Pyrrha Combo Discussion

4B > B+KB:4 88
4[A] > 236B:4 86
22A > 3B 44
22K > 236B 62
22K (side hit) > 236B:4 86 (note: 88K seems to produce the proper side hit very often. This might be character dependent.)
22kK> 44B+K 50
33K > 236B 45
44B > 236B 46
33B > G > 236B 54
A+G > 3B 43
[A+B] > 22B+K 54 (note: 22B+K slight sidestep causes 4 more damage than 44B+K, no tech possible)

CH 6K > 44B+K 48 (note: 22B+K produces a slight sidestep and does 52 damage against non-tech and re-knocks down against all but right tech)
CH 3KK > 3B 54 (note: 22B+K does 58 damage against non-tech and re-knocks down against all but right tech)
CH 44K > 3B 58 (63 on tech)
CH 6B+K > W! > 3B > W! > 2BB:4 93
CH 66B+KAB > G > 236B 88

4B > 66B BE > 22BAK 102
[A+B] > 66B BE 64

22K > CE 83
33K > CE 84
44B > CE 85
33B > G > CE 94
CH 66B+KAB > G > CE 127

Wall strategy is pretty much judge if you can re-splat and end with 2BB:4. Walls actually seem to screw up or lower the damage on most of her W! enabled moves anyway.
 
4B > 66B+KAB > G > 236B 90

Guard Impact A+B
A+B (mid A) 66B+KAB > G > 236B 74
A+B (mid A) 66B BE > 22BAK 86
A+B (mid A) 66B+KAB > G > CE 92

A+B (mid B) AK 58

A+B (mid K) 236B 43
A+B (mid K) CE 82
 
3A+B>CE 101
6B>22B>3A+B 69
6B>22B>236AA(BE) 83

I feel like you can add a CE at the end of 6B>22B>3A+B but either the timing is very strict and I'm unable to input the CE in time, or it just isn't happening. Anyone care to test it a bit for me? Also are there any safer "starters" to use to try to practice more practical/match worthy combos besides 3B which seems to lead to a lot of damage if it manages to hit someone.
 
4B>W!>3B>W!>3KK>1B+K BBB (72)
or
4B>3B>W!>3KK>1B+K BBB (84)

66bA+B+K>W!>3B>W!>3KK>1B+K BBB (~94)

4B>66bA+B+K>CE (109)
 
Grinded out a bunch of combos and stuff last night, I'll post them here, some things I noticed here on the forums that I didn't notice last night is turning around after a 33B by using G, instead I just used btB+K to combo. But I guess it's still good to know all of your options. I come from BlazBlue so forgive me if my notations are a little off, I did my best to make the conversion.

Combos:
-----------------------------
5AA (22)
5AK (24)
1AA (46)
9A > 3B (47)
5BB (30)
5BK (34)
3B > 236B (55)
3B > Super (96) [1 Stock]
4B > 236B (63)
4B > 236B:4 (79)
4B > 236B:4(Just) (87)
4B > 3B > 236B (77)
4B > 66B > 236B (77)
4B > 44A > 236B (82)
4B > 66B(EX) > 22BAK (103) [0.5 Stock]
4B > Super (82) [1 Stock]
4B > 3B > Super (95) [1 Stock]
4B > 66B > Super (94) [1 Stock]
4B > 66B(EX) > Super (111) [1.5 Stock]
wr[A+B] > 3B (51)
wr[A+B] > 2B+KBBB (50)
wrB+K > 236B (53)
wrB+K > Super (93) [1 Stock]
(U)4B+K > 236B (82)
(U)4B+K > Super (122) [1 Stock]
22A > 3B (45)
77A > 3B (46)
66B > 236B (58)
66B > Super (115) [1 Stock] (Damage is probably wrong)
66B(EX) > 22BAK (84) [0.5 Stock]
66B(EX) > Super (96) [1.5 Stock]
33B > btB+K (46)
33B > Super (97) [1 Stock]
22BAK (60)
44B > 236B (51)
44B > Super (91) [1 Stock]
66K > 236B (45)
66K > Super (85) [1 Stock]
22K > 236B (66)
22K > 236B:4 (81)
22K > 236B:4(Just) (90)
22K > Super (84) [1 Stock]
22kK > 3B (46)
Slide > 3B (47)
Slide > 2B+KBBB (52)
236AA (48)
A+G(Front) > 1B (36)

CH Combos:
----------------------------------
CH 4AB > 3B (63)
CH 6BK (32)
CH 2BB (45)
CH 2BB:4 (65)
CH 1BB:4(Just) (75)
CH 6K > 3B (45)
CH 6K > 2B+KBBB (44)
CH 6K > 66B (46)
CH 6K > 66B(EX) (61) [0.5 Stock]
CH 3KK > 3B (55)
CH 3KK > 2B+KBBB (56)
CH 3KK > 66B (61)
CH 3KK > 66B(EX) (73) [0.5 Stock]
CH 1K > 3B (49)
CH B+KB (53)
CH B+KB:4 (73)
CH B+KB:4(Just) (83)
CH 2B+KBBB (30)
CH 11AA (51)
CH 44A > 236B (71)
CH 44A > Super (111) [1 Stock]
CH 66B+KAB > btB+K (78)
CH 66B+KAB > Super (131) [1 Stock]

