Macro
[09] Warrior
Crap make it top 11.Good list, could use a bit more 33KB BE tho'.
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Crap make it top 11.Good list, could use a bit more 33KB BE tho'.
Crap make it top 11.
Other than aPat's JFT and certain CEs, you're correct. Plus Raph's 6BB is much easier to punish -12 with than JFT.1)6BB series. I could be wrong, but I'm pretty sure no other i12 move has that kind of range. IMO, this is one of the only things going for him.
You get a 2A into a throw/mid mixup, or 3A into a wall combo, or a step into A+BA, which does good damage and has varying consistency depending on the opponent's character.2) 22B. Holy jesus I love this move. Only thing I don't like about it is that I can't seem to link anything into it except CE. I need someone to confirm that this is all he gets from 22B.
2) 22B. Holy jesus I love this move. Only thing I don't like about it is that I can't seem to link anything into it except CE. I need someone to confirm that this is all he gets from 22B.
You also usually get 11BB at longer ranges (or pretty much any range against large characters), which is my followup of choice when I lack meter, or can tell that for some reason I'm off axis for landing it. Plain old 2B is also a fair option if you want to go into oki since, afaik, it never misses.You get a 2A into a throw/mid mixup, or 3A into a wall combo, or a step into A+BA, which does good damage and has varying consistency depending on the opponent's character.
Well, I think every Raph player would agree 100% with this list. Seems a bit pointless to have a list of just his BnB best moves.33A
K
G
4B+K
66A+BG
44A+BG
Prep
SE
K+G
4A+B+K
Well, I think every Raph player would agree 100% with this list. Seems a bit pointless to have a list of just his BnB best moves.