Setsuka Frame Data

KasumiChan

[08] Mercenary
Here's what I have so far for recovery on guard and hit. I'd repost her execution frame data, but not without permission.

A

HS -3, BS -9

HS: After A on hit, 3B (i19) and B (i16) clash
BS: After A on guard, ag:B (i25) launches against B (i16) but agB (i26) doesn't (although they don't clash either), it's sketchy, can't tell. 22A (i24) beats B out too

AA

HS +4, BS -6

HS: After AA on hit, A (i12) clashes with B (i16)
BS: After AA on guard, 6A (i22) clashes with B (i16)

agB

HS X, BS -22

HS: launches
BS: after agB on guard, 6A (i22 hits) before she can guard, B+K (i23) does not

aB

HS X, BS -16

HS: causes fall over stun, unrecoverable
BS: after aB on guard, B (i16) hits before she can guard, 4A (i17) does not.

6A

HS 0, BS -8

HS: After 6A on hit, B (i16) clashes with B (i16)
BS: After 6A is guarded, 22A (i24) clashes with B (i16)

6AA

HS +4, BS -15 (Talk about risk vs. reward rofl)

HS: After 6AA on hit, A (i12) clashes with B (i16)
BS: After 6AA is guarded, 3K (i15) hits before she can block, but B (i16) does not.

3A

HS +4, BS -6

HS: After 3A on hit, K (i13) clashes with WS B (i17).
BS: After 3A on guard, B+K (i23) clashes with WS B (i17)

2A

HS +4, BS -6

HS: After 2A on hit, K (i13) clashes with WS B (i17).
BS: After 2A (or WC A) on guard, B+K (i23) clashes with WS B (i17) OR* 6A (i122) clashes with 6B (i16).

WC A (or WC 2A/FC 2A, in the move list it's just WC A)

HS +3, BS -6

HS: After WC A on hit, 6k (i14) clashes with WS B (i17).
BS: See above.

WC 3aB

HS X, BS -21~-22

WS A

HS ADV, BS -2

HS: Put's your opponent BT, not really sure how much ADV, but a good amount.
BS: After WS A on guard, 66A (i18) clashes with B (i16).

WJ A

HS ADV, BS -4

HS: same as above
BS: after WJ A is guarded, aB (i20) clashes with B (i16)

B

HS 0, BS -4

HS: After B on hit, B (i16) clashes with B (i16)
BS: After B on guard, aB (i20) clashes with B (i16).

BB

HS +4, BS -6

HS: After BB on guard, A (i12) clashes with B (i16).
BS: After BB on hit, 6A (i22) clashes with B (i16)

bA

HS X, BS -24~26

HS: knocks down
BS: 22A (i24) hits, agB whiffs because it's a high, A+K B I think gets blocked...not sure on this.

6B

HS +2, BS -9

HS: After 6B on hit, 2A (i14) clashes with B (i16).
BS: After 6B on guard, 3A (i21) clashes A (i12).

3B

HS X, BS -9

HS: launches on hit
BS: After 3B on guard, 3A (i21) clashes A (i12).

2B

HS +2, BS -7

HS: After 2B on hit, 3K (i15) clashes with WS B (i17).
BS: After 2B on guard, 3A (i21) clashes with 2A (i14).

1B

HS -9, BS -17

HS: After 1B on hit, 3A (i21) will clash with A (i12).
BS: After 1B on guard, 4B (i17) will hit before she can block, 66A (i18) will not.

1B:B

HS X, BS -7

HS: unrecoverable stun on hit.
BS: After 1B:B on guard, B+K (i23) clashes with B (i16).

4B

HS +2, BS -12/13 (?)

HS: After 4B on hit, at the closest distance you can get to her, 2A (i14) clashes with B (i16).
BS: After 4B on guard, 22A (i24) beats out A (i12), agB (i23) launches (although I think it's crushing the high) and 2A+B (i28) gets beat out. After 4B on guard, A (i12) does not hit her before she can block, but getting close enough to her to hit her with anything is nearly impossible due to the distance she puts between you and her. She's almost at adv at mid range? Not sure on this move.

WC B

HS +2, BS -6

HS: After WC B on hit, 3K (i15) clashes with WS B (i17)
BS: After WC B on guard, B+K (i23) clashes with WS B (i17).

WC 3B

HS -9, BS -20

HS: After WC 3B on hit, 3A (i21) clashes with A (i12).
BS: After WC 3B on guard, aB (i20) will hit her before she can block and 3A (i21) will not.