???
----------------------------------
These combos seem to work, I have the opponent set to gaurd after the first hit, and to Ukemi, and the combo counter still goes up so everything points to these combos working, but I dunno, it just doesn't look right to me. Maybe one of you can clarify for me.
7B+K > 3B > 236B (81)
7B+K > 3B > Super (121) [1 Stock]
7[B+K] > 3B > 236B (101)
7[B+K] > 3B > Super (141) [1 Stock]
 
I know this is probably common knowledge to most, but I noticed it today while practicing Pyrrha. I was using a CaS Pyrrha and some of the combos listed in the "Main move" were whiffing. I then realized that my CaS's body size was set to the tallest setting. I went in and edited it so it was at the recommended body size and then everything was fine. So, if you're posting combos in here, make sure that you are using Pyrrha herself (or at least a CaS with the recommended body size) otherwise they may not be accurate.
 
So since the guy above me is above SHARING the combos he found, would anyone be so kind to do so?

I've been trying to get 236aBE to work in corner combos, it seems to work as an ender but from like 3b 3b > 236aBE you can just do 236B4 and get about the same damage. 236aBE does ring out well though since they will glide alongside the wall for quite some distance.

 
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I'll try to find some wall combos later today, if I find anything of note I'll post them here.

Assuming I find something that doesn't get posted here before hand of course.
 
I got one... 66bABK W! 3B W! 236B4 :3 . Can combo into super instead of 236 B just... for very little more damage... lol


Simple ones like

3B W! 3B W! 236B4

22_88 B+K W! 2B+K(x)


Here's a good one too. Tho a tiny strict.

3B W! 66bABK W! 22_88 BAK


And...

CH 44A W! 3B W! 236B4

CH 11_99 AA W! 3B W! 236B4

OK i'm done looking for now. lol.

PS. If you land 4B+K unblockable somehow it can wall splat.

6B+K Can be used to replace 3B in wall splat combos to do more damage. :3
 
I did a lot of combo testing today ... pyrrah is pretty buff.

perhaps not 80% combos like some chars get at the wall ... [ie. nightmare] ... but for what she has, she does pretty well

a lot of nice ideas in this thread ... hopefully more will come hah
 
lunarkage - the 7b+k, 3b options don't work ... I believe it's +16, but stabs work.

I found that if you hit someone with 1a, wr a+b is guaranteed as a tech trap in any direction. not quite as much as 1aa, but it is good as a "safer" option.

a lot of good combo ideas here ... hopefully more to come

~~

I did a short combo / etc video with Pyrrha:


the tech trap at 0:22 works on all ukemi settings. even if they lie on the floor, they will still eat both hits of 66b,be ... which comes out to around 95 dmg. replacing the 22bak with ce is only about 4-5 dmg more.
 
lunarkage - the 7b+k, 3b options don't work ... I believe it's +16, but stabs work.

I found that if you hit someone with 1a, wr a+b is guaranteed as a tech trap in any direction. not quite as much as 1aa, but it is good as a "safer" option.

a lot of good combo ideas here ... hopefully more to come

~~

I did a short combo / etc video with Pyrrha:

the tech trap at 0:22 works on all ukemi settings. even if they lie on the floor, they will still eat both hits of 66b,be ... which comes out to around 95 dmg. replacing the 22bak with ce is only about 4-5 dmg more.


The Quake stun, i think you can 3B>236B afterwards. And i wish i knew about that 66bABK techtrap before my tourney last sat. Because that kept hitting me while i was play Leixia, couldn't figure out how the hell to avoid it. Couldn't roll, and if i stood and blocked i;d force eat a 236B. But guess you have JG second hit or GI it =/ or am I wrong?
 
3b doesnt work after the quake. Even if it did work, 236b:4 is still stronger than 3b,236b.
 
Am I the only one that loves 4B > 66B(BE) > 22BAK? Only takes half meter, hits for about 100+, and honestly looks pretty as hell. (Heck the 4B isn't really necessary, but it helps.)
 
Cena, not only is that my favorite combo with Pyrrha, but it also happens to be my go-to Guard Break follow up.

I made sure to test it out, and if you guard break someone 4B is guaranteed, so even without meter you can get some really nice damage off of it.

4B > 44A > 236B (Meterless)
4B > 66B(EX) > 22BAK (0.5 Stock)
4B > 44A > Super (1Stock)
4B > 66B(EX) > Super (1.5 Stock)

All these combos are really good and damaging.
 
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