Siegfried frame and SC data(for completion of the wiki)

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Slayer_X64

Siegfried SA Moderator
any mistake corrections, new frame data, SC data, even attack names and w/e else can go here.

-a+ka2A is i32
-WR B is -1 on grd, not 0. otherwise SCH K would trade with amy 6BB, which it does not. it trades with sophies i12AA.
-*basic stance transitions take 20 frames: this shud be listed under notes.
-SCH (MAX) does not LNC @ tip. it KND's. show or add to notes.
-33/99B is missing from the wiki. its properties are identical to 3B except 33/99B deals 30dmg @ close range & 20dmg @ tip range.
-iagA has different properties than agA, and this should be added to the wiki as a seperate move. iaga is i17, 34dmg, and can wall splat.
-agA/iagA has pushback to the left side. its useful for positioning your opponent and shud be listed under notes.
-A+G/B+G grab slightly beyond tip range. this shud be listed in notes.
-SCH B does not KND @ tip on NH. will need to find frames for NH tip hits. add tip hit as seperate entry.
-SRSH A+B is a TC into FC. add to notes.
-2A+B has a minor TS, not sure on what frames.
-SBH A+B TJ ends just b4 move hits, allowing opponent to grab u out of it. this should be added to notes.
-9/8/7B are TJ's. add to notes section.

will continue to edit this post for future corrections. time now tho to sleep.
 
First up is name data. Anything in italics is my own proposal, taken from Nightmare's movelist since the moves are nearly identical in most cases.

-----
NAME
-----

6A - Quick Spin Slash
6A - Quick Spin Slash ~ Side Hold

22B - Phalanx Buster
22Bhold - Phalanx Buster ~ Side Hold
88B - Phalanx Buster
88Bhold - Phalanx Buster ~ Reverse Side Hold
11_88B - Illusion Edge
11_88Bhold - Illusion Edge ~ Chief Hold
44B - Fatal Dive
44B - Fatal Dive ~ Base Hold
44BB - Fatal Drive
44BB - Fatal Drive ~ Chief Hold
66_33_99K - Shoulder Charge Strike
66_33_99KA - Shoulder Charge Strike
11_77K - Fatal Brave Kick
44K - Drop Kick
66A+B - Flying Edge
RUN K - Sliding

A+KA2A - Spin Slash Triple Grounder (from Nightmare)
A+KA2AA - Spin Slash Triple Grounder
A+KK - Spin Kick Combo
a+KA - Slash Cross (from Nightmare)
a+kAhold - Slash Cross ~ Chief Hold
a+kAA - Slash Cross
a+kAAhold - Slash Cross ~ Side Hold
a+kAAB - Slash Cross

SBH A - Reborn Slasher
SBH B - Reborn Kaiser
SBH K - Reborn Basher
SBH Khold - Reborn Basher
SBH A+B - Landing Slasher
SBH a+bG - Landing Slasher ~ Reverse Side Hold

SRSH A - Geist Slasher
SRSH Ahold - Geist Slasher ~ Base Hold
SRSH B - Geist Strike
SRSH K - Geist Spinning Low Kick
SRSH Khold - Geist Spinning Low Kick ~ Reverse Side Hold
SRSH A+B - Fiend Shatter

SCH A - Terror Circular
SCH Ahold - Terror Circular
SCH B - Terror Stomper
SCH B(1) - Terror Stomper
SCH B(2) - Terror Stomper
SCH K - Knee Kick Rush
SCH KK - Knee Kick Rush
SCH kB - Knee Kick Stomper

SSH A - Double Grounder Beta
SSH AA - Double Grounder Beta
SSH A(hold) Double Grounder Beta ~ Reverse Side Hold
SSH B - Reaver
SSH Bhold - Reaver ~ Base Hold
SSH K - High Kick Beta
SSH A+B - Fiend Shatter
 
--------
DAMAGE
--------

6A - 24
6A hold - 24

44A - 20
66B - 42
22B - 27
33B - 30 (THIS MOVE IS MISSING FROM WIKI)
88B - 27
11B - 20
44B - 38
44BB - 30
66K - 16
66KA - 25
11K - 23
44K - 43
6A+B - 44
RUN K - 26

