Reversal Edge "hard read" options

minimaxi

[09] Warrior
So by now I assume everybody already knows how RE works, what beats what and such. I'm curious about how everybody thinks about 2_4_6_8 options (maybe it's lesser known but 6 beats A, 2_8 beats B, 4 beats K). I read/watch somewhere someone call it the "hard read" options because it only beats one (A_B_K)option but lose to others. But if I try to breakdown risk/reward it goes like this: (disregarding G option)

Round 1: ABK covers 2 options each, 1 option gives you another shot at R2
Round 2: ABK covers 2 options each with 1 being a devastating lethal hit in favor of agressor, while for defender every option except G only beat 1 other option

So if we want to totally disregard player psychology and want to max risk/reward ratio I'm guessing these movement options only hold value at round 2 for the defender? What do you think about these options and how do you incorporate it with your main, if at all? very interesting to know because ABK options tend to get the spotlight like the infamous astaroth's RE options
 
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