jtdam09
[13] Hero
Pointing the finger at the casuals again. *rolls eyes*It's as simple as saying fighting games are less popular with the mainstream because unlike other genres, fighters require that you actually know things about what's on the disk.
I've never bought into this whole "competitive and casual fighting game players have equal input because both are blahblahblahwe'reallsnowflakes and whatever" line of thought. There's just no such thing as a fighter that truly appeals to a casual demographic for more than the standard honeymoon phase. At a certain point, everyone will just get better and then all the casuals have to bitch about how everybody else's character is too strong and they either stop playing or end up ruining the game for everyone else.
The best way and only real to appeal to casuals with a fighting game is to make the execution pretty much braindead, to make even the simple stuff flashy and cool to look at and lots of ancillary crap like costume DLC and what not. And after a while it won't matter because like I said, the non-casuals will just get better and better and the casuals will just get bored. And it happens pretty fast sometimes.
You've just got to have some really specific tastes to be able to enjoy a fighter outside of the competitive scene which is really what they're intended for. It'll get better when/if the online experience for them begins to more closely resemble an arcade rather than the YouTube comments section.
Not sure about them, but I would like to see presentation in SC for the most part like they have been doing for previous games, until online came along. Something that doesn't make the game go by a season, which I bet the usual casual audience would do to SCV once DOA5 and TTT2 comes along. People will still play SCV though. Myself included, but I know I'll be playing a little more TTT2 and DOA5, because I just love fighting games in general, and I would like to try them out.