SBH A - 34
SBH B - 38
SBH K - 32
SBH Khold - 56
SBH A+B - 42

SCH A - 48
SCH Ahold - 27
SCH B - 20
SCH B(1) - 35
SCH B(2) - 40
SCH K - 15
SCH KK - 29
SCH kB - 22
SCH A+B - 40

SSH A - 21
SSH AA - 36
SSH B - 35
SSH K - 14
SSH A+B - 36

SRSH A - 38
SRSH B - 28
SRSH K - 20
SRSH A+B - 48

A+G - 50
B+G - 55
Left A+G_B+G 60
Right A+G_B+G 60
Behind A+G_B+G 68
FC A+G - 30
FC B+G - 20
 
------------
SOUL CRUSH
------------

Anything over 25 to Soul Crush is unlisted, and should be marked with "-" in the wiki. This is unifinished; question marks mean I'm still testing!

AAB - 12
agA - 15
JagA - 17
3A - 15
7A - 23
8A_9A - 15

BB - 19 (SC on first hit)
BBB - 16 (SC on first hit)
B2A - 19 (SC on first hit)
B2Ahold - 10 (SC on first hit)
B6 - 15
B:4 - 8
B4 - 9
6B - 7
3B (close range) - 12
3B (long range - 15
1B - 9
WR B - 12



A+B - 12 (SC on first hit)
A+BA - 12 (SC on first hit)
2A+B - 8
A+K series - still testing
A+KAAB - ?
A+KA2A - ?
A+KA2AA - ?
a+keverything - ?
a+k:A:2A - 21

66A - 12
22_88A - 14
44A - 12
66B - 9
22B - 9
88B - 8
11B - 9
44B - 7
44BB - 5 (on the first B)
44BB (hold) - 5 (on the first B)
44K - 10
66A+B - 7
33B - 10

SCH B - 10
SCH B (1) - 9
SCH B (2) - 7
SCH kB - 18
SCH A+B - 9

SBH A - 12
SBH B - 8
SBH K - 13
SBH Khold - 9 (SC on first hit)
SBH A+B - 10

SSH A - 24
SSH AA - 11 (SC on first hit)
SSH B - 7
SSH A+B - 12


SRSH A - 9
SRSH A (hold) - 9
SRSH B - 9
SRSH A+B - 7
 
------------
SOUL CRUSH
------------

Anything over 20 to Soul Crush is unlisted, and should be marked with "-" in the wiki. This is unifinished; question marks mean I'm still testing!

AAB - 12
agA - 15
JagA - Can't get it with enough consistency. Hey, Jink...?

It'll suffice to only do the move once and then play it back in training mode as a recorded command.
 
Error found: Wiki says Sig's 1B is i24 while it says that Mitsu's 2KB is -23 grd. Problem is that Sig can punish Mitsu's 2KB with 1B.
Is Sig's 1B i23 instead of i24? Or is Mitsu's 2KB -24 instead of -23?
 
Yeah but in the Wiki says -23 ^_^ I'll correct it then.

Edit: Huh, I can't edit now. But I could before, I have edit the Wiki before but now it says that I can't edit article.

Thank you for clarifying IdleMind ^_^
 
I've began testing Soul Crush data to finish Heatons work and to add data for any moves over SC 25. results shall be out sometime tommorow once i finish, and when i feel like it.
 
Siegfried Soul Crush Data is completed!!!

