Quasimodox
[08] Mercenary
Nightblade was pretty good in the beginning of first round, but it went down hill after the end of round 1... which wasn't Nightblade's fault, becasue in my opinion, Pyrrha (Omega) is the natural enemy of Siegfried. Pyrrha's damage and 236 moves make her different from other fast characters like LeiXia or Natsu.
I think the footage reflected the match up quite clearly. Against Pyrrha, most of Siegfrieds damaging moves are too risky. When Pyrrha sees a 3B from Siegfried, she can just throw out 236B which dodges SCH A, SCH K and punishes SCH B. When one of Siegfrieds major moves can't be respected, Siegfried players are "forced" to throw out his limited selections of faster and safer moves (such as 1K, which are unfortunately short ranged), Pyrrha then can get into her comfortable range and pressure Siegfried like breakfast. At grab range, it pretty much eliminates all Siegfried's mix ups, since it takes time to get into stances and Pyrrha doesn't have to wait. In the end, Siegfried is forced to play Pyrrhas mix up game and hope for counter attacks without many options to crack Pyrrha.
I hope the developer can some how give Siegfried some tools to play with, such as a punch like Nightmares 6K, faster back step or even higher guard damages... As for now, I think it's very difficult to effectively back step to create distance. I would rather look for a knock down with 6A or push the opponents back with 6B...
I had a fun ranked match with an A3 Yoshimitsu last night, while I didn't do anything impressive I thought I would share it with my fellow Siegfried players:
I think the footage reflected the match up quite clearly. Against Pyrrha, most of Siegfrieds damaging moves are too risky. When Pyrrha sees a 3B from Siegfried, she can just throw out 236B which dodges SCH A, SCH K and punishes SCH B. When one of Siegfrieds major moves can't be respected, Siegfried players are "forced" to throw out his limited selections of faster and safer moves (such as 1K, which are unfortunately short ranged), Pyrrha then can get into her comfortable range and pressure Siegfried like breakfast. At grab range, it pretty much eliminates all Siegfried's mix ups, since it takes time to get into stances and Pyrrha doesn't have to wait. In the end, Siegfried is forced to play Pyrrhas mix up game and hope for counter attacks without many options to crack Pyrrha.
I hope the developer can some how give Siegfried some tools to play with, such as a punch like Nightmares 6K, faster back step or even higher guard damages... As for now, I think it's very difficult to effectively back step to create distance. I would rather look for a knock down with 6A or push the opponents back with 6B...
I had a fun ranked match with an A3 Yoshimitsu last night, while I didn't do anything impressive I thought I would share it with my fellow Siegfried players: