"Launch punishable on whiff" is a property that is on the majority of moves, and doesn't balance against 66B from being absurdly strong.66B:
One of the few things that make Patroklos competitively viable. Launch punishable on whiff, and catching backstep without having premonition or advantage first is rare.
On paper its a i21 decently ranged mid combo launcher that is -2 on block, while leading to 82 damage minimum. A lot of characters would kill for a move like this. Its got a fat enough hitbox so that stepping into a punish has to have a delay or risk eating 66B from the side. I'd have to say that move isn't the only reason pat is competitively viable, but it is still absurdly strong..
That slots pat with maxi, viola, pyrrah omega if that is how you gauge "speed" based on AAs. Thats faster than average, which is probably mitsu's i13 AA standard.People say that his lows are supposed to be neutral or worse on hit. Pat's AA is i12 and the range is laughable.
He is not a fast character.
66B is the only move that i'd put as a "problem move" because the risk/reward becomes too retarded.
1K I think isn't as much a problem, so I don't know if it warrants a nerf. If there is a nerf to it, I don't think the frames should change (+2 seems to do the job) so maybe drop the kick below 20 damage so roachy unseeable lows actually suffer a bit from the orange-hp bar reduction.