A = 81
[A] = 81
AA = 40.5
AAB = 12
AA = 12
agA = 16-81
jagA = 16
6A(close) = 97-99
6[A](close) = 97-99
6A(tip)***missing from wiki*** = 92+ ***inconclusive***(difficult testing, but 6A also seems to be more negative at tip, if any1 wants to test this)
6[A]***missing from wiki***(tip) = 92+ ***inconclusive***(difficult testing, but 6A alsoseems to be more negative at tip, if any1 wants to test this)
3A = 20
2A = 81
1A = 81
1AA = 40.5
4A = 81
4[A] = 81
FC A = 81
WR A = 133
WR [A] = 133
WR AA = 46.5
WR AA2 = "SP"
7A = 21
8A = 16
9A = 15
BT A = 20
BT 2A = 125

*Vertical Attacks*

B = 20
[B ] = 20
BB = 15.5
BBB = 13.3
B2A = 15.5
B2[A] = 9
B2A4 = "ST"
b6 = 15
b4 = 8
b:4 = 8
6B = 8
3B(close) = 13
3[B ](close) = 13
3B(far) = 15
3[B ](far) = 15
2B = 13
2[B ] = 13
1B = 10
4B = 96
4BB = 41.5
4BBB = 28
FC B =13
FC [B ] =13
WR B = 13
WR [B ] = 13
7B = 13
8_9B = 10
BT B = 10
BT BB = 6.5
BT 2B = 10

*Kick Attacks*

K = 81
6K = 81
3K = 123
3KK = 55
3KKB = 31.3
2K = 89
2K(during hit)K = "-"(2KK is a natural combo)
2K(during hit)KK = 89
2K(during hit)KKK = 89
2K(during hit)KKKK = 89
1K = 89
4K = 14
FC K = 89
WR K = 40.5
JMP K = 123
BT K = 81
BT 2K = 89

*Simultaneous Press*

A+B = 10.6
A+BA = 10.6
2A+B = 9
2[A+B] = 9
B+K = "ST"
6B+K = "ST"
2_8B+K = "ST"
4B+K = "ST"
BT B+K = "ST"
A+K = 81
A+KA = 40.5
A+K[A] = 40.5
A+KAA = 27
A+KA[A] = 27
A+KAAB = 7.75
A+KA2A = 27
A+KA2AA = 11.75
A+KK = 48.5
a+kA = 96
a+k[A] = 96
a+kAA = 40.5
a+kA[A] = 40.5
a+kAAB = 8
a+kA2A = 41
a+kA2AA = 27.3
a+ka:2A = 20
a+ka:2AA***missing from wiki*** = 16
A+Ka:2A***missing from wiki*** = 40.5
A+Ka:2AA = 27

*8-Way Run Moves*

33_66_99A = 13
22_88A = 14
11_44_77A = 13
11_44_77[A] = 13
66B = 10
33_77B(close)***missing from wiki*** = 11
33_77[B ](close)***missing from wiki*** = 11
33_77B(far)***missing from wiki*** = 13
33_77[B ](far)***missing from wiki*** = 13
22B = 10
22 = 10
88B = 10
88 = 10
11_77B = 10
11_77[B ] = 10
44B = 8
44[B ] = 8
44BB = 5
44B[B ] = 5
33_66_99K = 96
22_66_99KA = 40.5
11_77K = 81
44K = 11
66A+B = 8
RUN K = 15

*Throw Attacks*

A+G = T
B+G = T
Left A+G*B+G = T
Right A+G*B+G = T
Behind A+G*B+G = T
FC A+G = 89
FC B+G = 89

*Special Stances*

Base Hold
6B+K = "ST"
2_8B+K = "ST"
4B+K = "ST"
SBH A = 13
SBH B = 9
SBH K = 16
SBH [K] = 8.3
SBH A+B = 11
SBH a+bG = "ST"
SBH a+b[G] = "SP"

Chief Hold
B+K = "ST"
6B+K = "ST"
2_8B+K = "ST"
4B+K = "ST"
SCH A = 20.5
SCH [A] = 28
SCH B = 10
SCH (1/2)[B ] = 10
SCH (MAX)[B ] = 8
SCH K = 81
SCH KK = 40.5
SCH kB = 17
SCH k[B ] = 17
SCH A+B = 10
BT 2_5_8B+K***missing from wiki*** = "ST"
BT SCH B***missing from wiki*** = 16
BT SCH A***missing from wiki*** = estimated 80+ ***inconclusive***(results are inconclusive due to the unusual way SCH A hits opponents while BT)
BT SCH [A]***missing from wiki*** = 100+ ***inconclusive***
FDFT 4B+K***missing from wiki*** = "ST"

