ColinReys
[05] Battler
12.04.21 UPDATE!
Hi everyone,
I'm sharing with you my Amy Punishment Guide. All notes have been tested and work on the actual patch. I'm not a pro gamer but only a fan who wants to improve his gameplay.
I want to said that i'm a human too, so if i did some mistakes, feel free to contact me and i will correct.
Finally, i apologize for my bad english...
I'm using the common writing of attack used on this forum :
789
456
123
Glossary
A: Horizontal Attack
B: Vertical Attack
K: Kick
G: Guard
GI: Guard Impact
CE: Critical Edge
AmS: Amaryllis Spin
RRP: Red Rose Perception
WRP: White Rose Perception
PRP: Purple Rose Perception
CH: Counter Hit
SC: Soul Charge
wr: while rising
SS: Sidestep
8B+K: High Parry (HP)
B+K: Mid Parry (MP)
2B+K: Low Parry (LP)
A: normal input
[A.]: maintained input
+X: + X frame, advantage ON HIT /!\
Characters in this Guide (Use CTRL+F and write the name)
Geralt
Maxi
2B
Nightmare
Kilik
Siegfried
Yoshimitsu
Seong Mi-Na
Tira
Sophitia
Cervantes
Xianghua
Ivy
Mitsurugi
Azwel
Amy
Astaroth
Talim
Groh
Cassandra
Taki
Voldo
Zasalamel
Raphael
Setsuka
Quick Attack Review
i10
i12
i14
i16
i18
i20
Main whiff punisher
Main CH tools
11.06.19 Updated with courtesy of Scaramanga from Amy Discord
Quick Parry Combos Review
When you know the match up, it's easy for Amy to stack her Roses ! Here are some examples :
8B+K or High Parry -HP-
How to punish with Parries on Purple Perception ?
8B+K - High Parry -
This is the real power of Amy, because all of theses combos are guaranteed !! Opponent cannot answer to an aGI, so... it's time to party and get your punishment time !
Update 26/11/2019 : On Season Pass 2, like the other characters, Amy get the new property of the guard impact, the Reverse Impact (aRI), and she gets the Reverse Impact on her Parries too ! Now, on Purple Perception, she can punish all break attacks, and don't need Soul Meter to do that ! It's time to ABUSE IT !!
Now, the big part of my work ! I try to write all things you can do after all theses moves.
Terms:
Geralt
Not so hard to punish, the difficulty here is the fact a lot of attack look at the same and you could fall in some traps...
66BB -> 6BB, 6CE
6AB -> 22 step and punish or B+K between hits
3B -> 6CE, 6 BB, AA
AAA -> B+K between 2nd & 3rd hit
6AA -> B+K between hits, or AA
6AB -> B+K between hits
1AA -> 6BB, 6CE, AA
1AB -> B+K between hits, 6BB, SSB, 46A(LH)
wrA -> 6BB
BBB -> B+K between 2nd & 3rd hit, or 22 step
4B -> 6BB
6K -> 6BB
1K -> wrBB
4K -> 6BB, 6CE
4KK -> B+K between hit, SS
4KKA -> 6BB, 6CE
6B+KB -> 6CE, B+K between hits, 22sidestep
66AB -> B+K between hits, 22sidestep
66AK -> WRP or PRP 2B+K
22_88A -> 6BB, 6CE
66BA -> 8B+K, WRBB
44BB -> 6BB, 6CE
66B+K -> 22 step, B+K between hits
33B -> 6BB, AA, BA
11B -> 6BB
4KKB -> PRP B+K last hit
66AB -> PRP B+K last hit
SC AAAA -> B+K 3rd hit or 8B+K last hit
SC 6ABB -> B+K between hits
SC 3AAAAA... -> 8B+K 3rd and 4th hit, B+K 5th
SC 66AAA -> B+K last hit
Maxi
Pretty nice to launch parries in his moves ! Same as Geralt, be careful to feints !
2A+B -> 6CE, CE, WRKA, WR3B, WR3K
33B+K -> 6CE, 6BB, AA
33A+B -> step between hits
AAAA -> B+K between 2nd & 3rd hit, or crouch 4th
BAK -> WRP or PRP 8B+K between 1st & 2nd hits
3A -> 6CE, AA, BB, 6BB
1AB -> 6CE, 6BB, WRA
wrA -> 3B
6BBB -> B+K between 2nd & 3rd hits, 46B
3B -> 6K, 3B
1B -> wrBB, RRP or PRP 4BB
236B -> 33ABA, 3B
wrB -> RRP or PRP 4BB, 6BB, 3B
236K -> 6CE, 6BB
WRKK -> 8B+K between both hits, or crouch 2nd
6B+K -> 6CE, 6BB
wr3A+B -> 6CE, 6BB
wrB+K -> 666BA,RRPM4BB
B+KBBA -> 46B, CE, 3B...
