- CT at close range

6K = -14

- Punish with AA or 6AA

2K = -14

- Punish with FC 236B

- CT

1K = -16

- Punish with FC 236(B)

- CT

- Both options above beat out the A follow up

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4K = -15

- Punish with FC 236B

4KK = -18

- Punish with FC 236(B)

- 236B will beat out the 2nd hit so there is no mixup!

WR K = -16

- Punish with 236(B)

- A follow up is too slow to interrupt

BT 2K = -20

- Punish with FC 236(B)

- CT

A+B = -20

- Punish with 236(B) 6B or 6K

- has some pushback and is used at range making it virtually safe

2A+B = -20

- Same as A+B but asta lunges in more

4A+B = -20

- Punish with 236(B)

6B+K = -16

-Punish with 236(B)

2B+K = -32

- Punish with 33B or 236(B)

- no option to escape grab mixup besides AA which will trade with grab

66A = -17

- Punish with 6B as there is too much pushback for any other punish

- this will beat out the B follow up too

!66AB Cant be punished on block due to range

33A = -13

- Punish with AA

22_88A = -14

- Punish with AA

! 22_88AA pushes back too much to punish

44A = -16

- punish with 236(B)

22B4 = -20

- Punish with 236(B)
 
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