SC3 Talim Guide

Ooofmatic

World Warrior
Here is my Talim guide that I had in the soulcalibur.com soul arenas. For those who would like to learn her. :)

CONSOLE TALIM

AS = Wind Sault (ws = while standing)
AL = Wind Leap (wl = while landing)
AC = Wind Charmer

Guaranteed Combos
66A, AS B+K - 55 dmg
66A, AS A - 47 dmg
1A, 2_8, AC AAB – 54 dmg

3B:B, 22B - dmg
AA, 6BA6, AS A+B, 1K *Starting at the 3rd or 4th hit, tall characters only - 90 dmg
66B, 44B – 51 dmg (into AC/AL/AS mixups)
22B6, AS B4, 44AA - 94 dmg
22B6, AS B4, 33A - 89 dmg
22B6, AS B4, 44B – 84 ~ 96 dmg ¹
22B6, AS B4, 1BA – 86 dmg ²
44B, G, 1K - 45 dmg
44B, G, 2A - 44 dmg (leaves opponent standing)

66[K], 66B, 22B - 70 dmg
66K, 33A – 51 dmg
66[K], 33A - 51 dmg
66[K], BT A - 51 dmg
sliding K, 2B - ? dmg
wl K, 44B - 48dmg

ws A+B, AAB - 69_79 dmg (combo is character dependant)
ws A+B, 44B - 68 dmg

AS B+K, 44AA
AS B+K, 33A – 64 dmg
AS A+B, 1K - 45-55dmg
AS K, AS B+K – 52 dmg
AS A, 6, AS B+K – 49 dmg

AL K, 66B, 236B_22B - 78 dmg

AC B*B, 66B, 22B - 80+ dmg
AC B*B, 6A+B - 70 dmg
AC B*B, 33A – 69 dmg
AC A+B, BT B – 53 dmg

Guaranteed Combos on Counter
CH 4BB, 66A+B – 64 dmg
FC CH 3BB, 6, AS B+K – 57 dmg

CH 11KA, 2A+B - ? dmg

CH 1A+B, 33A - 65 dmg *
CH 1A+B, 1BA – 61 dmg
CH 2A+B, 1BA – 60 dmg
CH 2A+B, 6, AC A+B - 58 dmg

Wall Combos
66A, G, wallsplat, 33A, wallsplat, 2A+B - 99 dmg
66A, G, wallsplat, 33A - 61_72 dmg
33A, high-wallsplat, 33A - 76 dmg
33A, low-wallsplat, 2A+B - 63 dmg
33A, low-wallsplat, 2A - 60 dmg (leaves opponent standing)

3B, wallsplat, 33A - 51 dmg
66B, wallsplat, 33A, wallsplat, 2A+B - 100 dmg
66B, wallsplat, 33A - 73 dmg

AS K, wallsplat, AS B+K, 33A - 85 dmg

AC BB, wallsplat, 33A - 59 dmg

NC
AA - 25 dmg
AA, 6BA - 37 dmg *3rd and 4th hit only
6AA - 46 dmg *OB
BB - 29 dmg
1BA - 36 dmg *BT
3B6B - 50 dmg
3B:6B - 53 dmg
A+BAAABBB - 62 dmg (except against Xianghua)
44AA - 52 dmg
11KA - 50 dmg
AC AA - 26 dmg
AC BB - 30 dmg
AC B:B - 36 dmg

NCc
CH AAB – 59 dmg
CH 4BB - 43 dmg
CH 33K, A – 53 dmg
FC CH 3BB - 30 dmg
AC AAB - 37 dmg *2nd and 3rd hit only

Tech Traps
1A -> AC A+B
66A -> AS A
66A -> AS B+K (catches backwards tech only)

3B:6B -> 22B
66B -> 1A
22B, AS B -> :BT K (BT K requires a slight delay, works only if the opponent blocks)

CH 4B,B -> delayed 66A+B

66K -> 1A
66[K] -> 1A

CH 1A+B -> 22B

AL K, 66B -> 1A

Ringouts
Front
-high-
66A
66B
AS K

-mid-
33A
4AK, 33A
AS B+K
CH 2A+B, AS A+B

-low-
4AA
CH 11K, A
AS A
1A, 2_8, AC AAB

-other-
6B -> CH BT K (frame trap)

Left
ws A
33A
1A, 2, AC AAB (1p side)

Right
A+G
44K
1A, 8, AC AAB (1p side)

Soul Charge Unblockables
66A+B
236B
44A[A]

Into Wind Sault (6) / Wind Leap (4) / Wind Charmer (2_8)
7_8_9A
44B
11B
AA6BA (2_8_4_6 can be delayed)

Into Wind Sault (6) / Wind Leap (4)
2A+B
66A
22B
FC 3BB

Into Wind Sault (6)
AS A6 (on hit)
AS K (on hit)

Into Wind Charmer (2_8)
1A2
6A
BT B2_8

Into Back Turned
6B
1BA
4A+B
3A
66[K]
4A[K]
44K
AC AAB
AC A_B+G
66A+B G
9B
CH AAB

Unsafe on Block
AAB = -24
1A = -13
22B = -15
4B = -13
4B, B = -16
236B = -14
A+B = -14
A+BAAA = -15
A+BAAABBB = -11
2A+B = -12
wsA = -11
wsA+B = -15
AS A = -19
AS K ³ = -27
AS A+B = -24
AS B+K = -17

Frame Traps
K
2A
A/3K
1B/2B
2K
B
6K/4K
6B/1A+B
3A/2A+B/4A
3B
4B
6A
6A+B

1B,A - Hit trades Bt 2A with X's 2A
3A - Traps BT K, 2A and 2B
6B - Traps BT K, 2A and 2B
A,A - Disadvantage on hit
B,B - Trades 4K with fastest class A (1A+B also traps because of TC)
K - Hit advantage trades B with fastest class A
4K - Trades 6B with fastest class A... but 1A+B wins because of TC
AS B - trades K with fastest class A
2A - Hit trades 4K with fastest class A
BT 2A - CH/step counter trades FC B with fastest class A
AL A - traps for RCC 1B
3K - hit advantage trades B with fastest class A
66[K] - block 2A beats fastest class 2A

UB Set-ups
AC B*B, B+K
22B4, wallsplat, AL A+B
CH FC 3BB4, wallsplat, AL A+B

Misc
B+K~2
B+K~4
B+K~6
B+K~8
B+K~A+B+K
1BA:BT 4_6

7_8_9B:BT 4_6
4A+B:BT 4_6
6B+K:BT 4_6
44K:BT 4_6
AC A_B+G:BT 4_6

Variable Cancel
BT A+G, G22 (after first hit), 6B+K, AS B+K, 33A - 89 dmg
BT B+G, G22, 22B6, AS B4, 44B_33A - 96 dmg
236B+G, 214A_B, (throw break), G22, 22B6, AS B4 44B_33A

¹Best option for opponent: Guard the 44B (makes the 44B timing more difficult)
²Best option for opponent: Air Control Back Left (makes the 1B, A input timing more difficult)
³Only safe at far range. e.g.: at close-mid range it can be punished by: Mitsu 66BB, Zas 4B, Kilik 6B etc. (at close range Kilik can get A+B, 66B)

* Only works on Zas, Ivy, Voldo, Tira, Maxi, Yun, Raph, Sets & Abyss
 
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