Shred apart! Ivy Punishment Charts

3AAAAA: step forwward 1B BE~6KB/ 2B+K,2B+K

Might wanna change the 3AAAAA to 4AAAAA in the punishment for Yoshi as I know this must have been a lot of work for you to do all of this.

Also, you can step Yoshi's 66A BE. After you guard the first hit, quickstep the second and punish with whatever Ivys can do. I'm not making this up. Go into training to see it happen. JG isn't a bad option, but why not try this?

I'm saying this because I initially was in this SA to find out what Ivys like to do against Yoshi but saw 3AAAAA and thought "uh-oh typo error because Ring was pooped from work" Anyways, I'm long overdue but excellent work.

I need to think of a way to make nice and arranged punishment list for the Yoshi SA.
 
In the punishment of Tira I would like to add stuff.

Jump A can be punished by 6B8K,however if Tira uses 7A instead of 8 or 9A then 6B8 will whiff.
JS 44AA JG the second hit and CE.
JS 44A2A JG the second hit 1(b) b 6B8
JS 44B is easily steppable on reaction. Punish with 22_88 (B) (Just)
GS 33_99B is also punishable by 1B BE.
GS 33_66_99A is duckable on reaction (Barely) 1B G 6B8.
GS 44(b) BB
Updraft 6B8
Updraft A 6B8K, 1B BE. JG CE.
Updraft B JG CE, 1B BE 6B8K
Updraft K 6B8K, IB BE JG CE. (If the distance is to big it becomes a low. use 1B G 6B8)
 
In the punishment of Tira I would like to add stuff.

Jump A can be punished by 6B8K,however if Tira uses 7A instead of 8 or 9A then 6B8 will whiff.
JS 44AA JG the second hit and CE.
JS 44A2A JG the second hit 1(b) b 6B8
JS 44B is easily steppable on reaction. Punish with 22_88 (B) (Just)
GS 33_99B is also punishable by 1B BE.
GS 33_66_99A is duckable on reaction (Barely) 1B G 6B8.
GS 44(b) BB
Updraft 6B8
Updraft A 6B8K, 1B BE. JG CE.
Updraft B JG CE, 1B BE 6B8K
Updraft K 6B8K, IB BE JG CE. (If the distance is to big it becomes a low. use 1B G 6B8)
Thanks,I will check everything later, but I have to add something:

GS 33_99B is the same move as GS 3B. It's also -14 so it cannot be punished with anything stronger than 6B8K.
GS 44(B) is completely safe on block and barely punishable on a JG.
GS 66A I don't think its reactable, but I will add this move nonetheless because it's unsafe on JG

As for updraft, I can't believe I forgot to add the info to the first post. I was checking it after EBO and Updaft A,B and K can be all JG'ed on reaction with the same timing and 3B into 6B8 is always guaranteed! Trying to 6B8 it is risky because it whiffs very often (I remember this from my matches against Hyrul)
 
GS 33_99B is the same move as GS 3B. It's also -14 so it cannot be punished with anything stronger than 6B8K.
GS 44(B) is completely safe on block and barely punishable on a JG.
GS 66A I don't think its reactable, but I will add this move nonetheless because it's unsafe on JG

I really need to learn to be a bit more precise with my writing (On my piece of paper)

GS 33_99B I don't know why it's even there. >.<
I probably didn't block straight away on the 44(b) because I can't punish it doing it again.
And GS 66A is a bit slower that Ivy's 1K but a whole lot more obvious (At least that's what I think)

And I totally forgot to check the BE and CE >.<

Also if you have the time could you please include every character that has been added so far?


Pyrrha, Pyrrha Omega, Nightmare, Tira, Alpha Patroklos, Patroklos, Leixia, Aeon, Astaroth, Xiba, Viola, Yoshi.

Natsu, Ivy. (Algol)

Ezio, Cervantes, Dampierre, Hilde, Maxi, Mitsurugi, Raphael, Siegfried, Voldo, Zwei.
 
