SCV: As a 2D Player where do I start first?

Maxwell12

[08] Mercenary
Title pretty much says it all. As a 2D player, mostly a MvC2 player, where does one begin in this game?

I'm starting with Pyrrha/Pat(trying to focus more on Pyrrha) first, and I just jumped into training mode, and I feel completely overwhelmed by the amount of command normals the characters in this game has. As Pyrrha, I have no idea where to begin forming a game plan, or how to start spacing correctly. Not really sure where I should be spending my Practice time right now.

As a Marvel 2 player I consider myself a "technical" player with good execution(Just-Frame execution is pretty foreign to me, I'll say), so, should I just start grinding combos out in training mode? I've learned a few of them, but I have no idea how I would start landing them in a real match. Should I just go lose on netplay a bunch? I typically don't like to depend on online players for learning, because they tend to go for gimmicks rather than fundamental play, I don't want to build any poor habits.

If it helps explain, you could think of this specifically as a Pyrrha character tutorial.

Anyways, I apologize for the novice questions here, I must sound pretty lost here lol, any feedback/help would be appreciated, thanks!
 
All questions are welcomed man. It's only the guys who show up thinking they know everything who get on people's nerves. That said we got your general Pyrrha knowledge database right here:
http://8wayrun.com/forums/93/

I'm gonna say, tentatively (barring some trickier combos and the odd just frame) soul calibur generally doesn't ask much from you in terms of execution. It's far more important to familiarize yourself with move properties. Hit up the forums for whatever character you're trying to learn and check out any "best moves" lists. It's not a bad place to start to learn to play as or against a character because people will outline the moves you'll see that character using the most, often even outlining when or how you'll see them. Take the lists they supply, and take to heart any of the reasons they say the moves are good where there's an explanation and consensus. Then, familiarize yourself in training mode to get an idea for how you might use that move in your own play and it's shortcomings. After that, hit up training mode and tackle the move lists one at a time. Just focus on the character you're learning for now. After you're familiar with some of the basics for your character start fighting and pick up the rest through experience. It's more important to be able to know how to play your character than it is to be able to hammer out combos you learned through rote memorization. Knowing what's safe, what punishes, how to avoid damage and what to use depending on your opponent's distance from you are the things that put you in a position to use your combos in the first place. Through play you'll learn what moves from what character give you trouble and that should guide and inform your further research. Not only that but subsequent visits to your character's knowledge hub will be that much more informative.

But start with your fundamentals. Don't try to start with sentences or words. Learning your character's alphabet is the best favor you can do for yourself in this game.

Well at least in my opinion anyhow.
 
Also, just out of curiosity, what characters would you consider good to pick up for SC Beginners? Once again, I consider myself a "technical" player, would natsu or a-Pat be bad choices for a beginner to the series?
 
I'm a beginner myself, but A-Pat is probably in my opinion one of the trickier characters to pick up, but that coming from me who mains Misturugi and Xiba lol. I'm having some of the same trouble you are, coming from MvC3. From what I've seen so far, Pyrrha is an incredibly solid character, so I'd roll with using her!
 
Also, just out of curiosity, what characters would you consider good to pick up for SC Beginners? Once again, I consider myself a "technical" player, would natsu or a-Pat be bad choices for a beginner to the series?

I'd definitely second Destro's recommendation of Pyrrha.
 
Ohhhh, by the way, with you also being from a 2D fighter, do ever run into the problem of accidentally letting go of block during someone's combo because you're used to Marvel leaving you in block stun? This happens to me ALL the time and I've been steadily playing since a week after SC5's release.
 
Yeah that was totally happening a bit at first. Making real conscious efforts to stop though, I hold blocking in high regards lol, if you thought it was hard to block Magneto in Marvel 3, try blocking him in 2. But yeah, still adjusting to a block button.
If you ever want to get some Casuals in just hit me up on XBL GT: Spoonuser12, literally just got the game, so I've very limited play against humans, just been a training mode monster.
 
Sounds good man, and I actually haven't had much trouble with beefy Magnus' since vanilla MvC3
 
I'd say, from doing this myself, fight Raphael...alot...He'll get you used to sidestepping.

In addition, remember that you can gaurd during the rising animation, so get in the habit of holding gaurd once you hit the ground, which will, in turn, get you into the "Ukemi"(?) concept which, to my limited knowledge, is like the old "Tech" recovery in...I guess its the SF Alpha series, where you'll pop back on your feet quickly as opposed to laying there like a mook.
 
I'd say, from doing this myself, fight Raphael...alot...He'll get you used to sidestepping.

In addition, remember that you can gaurd during the rising animation, so get in the habit of holding gaurd once you hit the ground, which will, in turn, get you into the "Ukemi"(?) concept which, to my limited knowledge, is like the old "Tech" recovery in...I guess its the SF Alpha series, where you'll pop back on your feet quickly as opposed to laying there like a mook.

You shouldn't tech every time, only when it's smart to. Many characters have nasty nasty tech traps that'll punish that habit.
 
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