WC 3B:B

HS X, BS -9

HS: Knocks down on hit.
BS: After WC 3B:B, 3A (i21) clashes with A (i12).

WS B

HS X, BS -9

HS: On hit, unrecoverable fall over stun.
BS: After WS B on guard, 3A (i21) clashes with A (i12).

WJ B

HS +4, BS -9

HS: After WJ B on hit, A (i12) clashes with B (i16).
BS: After WJ B on guard, 3A (i21) clashes with A (i12).

K

HS +4, BS -2

HS: After K on hit, 4A (i17) clashes with 3A (i21).
BS: After K on guard, 6K (i14) clashes with A (i12).

6K

HS +2, BS -14

HS: After 6K on hit, 6K (i14) clashes with B (i16).
BS: After 6K on guard, 6K (i14) hits before she can block, 3K (i15) does not.

3K

HS +2, BS -8

HS: After 3K on hit, 2A (i14) clashes with B (i16).
BS: After 3K on guard, aB (i20) clashes with A (i12).

2K

HS -4, BS -14

HS: After 2k on hit, 3A (i21) clashes with WS B (i17).
BS: After 2K on guard, 2A (i14) hits before she can block but FC 3B (i15) does not.

1K

HS X, BS -9

HS: Unrecoverable knock down stun.
BS: After 1K on guard, 3A (i21) clashes with A (i12). **Be careful on whiffing this move, the only reason the BS is so little (in comparison to what it looks like) is because it gives your opponent SOO much guard stun. You are unable to move for a long time when you guard that move, but she's unable to move for a really long time when she does the move and it's guarded. I'm pretty sure this move would be -20+ if there wasn't so much guard stun on on it.

4K

HS ADV, BS 0

HS: Gives a recoverable deep stun on hit (I'll eventually test against a human player to find out, what, if anything, is guaranteed).
BS: After 4k on guard, A (i12) clashes with A (i12).

WC K

HS -5, BS -14

HS: After 2k on hit, 6A (i22) clashes with WS B (i17).
BS: After 2K on guard, 2A (i14) hits before she can block but FC 3B (i15) does not.

WS K

HS +4, BS -6

HS: After WS K on hit, A (i12) clashes with B (i16).
BS: After WS K on guard, 6A (i22) clashes with B (i16).

WJ K

HS X, BS -10

HS: launches
BS: After WJ K on guard, 6A (i22) clashes with A (i12).

More to come...
 
Frame Data

This isn't copywritten material here. Just repost the data with a disclaimer "credit for execution frames to BLAHBLAHBLAH."

These people tested the frames for this exact purpose. They WANT you to spread the data. At the VERY least you can put a link to the thread with the frame data.
 
Frame Data

Latest frame data available courtesy of our good pal Cheese of the Day.

Tons of props to him and our other Setsuka partners for an awesome job.

Attack Speed

i12: A/FC 3a:B
i13: K/FC 2A/FC 3aB
i14: 2A/6K/44B+K/BT A/BT K
i15: 2K/3K/FC 3B/WS K/FC 2K
i16: B/6B/2B/WS A/FC 2B/66B/BT 2A
i17: 4A/1B/4B/WS B/33B/BT B+K/A+G_B+G_214B+G
i18: 66A/bA
i19: 3B/22B/1K/4K/44A/G9K/BT 2K
i20: aB/9K/BT B/BT 2B
i21: 3A/44B/A+KA
i22: 6A/1A/22K/66K/FC 3A+B/2B+K
i23: 22A/33K/a:G:B/agB/B+K/22A+B/66B+K
i24: 11K/44K/G9A/G9B
i25: 9A/9B
i26: A+KB
i29: 11A/11B/2A+B
i30: 66A+B



Frame Data

A
B -9
H -3

AA
B -6
H +4

a:G:B
B -22
H x

aB
B -16
H x

6A
B -8
H 0

6AA
B -15
H +4

1A
B -25
H -13

1AA
B -21
H -11

1A:A
B -21
H x

4A
B -10-11 (-10 from tip range, -11 from close and mid range)
H +5

3A
B -6
H +4

2A
B -6
H +4
C +8

FC A
B -6
H +4
C +8

FC 3a:B
B -20~-22
H x

WS A
B -2
H +6

7_8_9 A
B -4
H +8

---
B
B -4
H 0

BB
B -6
H +4

bA
B -23
H x

6B
B -8
H +2

3B
B -9
H x

2B
B -8
H +2

1B
B -18
H -8

1B:B
B -8
H x

4B
B -14
H +2

FC B
B -6
H +2

FC 3B
B -20
H -8

FC 3B:B
B -8
H x

WS B
B -8
H x

7_8_9 B
B -8
H +4

---
K
B -8
H +2

6K
B -14
H +2

3K
B -8
H +2

2K
B -14
H -4
C +2

1K
B -9
H x

4K
B +0~2
H x

FC K
B -13
H -4
C +2

WS K
B -6
H +4

7_8_9 K
B -10
H x

---
2A+B
B -16
H x

FC 3A+B
B -19
H x

B+K
B -14
H -8

B+K 61B
H +6

2B+K
B -3
H x

---
66_33_99 A
B -8
H +4

22_88 A
B -9
H x

11_77 A
B -16-15 (range dependent)
H +2~3 (range dependent)