Get your Ezio's punishment chart here while it's hot. :P

6A,A,B: 6B8K/JG CE
1A: 6B8K
4AB2_8B: SS Tehzas.
WR A: 6B8K
4B: 6B8K
WR BB: JG CE/JG 1B BE
Jump B: 6B8K
6B2 on hit!: 6B8K
6B2 on block: FC 1
3K: 4B
FCK: FC2B
A+B: 3K punishes and negates follow-up. 1B BE is possible if Ezio doesn't follow-up.
6B+K: Longrange: Duck 7_8_9 B+K/ SS 6[B+K]
6B+K: Shortrange: Duck FC1B/ SS Tehzas.
4B+K: Longrange: Duck 7_8_9 B+K/ SS 6[B+K]
4B+K: Shortrange: Duck FC1B/ SS Tehzas.
2B+K: Longrange: SS 6[B+K]/ 9B
2B+K: Shortrange: SS Tehzas
33_66_99A,B2_8B: SS 2nd hit Tehzas./Block 3rd hit 8B+K
22_88A,A: 6B8K/JG 1B BE
22_88A: 1B BE/6b8K
11_77A: 6B8K
44A: 6B8K
66 BB: 6B8K/JG CE/SS Tehzas
66B BE: JG CE/SS Tehzas
66B: 1B BE/ 6B8K
22_88B: 6B8K
33_66_99 A+B (BA): SS Tehzas
11_77 B (BA): SS Tehzas
11_77K: 6B8K
44K: 6B8K
Run K: FC 1B
CE: 6B8K
 
Voldo is obnoxious, fucking kicks are so stupid safe!

6b BE: SS Tehzas between 1st and 2nd hit
66b BE: SS Tehzas between 1st and 2nd hit
6A, B, A: 6b8K
3A: 6b8K
1A: 1B
WR A,A: 6b8K/1b BE
Jump A: 2A+B
Jump A~K: 2A+B
Jump A~BK: 2A+B, Delay, 6b8
Jump A~Rest: 2A+B 6b8
BT 6A: 6b8K
BT 6A,B,B: 6b8K**/JG 1b BE
3B: 6b8K
3BB: 6b8/JG 1b BE
6B: 6b8K
2B, B: SS Tehzas/JG CE
4B, A, A: FC1B
WC B: 6b8k**/JG 1b BE
WR B: 6b8K
WR BB: SS Tehzas/JG CE
BT 6B, 6B: 6b8k**/JG 1b BE
BT Jump B, K: Interrupt with 6b8
BTWC (?): 3b/1b BE
BT Jump K, A: FC 1 B
A+B: 6b8K
A+B6: 3K wins against all options/3B wins against A+B and B+K trades against A
6A+B: 6b8K
6[A+B]: 6b8K
2A+B: FC 1 B/ FC 1B**
3A+B: Duck FC 1B
3[A+B]: Duck FC 1B
BTWC 2A+B: FC 1{B} B
66 A: 6b8K
BT 8-wayrun K: 6b8K
66 A+B K: Duck FC1B
44 A+B: 6b8K
Run K: FC 1B
Mantis Crawl B: FC 1B
Mantis Crawl 66: FC 1B
Caliostro Rush A,A: 6b8k
Caliostro Rush B,B: SS Tehzas
Caliostro Rush A+B: FC 1B
Blind Caliostro Rush K: 214B
Death Roll Series: 214B
 
Hey there, just trying out the Pyrrha punishments, and with her 1AA you haven't mentioned that the second hit needs to be JG in order for the CE to be able to connect, as Pyrrha is out of range, thanks for all this, it will help loads! <3 :*:*
 
Another thing I've released is that Pyrrha's 4B can be ducked, and you get a free 1B G 6B8 too, really nice if you can duck on reaction!
 
Yeah, also, if you JG the second hit of 1AA it's a free Aerial Grab using 6B8 or the BE version.
 
My Xboxlive ran out so I had nothing better to do that check some punishments.

Hilde:

6A,K,A: 6b8K
6A,K,B: 6b8K/JG CE/SSR Tehzas
3A: 6b8K
3[A]: JG CE
1A: FC2A
[A] release Lv3: JG 3B 6b8 (Never use 1b BE, follow-up doesn't connect)
6B,B,B: Interrupt 3rd hit 3B/ JG CE
3B,A: JG CE (Same rhythm as 3B,B)
3B,B: JG CE (Same rhythm as 3B,A)
1B: FC 1B
4B: 6b8K
{B]: Release Lv1: 6b8K
{B]: Release Lv2: JG 6b8K
{B]: Release Lv3: JG 6b8
2K: FC 2A
1K,K: 4B/JG 1B BE
4K,K: Interrupt with 3B or 6b8K
4K: 6b8K
Jump K: 6b8K
A+B: 6b8K/ 1b BE**
{A+B]: JG CE/ SS Tehzas
2A+B: 6b8K/1b BE
2B+K: FC 1B
22_88A,A: Duck 2nd hit FC 1B
11_77A: FC2A
44A: 3K
Run K: FC 1B
3B BE: SSR Tehzas/ JG CE
33_66_99B: SSR Tehzas/JG CE
CE: CE**

A lot of hilde's main moves are either easy to JG or punishable.


