Follow the rules!
Well, lots of moves in the game are like this. Like Viola SET 3B, or Algol 66B, aPat 33B...66B is the only move that i'd put as a "problem move" because the risk/reward becomes too retarded.
66B is strong, yes. That makes people step.
3A is slow, 66A is slow, 236A(B) is unsafe. Pat's anti-step (esp. at midrange) is not particularly good, it just does its job.
actually, 1K does get cut by "guts", at that point I usually use 2A+B instead if I can get close enough to hit it.maybe drop the kick below 20 damage so roachy unseeable lows actually suffer a bit from the orange-hp bar reduction.
20 pts seems fair to me considering it is -18.
People get around my "broken" stuff all of the time. Maybe I just have a problem with the word.
A skewed risk/reward tool doesn't win the game for you, it's just a very good tool. I know multiple players that (unfortunately for me) are good at bypassing these...