Well I would definitely loath the introduction of anything lootbox into the game: a flat rate fee is infinitely more desirable than those kind of obnoxious trappings/randomized and manipulative forms of monetization. I'd be much more happy paying five bucks for a pack that gave every moveset two extra weapons. That would definitely begin to push the line of lower value per dollar (or put otherwise, would be a much higher net income relative to cost of production for Namco), but I'm both a hard core devotee of the franchise and a CaSer--and I can't imagine I'm anywhere near the only one willing to make that buy. Or alternatively, they could make it the content for one of the Season 3 CaS packages. There'd be a minor amount of coding necessary to create the CaS and weapon select screen divides between the standard weapons and those locked behind the paywall, though.Imagine the outrage if the weapons were behind randomized loot-boxes.
• Additional joke weapon
• Soul Edge version of weapon
• Soul Calibur version of weapon
• The Master series (SC5)
And thats not even including just new mesh+skin for similar/related weapons.
To entice buyers, they can have single-player only perks to "help" them with the libra of souls. I haven't decided if its a good thing to have "Pay to Win" but only for single player content. It would probably tarnish the competitive reputation of the series, which isn't worth iht.