Side Hold
B+K = "ST"
6B+K = "ST"
2_8B+K = "ST"
SSH A = 20
SSH [A] = 20
SSH AA = 10
SSH B = 8
SSH K = 81
SSH A+B = 14
BT 4B+K***missing from wiki*** = "ST"
BT SSH A+B***missing from wiki*** = 20

Reverse Side Hold
B+K = "ST"
6B+K = "ST"
2_8B+K = "ST"
4B+K = "ST"
SRSH A = 10
SRSH [A] = 10
SRSH B = 10
SRSH K = 89
SRSH [K] = 89
SRSH A+B = 8

NOTE TO HEATON: Heaton, if your reading this, i recieved some different results from your testing, particularily noticable in 3A. i suggest we get a 3rd person to check these results, as no matter how many times i tested it, i could not get 3A to crush at 15, just 20. maybe some of these moves have strange properties dealing with range/speed? i noticed this with agA as i got values from 16 all the way to 81, depending on speed of input, but even that was inconsistent

NOTE: agA is very strange...at fastest input b4 the JF, it takes 81 hits to crush, but at a slightly slower speed it seems to only take 16. again at slowest input, it takes 81 hits to crush, but at a slightly faster speed it still only takes 16. this is very strange. i encourage any1 to feel free to test and re-test and compare results. I will post videos if needed

NOTE: Video help will be posted if needed showing my testing methods(such as with BT attacks)

NOTE: found more missing moves from wiki. most are just partial inputs or continued BT actions. some are moves with unlisted/different properties.

This is the complete SC data for all of Siegfried's move set. There were a few moves that really surprised me ^^

My Results are also attached in the file below:
 

Attachments

  • Soul Calibur 4 Siegfried Soul Crush Data.txt
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frame data is coming as soon as RL allows me to record it.

also i dont see it in the wiki, but B+K SBH is a TC ;) will probably include notes with the frame data b4 i compile it all into a final release. then we can get a wiki editor to change whats missing.
 
thats a good question. i guess im gonna have to go around and ask some mods, admins and premium members if they would like to add this to the wiki for me.
 
Slight Update to fix some minor oversights and errors on my part:

v1.00a
http://frame-data-archives.986735.n3.nabble.com/Siegfried-td2310697.html

CHANGELOG:
v1.00a (1/30/2011)
-changelog added
-added data for siegfrieds throw attacks
-fixed typo where 4A was shown twice
-fixed typo on 88{B} going into SSH. it actually goes into SRSH.
-fixed minor typo where some code was exposed
v1.00 (1/29/2011)
-first public release(table coded in html)

i plan to actively update this chart when/if possible.
 
Thanks Slayer ;)
A+KK & 22_88KK (H,M) are missing, just letting you know.

Geist Strike's input is listed as RSH'A & not RSH'B.
 
Thanks Slayer ;)
A+KK & 22_88KK (H,M) are missing, just letting you know.

Geist Strike's input is listed as RSH'A & not RSH'B.

thx jink! all fixed!

v1.00b (2/1/2011):
http://frame-data-archives.986735.n3.nabble.com/Siegfried-td2310697.html

things to be tested:
A/AA/AAB stuff. not only is it wierd enough being i17, and now i18 at tip, but now it connects after CH SSH K, which is only +16. double checked with 3B & b6 to be sure. does this mean that A/AA/AAB can connect as early as i16 at hilt range? or is it only under special circumstances?
 
hilt range? please define
its at very very close range. i think the general standard for the way i should define it would be if ur in range for b4, ur in hilt range. however i havent been able to reproduce the results today, and i've been trying for nearly an hour, so this was probably a mistake in testing on my part. thats y when i get the time i plan on going back to clarify testing once again. but if i find out that anything else has special properties at point blank range, i will call it "hilt range" similar to using "tip range" or "far range" to describe when special properties happen.
 
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