Safety Check: Punishment Guide

BrewtusBibulus

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I want to start this one by giving a shout out to Hacker Mike. Help testing this shit out is much appreciated and its the reason I did 2 characters last night instead of 1. Im going to organize this a bit differently then usual. I am going to just list the punishing move on the left and the moves it will punish to the right... The move listed isnt necessarily the strongest punisher... its just the slowest thing I found that works so use your brain to figure out max damage, Nonstandard but its how I already wrote it down so Im gonna stick with it. I also made a list of string highs you can duck and punish and Ill add mids you can A+B and lows you can 4K/jump when I find them.

For the listing of string highs I am going to stop listing the string after the high... so its always the last listed attack in the string

B,B 6K and 66K all are about the same speed. I will fill in whats faster when I find it myself

Any help identifying new things is welcome

Hilde

A,A - 66A+B (this is actually never going to happen... I had to stick myself into a corner to get this to hit because it spaces you out)
K - NONE!
236B - B,B; 6B,B; 1B; 2K
66K - 1A; 22B,A; 11B; 1K.K (spaces out of 66K range so B,B or 236B are ideal); WS A+B
4B - 33B; 1A; 6A+B
WS B+K - 2B+K

String Highs - 22A,A; 6B,B,B; 3B,A

Algol
A,A - 6A,A; K6
K - 4K; 6B+K
236B - aB; 4A; 66A; 11B
66K - 3A,A; 3A; 623A,B: 6B,B,B; 3B; 3B;B; 4B; 6K,K; 1K; 11A; 11K
4B - 6A,A,B; 1A; 623B; 8B+K; 66B,a

String Highs - 4A,A
 
against xianghua, you can A+B between her aK and 4a+b
against setsuka, you can A+B between the hits of 1b:b
 
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that setsuka one is tight... and those ones with X worked in 3 as well... it was just better then when she couldnt cancel moves like 33B 6A+B and 4A+B into stance so now you cant just be like you fucked up and take free 1/3 life because if you do they can do it again and bait the counter
 
There is a post in the xianghua forums: http://www.8wayrun.com/f46/xianghua-auto-gi-tutorial-by-kof-kyo-video-t771/
that leads to a fairly comprehensive list of strings that can be interrupted by auto-GIs, you basically just have to read for the ones that are mid.

A couple useful things I've found: you can interject moves with a full TC (like 236A) between the first and second hit of of maxi's 66A and he can't bait you for it. Also Raph's WS B seems punishable by 236B as long as he didnt start really far away..
 
The following is a list of strings that can be interrupted with the A+B Auto GI:

Vader
BB
3KB
B+KBB

Yoda
236KKB
66BB
44AB*

Apprentice
6B3B
B+KB6B
33BA+B* Counters as K

Lizardman
2BK
44AB
44[A]B
66B+KAB

Sophitia
4AB
4[A]B JI
2BB
2B8B
KK
B+KB
9A+KB*
9A+KK
1AA
66B+KAB

Amy
6BBB
4BB
4KK
4B+KB
236KK JI

Setsuka
44BA
6AA
1B:B JI
FC B:B
44KB JI

Mitsurugi
FC 1BB*
FC 1B{B}*
2KB#
4KB
A+B JI
66BB Counters as K
11BAB*
MST B4B
MST 6BB

Cassandra
3AK
4AB*
2BB
2B8B
B+KB JI
33KA+K#
66B+KAB
236AB JI

Raphael
6BBB
FC 3BB#
22_88ABB#
VE BB
Prep BBB
Prep BBB:B *

Taki
WS AAA
BB
BBB
3KKK
FC 2A+KK# JI
22_88KA* or #
WR BBB*

Seigfried
BB JI
BBB
4BB
4BBB
A+KAAB
22_88KK
CHF A

Nightmare
AAB
3AA
WS AA
BBB
4[K]B
22_88AB

Hilde
3BB*
22_88AB

Maxi
6BB
2KB#
4A+B
44AB
LI AA

Voldo
BT 6AB
BT 6ABB
6BB JI
3BB
BT BB JI
44{B}
BT 33BB

Tira
JS 2AB JI
GS 6AA
GS 4B:B
4KB*
BT B+KB
JS 44AB*

Xianghua
AAB
aK
aKK*
WS AA
6BA
3kAA
6A+B
4A+B
66BB
33B JI on second hit, normal on 3rd
11BA*
44KB