Mitsurugi (Grrrrrr)

1A: 6b8K
1aB: JG 6b8K
4a6 Series: 214B beats all even 4A~4B/3B beats all 4a-options but doesn't beat 4A~4B.
BB6 series: 214B beats all even 4A~4B/3B beats all 4a-options but doesn't beat 4A~4B.
bA: 3B 6b8*
6b2: 6b8K
6b2 (Just): Interrupt with 3B 6b8
3B: 6b8K/1B BE
4B: JG CE/6b8K**
FC1B: 4B
FC1B, B: Interrupt with CE/ Interrupt with 3B
kB: 6b8K
2K: 1{B],B
2KB: CE/ 1b BE/ 6b8K
2KB (on hit): 6b8K/ 1b BE
2KB6: 1b BE/3K
1K: FC 2B
4KB: SSR Tehzas
4K: 4B
FC K: FC 2A
BT FC K: FC 2A
Jump A+B: Interrupt with 6B8. If Mitsurugi in in you face you can't 6b8 him out of the air.
BT B+K: 6b8K
11_77A: FC 2A
44A: 6b8K
66B,B: SSR Tehzas/ JG CE/ 8A+B,B
11_77B,A,B: Duck 2nd hit FC !B
Run K: FC 1B
3B BE: SSR Tehzas/JG 1B BE/JG 6b8K
Mist B BE: SS Tehzas/JG 6b8K
Silent step B BE: 6b8K**
2K BE: 6b8K
CE: 6B/6b8K**
Silent step B: 6b8K**
Silent step {B]: 6b8K**
Mist K, B: FC1B

Why is he so F*cking safe!!! Only his shit moves are punishable and 4B may die in a fire.

Might do another one today....

Pyrrha, Pyrrha Omega, Nightmare, Tira, Alpha Patroklos, Patroklos, Leixia, Aeon, Astaroth, Xiba, Viola, Yoshi. Natsu, Ivy,

Voldo, Mitsurugi, Hilde(Algol)

Cervantes, Dampierre, Maxi, Raphael, Siegfried, Voldo, Zwei.
 
Cervantes

aB: 6b8K**/6B
3A: 6b8K
1A,B: CE/1b BE/6b8K
4aB,B: 1b BE/6b8K
WRA,B: FC 3B/JG 1b BE/JG 8A+B B(6b8K doesn't work)
B,B: 6b8K
B,B,B: SS Tehzas
6B,B: 6b8K/JG CE/SS Tehzas
3B: 6b8K
1B,B: 6b8K
1B: 6b8K
4BK: 6b8K/Duck 2nd hit FC1B
4B: 6b8K
WR B: 6b8K
6K: 6b8K
1K: FC 1{B]
4K,K: 6b8K
WR K: 6b8K
3A+B: 6b8K
4A+B: 1B bE/CE/iFC1B/7B+K bK
2A+B: 2B+K
8A+B: 2B+K~8A+B,B
WR A+B: 6b8K/JG CE
2B+K: FC 3K
4B+K: 6b8K
9B+K: 6b8K
WR B+K: 3B~6b8
22_88B: 4B **
11_77B: 6b8K
44B: 6b8K
11_77K: FC 3K
44A+B: 6b8K
Run K: FC 1B
Dread Charge A: Duck FC 1B
Dread Charge B: 6b8K/1b BE
Dread Charge B (Just): 3B 6b8
Dread Charge K: FC 1B
Dread Charge B+K: 6b8/JG CE
6B BE: 1b BE/6b8K
22_88A BE: SS Tehzas
WR A+B BE: SS Tehzas/ JG CE

Z.W.E.I

6A: 6b8K
3AA: Duck 2nd hit FC 1B
1A: FC 1{B]
4A: 6b8K
4{A]: FC 1B
3B: 1b BE/6b8K
1B: 6b8K
1{B]: 6b8K
4B: 6b8K
1K: 1b BE/6b8K
4KB: 1b BE/ 6b8K
A+B: 6b8K
4A+B: 3B~6b8/CE
4{A+B]: FC 1{B]
6B+K: 6b8k (If Zwei follows up you will get it.)
6B+K A: Interrupt after 2nd hit with 6b8K
6A+B B: Interrupt after 2nd hit with 6b8K
22_88A: 6b8K/1b BE
66B A: Duck FC 1B
33_99B: 6b8K
11_77K: FC 1B
Run K: FC 1B
66B+K: 3B 6b8
3a BE: 6b8K
Knife Fiend A: 6b8K

Pyrrha, Pyrrha Omega, Nightmare, Tira, Alpha Patroklos, Patroklos, Leixia, Aeon, Astaroth, Xiba, Viola, Yoshi. Natsu, Ivy,

Voldo, Cervantes, Z.W.E.I, Mitsurugi, Hilde(Algol)

Dampierre, Maxi, Raphael, Siegfried,

Only 4 and a half left.

Kinda shocked how heavily Cerv can be punish and how this isn't the case with Z.W.E.I.

O well, I'm done for today. If I feel like it I might just finish this list tomorrow....
 
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