Pyrrha Ω Building Meter

Suirad

[10] Knight
-26- 4[A]B(15*11)
-25- 4[A]A(15*10) / B+KB:4(10*8*7)
-23- B+KB4(10*8*5)
-22- 11A[A](5*17)
-20- 2BB:4(5*8*7)
-18- 2BB4(5*8*5) / WR[A+B] / 4B+K / 8[B+K]
-17- 8B+K/ 66B+KAB(10*2*5)
-16- 4AB(5*11)
-15- 4AA(5*10) / 66B / Right Side Grab
-14- B+G2A_B(9*5) / Back Grab
-13- 4B / WR B+K / 11AA(5*8) / 33B / 22B / 44_11_77B / 44B+K / LS Grab / DNS B:4(5*8)
-12- 66A+G / NS B:4(5*7)
-11- A+G / DNS B4 (5*6) / 3B
-10- 44A / NS B4(5*5)
-8- 6BB(3*5) / 4K / 3_66_33_99A+B(6*2) / BT B+K / 2B+KBBB(2*2*2*2) / 22_88A / DNS K
-7- 1AA(5*2)
-6- 1B / JMP B / 6K / WR K / 44_11_77K / iNS B / NS K / DNS A
-5- JMP A / BB(3*2) / FC B / JMP K /66_33_99K / NS A / DNS B
-4- AA(2*2)
-3- 6A / 3A / 3K / 66_33_99A
-2- 2A / FC A / WR A / K / 2K / FC K / 1K / 8B+K Quake / 22_88K / Run K

WR B appears to randomly produce between 8 and 11, can't figure out why it varies.

What is that all supposed to mean? I explain the theory here.



The following is how I originally posted the information:

The following is a list of how much Ω's moves will build meter on hit. The unit of measurement is fraction of one of the four segments of the super meter. The fractions may not be exact, but a move will not build as much gauge as the next fraction up (Limited to decreasing denominator by 1). Hooray for ambiguous results.

-1/1- N/A
-5/6- 4[A]A / 4[A]B
-2/3- 11A[A]
-4/7- WR[A+B] / B+KB / 4B+K / 8[B+K]
-1/2- 4AA / 4AB / 4[A] / 8B+K / 66B / 66B+KAB / RS Grab
-4/9- B+G2A_B / Back Grab / NS B:4
-2/5- 2BB / 4B / WR B+K / 11AA / 33B 22B / 44_11_77B / 66B+KA / 44B+K / 66A+G / LS Grab / DNS B:4
-4/11- A+G / DNS B4
-1/3- 3B / B+K / 44A / 66B+K / NS B4
-2/7- WR B / B+G
-4/15- 3_66_33_99A+B / 2B+KBBB / DNS K
-1/4- 6BB / 4K / BT B+K / 22A / 88A
-2/9- 1AA
-1/5- 1B / JMP B / 6K / WR K / 2B+KBB / 44_11_77K / iNS B / NS K
-1/6- 1A / 4A / JMP A / BB / 2B / FC B / JMP K /11A /66_33_99K / NS A / NS B / DNS B
-2/15- AA / 2B+KB
-1/10- 6A / 3A / B / 6B / 3K / 66_33_99A
-1/15- A / 2A / FC A / WR A / K / 2K / FC K / 1K / 2B+K / 22_88K / Run K

A move will build 40% as much gauge on block and 20% on whiff as on hit subject to several exceptions. Hit by hit, a string cannot build less than 1/15 of a segment on block and 1/30 of a segment on whiff. So for example, AA on block builds 100% of the gauge it would build on on hit. Keep in mind that a string can have hits with different meter building values. Also a whiffed or broken throw(or part of a throw in B+G's case) builds no meter whatsoever. I'm not entirely sure whether Clean hit has an effect on the meter build or not.

Putting this info into practice, compare two combos 66B > DNS B and 66B > B+K > 3B. Both deal 63 damage. However 66B > DNS B builds 1/2 + 1/6 = 2/3 of a segment while 66B > B+K > 3B builds 1/2 + 1/3 + 1/3 = 7/6 segments. Thus, putting hit confirmation, oki, ring position and hitbox issues aside, 66B > B+K > 3B is a more rewarding combo than 66B > DNS B because it builds 75% more gauge.
 
...been trying to apply the data into my gameplay, and tbh... its very hard to keep in mind whilst in the midst of a round against a difficult opponent... =_= LOL!

At the moment, all I can spare is a quick glance on the corner to see if I or my opponent has got any CEs to throw out. I hardly even check the meter in regards to BE usage (since POE doesn't exactly use a lot of them... =_=).

Hopefully, with a bit more practice, this might change...
 
I agree trying to apply mid match would be difficult, reading that meter isn't easy especially since all the segments are different shapes. I figured if it had any use, it would be in deciding which pokes to use more and which combos to practice.
 
I'm developing an alternative theory for how to represent these numbers which would be more readable for those who dont like fractions. I'm not 100% sure it's accurate, but my results working on a similar idea for ezio seem to bear it out for the most part. I will update the first post to also provide the numbers under this other hypothesis.

Basically the way it works is that a move builds "meter points"(whole integer numbers) worth of meter gain, with one segment being 30 and one bar being 120. String hits would get you 2/5 the number of points (minimum 2) on block and 1/5 the number of points (minimum 1) on whiff. Since I didn't test Ω with this idea in mind, some results might be slightly off (I'm particularly suspicious of the build 25 and build 15 moves as there is a good chance there is more variability than that).

To revisit the example combo comparison I provided above, 66B > DNS B would produce about 15 + 5 = 20 MP while 66B > B+K > 3B would build about 15 + 10 + 11 = 36 MP.
 
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