Kilik
AAB
BB
3BB
4A+BBB
FC A+B
B+K6B
B+K6B41236B
22_88AB JI
66KK
66KKB

Astaroth
AB JI
6AB*
1[A]B*
BB
3K[A]*
66AB*

Ivy
CL WS AA
CL BB
WP BB
WS A+B 3rd hit
WP 4A+BB*
CL 44BB
WP 44BB

Yun-Seong
6BB*
9KKK*
22_88AB*

Seung Mina
AAB
WSAA*
BBB
6BB
1BK*
6A+B JI
4A+BAB JI
4A+BA+B
2B+K
33AA
33KB

Rock
BB
6A+B

Cervantes
BBB
6BB
4KK
11AB#

Talim
6AK
4AK*
4BB JI
A+B236A236B
44AA

Yoshimitsu
6KK*
6A+BBBB
3B+KB
9B+KK*
66B+KA+BK
REF BK

Zasalamel
1BB
6kB JI
6A+BB* or #

Algol
6AAB
623AB
3BB
4BA+B
6K[K]
9A+KBB
9A+KBBB
66BA

By default these assume you are buffering A+B through the previous attack.
*means you cannot buffer it.
# Means you must take the previous hit and still be standing.
This list is by no means comprehensive.[/B]
 
Is amy's move the one that she turns which can stun and then slices down punishable? Cause I tried a few times but it's not always punishable and it gets frustrating that the same move is being repeated without being about to counter it even GI (is it the timing?) Then i get cfed, any advice?
 
You talking about 3BA? I think she is safe after wards, I havent tested jumping over the second hit but you can interrupt by buffering 4K. Could be dangerous cause 4K is unsafe and worth baiting.

/edit/ 9K after the first hit will jump and beat the second. Yes you can GI the second hit.
 
The following is a list of strings that can be interrupted with the A+B Auto GI:

Vader
BB
3KB
B+KBB

Apprentice
6B3B
B+KB6B
33BA+B* Counters as K

Lizardman
2BK
44AB
44[A]B
66B+KAB

Sophitia
4AB
4[A]B JI
2BB
2B8B
KK
B+KB
9A+KB*
9A+KK
1AA
66B+KAB

Amy
6BBB
4BB
4KK
4B+KB
236KK JI

Setsuka
44BA
6AA
1B:B JI
FC B:B
44KB JI

Mitsurugi
FC 1BB*
FC 1B*
2KB#
4KB
A+B JI
66BB Counters as K
11BAB*
MST B4B
MST 6BB

Cassandra
3AK
4AB*
2BB
2B8B
B+KB JI
33KA+K#
66B+KAB
236AB JI

Raphael
6BBB
FC 3BB#
22_88ABB#
VE BB
Prep BBB
Prep BBB:B *

Taki
WS AAA
BB
BBB
3KKK
FC 2A+KK# JI
22_88KA* or #
WR BBB*

Seigfried
BB JI
BBB
4BB
4BBB
A+KAAB
22_88KK
CHF A

Nightmare
AAB
3AA
WS AA
BBB
4[K]B
22_88AB

Hilde
3BB*
22_88AB

Maxi
6BB
2KB#
4A+B
44AB
LI AA

Voldo
BT 6AB
BT 6ABB
6BB JI
3BB
BT BB JI
44
BT 33BB

Tira
JS 2AB JI
GS 6AA
GS 4B:B
4KB*
BT B+KB
JS 44AB*

Xianghua
AAB
aK
aKK*
WS AA
6BA
3kAA
6A+B
4A+B
66BB
33B JI on second hit, normal on 3rd
11BA*
44KB

Kilik
AAB
BB
3BB
4A+BBB
FC A+B
B+K6B
B+K6B41236B
22_88AB JI
66KK
66KKB

Astaroth
AB JI
6AB*
1[A]B*
BB
3K[A]*
66AB*

Ivy
CL WS AA
CL BB
WP BB
WS A+B 3rd hit
WP 4A+BB*
CL 44BB
WP 44BB

Yun-Seong
6BB*
9KKK*
22_88AB*

Seung Mina
AAB
WSAA*
BBB
6BB
1BK*
6A+B JI
4A+BAB JI
4A+BA+B
2B+K
33AA
33KB

Rock
BB
6A+B

Cervantes
BBB
6BB
4KK
11AB#

Talim
6AK
4AK*
4BB JI
A+B236A236B
44AA

Yoshimitsu
6KK*
6A+BBBB
3B+KB
9B+KK*
66B+KA+BK
REF BK

Zasalamel
1BB
6kB JI
6A+BB* or #

Algol
6AAB
623AB
3BB
4BA+B
6K[K]
9A+KBB
9A+KBBB
66BA

By default these assume you are buffering A+B through the previous attack.
*means you cannot buffer it.
# Means you must take the previous hit and still be standing.
This list is by no means comprehensive.


lol always with the useful info bro thanks a lot
 
Anytime. Be aware though not always is the Auto GI the best option. For example Mitsu's 66BB, you can get as much or more damage on block by hitting him with 236236B or a launcher depending on the range. If he doesnt throw the second B and you A+B anyway then you've given up the initiative to him again. On the other hand Auto GI hurts his SG so you have to make your own choices on a case by case basis.
 
A bit of an esoteric punishment but it still looks good: on Lizardman WR KK or WR KKK, if you angel step after the First K(two hits) you get a free BT B+K as he jumps past you.

This idea also works against Sophie 9A+KA and 9A+KB
 
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