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I think it'd be better if b2 air grab automatically tossed them towards the ring edge or wall if applicable. I think the just frame should still be possible on block should be like -8 with a guard break on the 2nd hit and no shot.I really dislike Cervy's 22_88BB ground pick-up move; the only thing that's good about it is during combo situations and that's only it.
I'm wondering if his regular 3AB should be a back RO.
Noface is basically right. All he REALLY needs is to be able to move slightly faster than a medicated fucking tortoise. That said, I'd be really pleased if the damage payoff for iGDR scaled up a bit to reflect the execution barrier for its combo--SC3 iGDR gave a braindead 90-100 or so.
Ultimately, however, my biggest wish as of right now is just to see Cervantes in the game. Everything else is sauce.
I don't agree with giving somebody completely overpowered tools if they put in the time and effort to practice the execution. That's not my idea of game depth or balance.
In fact, I would instead argue to make iGDR easier to execute. It is already an excellent move that serves its purpose well.
Note that I didn't say "completely overpowered." For me, a damage bump would be justifiable because of the risks inherent in using iGDR in combos: self-RO, getting punished, etcetera. Most of the cast doesn't incur that degree of risk when executing 65 damage combos.
I pray to Baby Jesus they dont have the BBB knockdown on CH!