GEMINI_KNIGHT
[09] Warrior
Command Throw Input Study.
This is to explain the nature of the directional inputs for the command throws, and how to simplify the commands. The following has been tested with a Sixaxis controller, a Dualshock 3 controller, and a SCIV Hori arcade Controller.
1. Dissecting the Inputs.
To execute the command throws, you do not have to input 63214. In actuality, you only need to input three directions:
The first direction must be in the forward direction: 6
The second direction must be in the down direction: 3, 2 or 1
The third direction before inputting the button commands must be in the backwards direction: 1 or 4
Note that in the backwards direction you can input either 1 or 4 to complete the directional input. You can only use the 1 direction for either the second or the third direction. You cannot use the 1 direction for both the second and the third directions at the same time.
Given this information, you can input the command throws with the following:
6321A_B+G
634A_B+G
2. Partitioning the Inputs
If you are familiar with how Ivy can partition, or â€space out,†her directional inputs for her command throws, then you will quickly see that Astaroth can do the same thing to an extent. Once you input 6 (whether you tap, double tap or hold to run) you automatically start, or “charge†the first direction. From there, you can tap or hold any direction for a brief moment (I do not know how many frames) and then continue to input the second and third directions. In addition, you can hold the 1 or 4 direction for a brief moment before inputting the button commands in a manner that Astaroth is walking backwards before throwing.
Given this information, you can input the command throws with the following:
N = any direction, to include the 5 (neutral) position
6~N~321A_B+G
6~N~214A_B+G
6~N~21A_B+G
6~N~14A_B+G
3. Just Frame Versions Explained
In order for the Just Frame Command throws to activate, three conditions must be met:
1) You must input all three directions in one quick motion. The Just Frame will not work if you try to partition the inputs.
2) You must use the 4 input as the third direction, for the Just Frame will not work when using the 1 input as the third direction.
3) You must input both the third direction and the button inputs at the same time.
Remember, once you input the 6, you start the first direction. You can hold the 6 to “chargeâ€, and as long as the three conditions are met, the command throw will activate.
The simplest way to execute the Just Frame version is:
634:A_B+G
Due to the nature of your left hand with opposable thumb, it will feel easier to execute the Just Frame versions while on the 1P side (Asta facing right). If you execute it in a way that you are "pulling" the direction as fast as you can while inputting the button commands at the same time, you will have a higher success rate of activating the Just Frame versions.
On the 2P side (Asta facing left), however, you will have to "push" the execution, or "make the letter U," to have a higher success rate of activation the Just Frame versions. What helps me is that I try to input the command as the following:
6347:A_B+G
For some reason, it works for me better on the 2P side.
If you are having problems executing the Just Frame versions, just remember that they only add five extra points of damage. Yes, I know that more damage helps in the long run, but think of it like this:
Four consecutive non JF A command throws = End of Round.
Four consecutive non JF B command throws into either 22_88B or 28B+G = End of Round.
4. Quick Breakdown of 28B+G
%0
This is to explain the nature of the directional inputs for the command throws, and how to simplify the commands. The following has been tested with a Sixaxis controller, a Dualshock 3 controller, and a SCIV Hori arcade Controller.
1. Dissecting the Inputs.
To execute the command throws, you do not have to input 63214. In actuality, you only need to input three directions:
The first direction must be in the forward direction: 6
The second direction must be in the down direction: 3, 2 or 1
The third direction before inputting the button commands must be in the backwards direction: 1 or 4
Note that in the backwards direction you can input either 1 or 4 to complete the directional input. You can only use the 1 direction for either the second or the third direction. You cannot use the 1 direction for both the second and the third directions at the same time.
Given this information, you can input the command throws with the following:
6321A_B+G
634A_B+G
2. Partitioning the Inputs
If you are familiar with how Ivy can partition, or â€space out,†her directional inputs for her command throws, then you will quickly see that Astaroth can do the same thing to an extent. Once you input 6 (whether you tap, double tap or hold to run) you automatically start, or “charge†the first direction. From there, you can tap or hold any direction for a brief moment (I do not know how many frames) and then continue to input the second and third directions. In addition, you can hold the 1 or 4 direction for a brief moment before inputting the button commands in a manner that Astaroth is walking backwards before throwing.
Given this information, you can input the command throws with the following:
N = any direction, to include the 5 (neutral) position
6~N~321A_B+G
6~N~214A_B+G
6~N~21A_B+G
6~N~14A_B+G
3. Just Frame Versions Explained
In order for the Just Frame Command throws to activate, three conditions must be met:
1) You must input all three directions in one quick motion. The Just Frame will not work if you try to partition the inputs.
2) You must use the 4 input as the third direction, for the Just Frame will not work when using the 1 input as the third direction.
3) You must input both the third direction and the button inputs at the same time.
Remember, once you input the 6, you start the first direction. You can hold the 6 to “chargeâ€, and as long as the three conditions are met, the command throw will activate.
The simplest way to execute the Just Frame version is:
634:A_B+G
Due to the nature of your left hand with opposable thumb, it will feel easier to execute the Just Frame versions while on the 1P side (Asta facing right). If you execute it in a way that you are "pulling" the direction as fast as you can while inputting the button commands at the same time, you will have a higher success rate of activating the Just Frame versions.
On the 2P side (Asta facing left), however, you will have to "push" the execution, or "make the letter U," to have a higher success rate of activation the Just Frame versions. What helps me is that I try to input the command as the following:
6347:A_B+G
For some reason, it works for me better on the 2P side.
If you are having problems executing the Just Frame versions, just remember that they only add five extra points of damage. Yes, I know that more damage helps in the long run, but think of it like this:
Four consecutive non JF A command throws = End of Round.
Four consecutive non JF B command throws into either 22_88B or 28B+G = End of Round.
4. Quick Breakdown of 28B+G
%0