44A
B -16
H -8

44AA
B -8
H x

66B
B -16
H +2

66BA
B -4
H x

33_99 B
B -10
H x

22_88 B
B -16
H -6

22_88 BB
B -12
H x

11_77 B
B -6
H x

44B
B -12
H +4

44BA
B -16
H x

66K
B -10
H +4

33_99K
B -10
H +4
CH +14

22_88 K
B -10
H x

11_77 K
B -17 (some 18i moves can punish it)
H -2

44K
B -11
H +1

44KB
B -16
H +2

66_33_99 A+B
B -3
H x

22_88 A+B
B -20
H x

22_88 A+BA
B -4
H x

66B+K
B -8
H x

44B+K
B -16
H x

---
BT A
B -2
H +8

BT 2A
B -6
H +4

BT B
B -6
H +4

BT 2B
B -8
H 0

BT K
B -5
H +3

BT 2K
B -19
H x

BT B+K:B
B -14
H x

---
A+KA
B -3
H +13~14 (+13 from far range, +14 from close and mid range. On some characters randomly).

A+KB
B1 -15 (when setska ends in BT after opp block)
B2 -3 (when opp block after Setska jump over)
H x

---
TC Frame Data

Stances:

236 from 7 frame have TC frames.
214 from 6 frame have TC frames.


Moves:

4A - from 9 frame have TC frames.
3A - from 4 frame.
2A - from 9 frame.
iFC A - from 3 frame.
11A - from 8 frame.
22A - from 7 frame (from 8~10 frame vs few moves)
a:G:B - from 6 frame (from 9 frame vs few moves)
iWS A - from 1 frame (can be ~2-10 frames more vs some moves).
iWS B - from 1 frame (can be ~2-4 frames more vs few moves).
33B - from 11 frame.
bA - from 10 frame.
2143a:B - from 1 frame.
2143B - from 5-10 frame (depends on what high it will crush).
1K - from 6 frame (can be 1 frame more vs some moves).
BT B+K - from 5 frame .

---
Moves with not so good TC properties.

66B+K
TC from 13 frame, so more then half of exe time.

2K
TC from 12~13 frame. So TC properties 2~3 frames before hit box activate lol.

11K
Most crappy TC move ever. TC 1~2 frames before hit box activate.

22A+B
TC properties from 8~12 or even more frame. Not consistent at all. Highly depends on what move it will crush, vs some moves it probably don’t crush at all.

3K
Well its not a TC move, but it have some funny properties. After Nightmares aB on NH it will always TC under a:G:A from mid distance. So or it’s a bug or 3K have TC properties in 1~2 frames;d. Probably its “invisible frames” bug.

---
TJ Frame Data

9A TJ on 7 frame
9B TJ on 7 frame
9K TJ low from 13 frame and s-low from 14 frame

G9A_G9B_G9K TJ in 6 frame. Just like standard jump.

A+K TJ in 10 frame


66B+K and 2A+B don’t TJ at all

---
GI/aGI Frame Data

A+B

5i - {GI 1} (JI)
6-11i - {GI 2}

A+B aGI window is 7 frames long.

LvL 1-3 attack
H +8
On miss 0



Rapel
2i - {GI 1} (JI) (+30 adv)
3-8i - {GI 2} (+20 adv)

6G/3G GI have 7 frames window.

Parry
2-10i - {GI 1}

4G/1G GI have 9 frames window.

---

3A is 21i but hit box will activate frame sooner vs some A moves, clashing in 20 frame.

A+KA exe can be +1/-1 vs some moves.

11A is one frame slower from tip range, also have 1 frame less disadvantage on block and 1 frame more advantage on hit.
 
i just picked setsuka up.... but isnt (( 66_33_99 A+B )) her guardbreak? shouldnt that leave her at pluss frames on block??
 
naw what you see is actually right... some guard breaks still leave u on negative frames... it's still safe tho...
 
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