lobo
Luminario
..::IVY GENERAL DISCUSSION & FAQ::..
Contents:
Part A - Abbreviations
Part B - Stance FAQ
Part C - Command throw FAQ
Part D - Other FAQ
PART A: Abbreviations:
[wiki]movelist-input-guide[/wiki]
SW SWord
WP WhiP
CL CoiLed
SE Serpent's Embrace
SS Summon Suffering
CS Calamity Symphony
A+K Hide Thyself
B+K Reveal Thyself
PART B: Stance FAQ
Q1: How does Ivy's stance transition works?
Q2: How to bypass stance shift animation?
Q3: How to stay in stance with moves that involve A+K or B+K?
Q4: How come I can't shift stances after I perform a move with SE?
A1: You start off in CL. Stance shift occurs as illustrated. A+K move left on the chart. B+K move right. Each input triggers a color spark. Red for A+K. Blue for B+K. Each stance shift require 2 sec cool down before its next shiff. There are some exceptions which are explained in response to Q4.
WP<<<<A+K<<<<CL>>>>B+K>>>>SW>>>>B+K>>>>SE
WP>>>>B+K>>>>CL<<<<A+K<<<<SW
Transitions that change move properties:
CL A+B> A+K> WP
CL A,A+K> WP
WP 6A, B+K> CL
Transitions in and out of SE :
WP 3> SE
CL 214> SE
SE A> WP
SE B series> CL
SE A+K> WP
SE B+K series> CL
SE A+B> CL
SE 66K> SW
Cancel with G from SE are respectively from how it was entered:
WP 3> SE>G> WP
CL 214> SE>G> CL
SWB+K> SE>G> SW
SE B+K series (on CH) are respective to what stance is entered.
A2: Methods to skip stance shift animation.
a) - Input during move animations.
b) - Hold onto shifts as notation [A+K] or [B+K] for shifts to occur immediately after cooldown.
c) - Hold G then hold onto either shifts. Release only G. Train to slide release, so you release ]A+K[ or ]B+K[ after releasing G to attack straight after the shift.
A3: To stay in WP while performing moves with B+K: Hold [A] during the input.
To stay in SW while performing moves with A+K: Hold during the input.
To stay in CL while while performing moves with B+K: Hold [A] during the input.
Holding [A] or applies during SE B+K on CH.
A4: There is a buffer lock which prevents stance transitions during recovery after u exit any SE move. Inputing the stance still give cool down so its not recommended.
PART C: Command Throws
Q1) How come my SS/CS buffer fails?
Q2) How to execute JF CS?
Q3) When I get SS/CS by Ivy how come I cannot break it?
Q4: What are CS and iCS differences?
A1: The buffer window is less than 30 frames which is more restrictive in the new SCIV buffer system. Inputting the buffer during movesets have become restrictive in the new system meaning the game reads ur buffer at the end of the move recovery. Hence from the two factors, it becomes harder to execute. Recently, players have found out there are some movesets that read buffer more leniently. SCIV Ivy's buffer timing during movesets are varied in difficulty and needs further study.
A2: Buffer very fast and ensure the direction "1' and "A+G" are together in the final input.
A3: The break window is rumoured to be 5 frames, making it incredibly difficult to break unless anticipated. Any new evidence please post up.
A4: CS does 80dmg pts where as iCS does 100 dmg. iCS have more range and flashes white.
PART D:Other FAQ
Q1) How come I see Ivy's UB don't give charge, sound or Screen blackout?
Q2) What are Ivy's Auto-GIs?
Q3) What are her shakeable stuns that players should take note of?
Q4) About SW 6B Hold property.
Q5) How come Ivy's rocketlauncher combos spike downwards in between?
A1) Ivy's SW UBs can be silenced while charging: SW [A+B] and SW 3[B+K].
It is performed by tap ~ hold. E.g: Tap SW A+B and instantly hold [A+B].
Hence the notation is: SW A+B~[A+B]. (credit to Di and Ring)
A2) WP 4A+B, WP A+B and WS A+B (For CL, WP and SW).
- WP 4A+B against all horizontals.
- WP A+B against all horizontals. (size vary btn 4-6 frame window)
- WS A+B against all mids. Correct me on this one.
A3) On natural hit: SW 3A, SW 1A, SE A
On counter hit: SW 6, CL 33_99A, CL 6A>K, WP 6A>B+K.
A4) SW 6 GC on natural hit. Therefore does not incur stun on punish hence not a recommended punisher. However against crouch state opponent it incurs stun.
A5) This trivial with regards to hitboxes. Each rocket launch have too hitboxes. The launch and the spike. If the opponent's hitbox are detected during the second hitbox, it spikes them. This occurs more often to bigger chars like Algol, Astaroth and Zasalamel which spoils the RO attempt. Experiment with launch timings as it produces different results with regards to when it spikes or not.
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Well by now we all know it's garbage, and hopefully it will soon be a thing of the past, but for now...
please don't do this people.
The use of this directory is to help you navigate through the Ivy Soul Arena.
In an effort to keep this Soul Arena tidy - both in contents and visuals - you
are kindly requested, to make your posts in their respective threads.
Main Contents:
(These folders contain basic information about Ivy)
Ivy BD Changes
List of all SC4->BD changes.
General Discussion & FAQ
Main Lounge. Any random Ivy-related info/discussion is welcome.
Also, this is the place to post any questions you may have.
Frame Data
Details about impact, frame advantages/disadvantages, safety/unsafety etc.
Soul Damage Data
List of all moves' Soul damage potential.
Combos
Compilation of guaranteed combos. Wall combos added in here as well.
SS & CS/iCS
Everything you need to know about two of the most daunting
moves, in the whole Soul Calibur Fighting Games history.
Media
Soul Arena's Theater. The place to post your videos.
Other Contents:
(These folders contain various information about Ivy)
Coiled State
In-depth discussion about Ivy's Coiled State.
Sword State
In-depth discussion about Ivy's Sword State.
Whip State
In-depth discussion about Ivy's Whip State.
Serpent's Embrace
Everything you need to know about Ivy's special stance: the Serpent's Embrace.
Punishment
Information about how to improve your punishing game.
Unblockables
List of all Ivy's Unblockable moves and how to use them for your advantage.
Auto-GI Moves
List and description of all Ivy's auto-GI moves.
PS: Note that, atm, you don't have to post only at the options shown above.
More options will be added here, as the SA is being tidied.
This means that this thread will be edited/updated very soon.
Enjoy your stay!