Polar
[08] Mercenary
Justice step=236?
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Difficult to say. Right now anyone who can run a decent spacing game tends to be pretty annoying to fight. 66A is his primary tool to get in like you said as well as 66B for people who get too happy trying to interrupt it. On block you can use A+B to stuff any mid retaliation attempts and get in. Use 66K at tip as well. It's a ridiculously fast hori mid that will knockdown on hit. Though unsafe. It's difficult to punish at tip.
One more thing. Getting down the 236:B JF is mandatory. It's ridiculously difficult to whiff punish shit without it. The JF adds a noticeable amount of range to the move. It wouldn't surprise me if it was faster too.
It's a Just Frame.This? How to get this? The movelist says this move is Fastest Input. Or is it a just frame move? In any case, do you have any tips on how to reliably get it?
It's a Just Frame.
I don't like taking risks (whiffing 236B or getting it blocked = very bad day), personally I might try to anticipate and "whiff punish" with 66B if I can.
Brave Edge makes it safe though.
So been playing for a bit. One thing that really hurts Pat is he can't poke well at range. So the idea is to get in and stay in. Which he does have enough tools to do so with. 1K is ridiculous. Pretty high damage for a low and frame advantage on hit. 1B is also similarly good. It's advantage on block and can combo into various things for decent damage. It's slightly slow so it doesn't frametrap into itself. Up close at frame advantage, people will likely try to step since most of the tools you'll be using to keep the opponent close are steppable. That's when you can use 44A. It's a relatively fast horizontal mid that punishes step well. On CH you can confirm it into 236B or CE fairly easily for a nice chunk of life. I think it's safe too. That said, only use at close range or when the opponent is cornered. It's super short ranged. Don't forget to throw. Pretty much all his throws leave the opponent at his feet for a reason.
. 4b is -4 on block but, slow start up. Though, the reach of 4b will catch people by surprise. 66B is long reach and, can be used to whiff punish. No matter how far you are, even from max distance if 66b hits, 66b+k will always connect.