22_88KKK -> PRP 8B+K last hit
66A+BB -> PRP B+K last hit
SC RO AA+B -> 8B+K last hit
SC RO BBA+B -> B+K between each hit or 46A last hit (LH sometimes), or step last
SC LO BA+B -> same, or step last
SC LO A+B -> 6BB
Stances
RO AK -> WRP or PRP B+K between hits, 6BB
RO A[K] -> PRP B+K last hit
RO BBK-> B+K between 1st & 2nd, 8B+K between 2nd & 3rd hits (more simple timing when WRP or PRP)
RO BB -> B+K
RO K -> duck and grab
LO AK -> 2B+K B, or 2G and B+K, 44B delay, 66A
LI A -> RRP or PRP 4BB, 3BA
LI B -> 666BA, 3BA
LI KK -> B+K between hits
LI K[K] -> 44B, 66B+K6
RC AA -> duck 1st hit, and CE, 666BA, 3BA
RC AB -> 6BB
BL KK -> crouch 1st K and punish
2B
AAAA/AAA4_6 - Fc3K or 8B+K break all Stances options
AAB/AAAB - 22_88B+K6 after 2nd hit to evade and punish, wrBB
[A.] - MP 3rd hit
6AA - MP between hits, FC3K to break 6AA/6AaG
3B - 3B, 6CE, if 3B into AL, SC break all options
22B - CE, 46B LH!
3AA - 6BB, CE, 66BA, MP after 2nd hit
1A - wrK
BA - LP between hits, 8A, wrK
BBB - BA, 214B, MD 2nd hit
[ B] - HP between hits, FC3K
6BBB - MP last hit, or SS
6[ B] - MP/46A LH! between hits
6B[K] - MP last hit
1B - wrK/FC3K break all options
3B - 3bA, 666BA...
2bA - MP after 1st hit
4BBB/4BB6 - 6BB, 6CE, MP after 2nd hit, sidestep
wrBB/wrBK - 6BB, 6CE, or 22B+K6, MP between hits, 22B break all options after
6KB/6KK/ 6K4_8_6 - 4BB break all options/stance transition after you crouch 6K
1K - wrBB
4[K] - PRP HP between hits
6B+K - 6CE, 6BB, AA, BA
4B+K - 6BB, AK
3B+K - 66BA
FCB+K - 6CE
22AA - HP between 2nd & 3rd hit, FC3K
22AB - 22B, MP last hit
22B - 4BB break all options
44[A] - CE, 666BA,
22KK/22K[K ] - FC3K after 1st hit will break all follow up. MP last hit
66B+K - 6CE, AK
8WRA+B - 4BB, 66BA, 214B
AGS A - 6BB, 4BB will break all AGS A6 follow up
AGS BA - 46B LH!, 666BA
AS KK - crouch last hit and back grab
AL AAB - MP between 3rd & 4th hits
AL AAK - MP 3rd hit
Nightmare
AA - MP between hits, interrupt with i12/i14 move, 46B LH! between hits, 6CE
aB - wrK, 6CE
4A - 666BA, BA...
6AA - 8B+K between hits, duck and whiff punish
6[A.]/6AaG - 2A break all NSS/NBS stance
3A - 46B LH!/3B
3AA - B+K between hits, 46B LH!/66BA/3B
3AB - 22_88B+K6 between hits
3AK - 8B+K between hits/46B LH! between hits
2A - 2A/wrK
1A - 46B LH!, 4B, 4A
1aK - 46B between hits
wrAA - 2B+K between hits, 46B LH!, 214B, 666BA...
wrAa6 - block 1st and 9A/9B/9K break all follow up
9A - AK, 6BB
BB - MP between hits/88B between hits (loose to Bb4 ~ NBS KK), same for 46A
4BBB - B+K between hits or step last hit
6B - 66BA/214B
3B - 46B LH!/ 3A break all stance follow up
2[B.]/FC 2[B.] - 2A break all stance follow up
1B - 666BA, wrBB, FC3K
4B - 6BB
4BB - AK...
4BBB - MP last hit, sidestep last hit and punish, BA...
FC3B - AK...
wrB - 3B, CE..
wr[B.] - 3B break all options after 1st hit
2K/FC2K - wrK
1K - wrK
4KB - AA, 6CE...
4KK - duck and 3B
wrK - 66BA...
6A+B/BT A+B - 214B, BA...
2A+B - 66BA...
66A6 - 2A break all GS follow up
22A - 6BB
22AA - MP between hits, 66BA...
22Aa6 - 46A break/evade all GS options
44A - 6BB
66B/66[B.] - 666BA, 46B LH!..., 66B break all follow up
22B/22[B.] - 66BA, 214B break all options if stance
11B - same as 22B
11A -> 6BB
44BB -> PRP MP between hits
66K - 66BA, 214B (loose against 66K6 GS A), 3A/AA break all options
FC1_3A+G - 66BA, FC3K, 214B...
GS A - 6BB, BA, 66BA
GS aB - 66BA, 214B, 3B, 46B LH!
GS B6 - 3A or 46A break all follow up
GS K - BA, 214B
NLS [A] - 214B/FC3K break all follow up
NLS B - 6BB
NLS [B.] - 46A break almost all options (except NLS [B.] into NBS ~ NLS A)
NBS A - 46B LH!, 66BA, 214B
NBS [A.] - 66B/214B/FC3K break all follow up
NBS KK - duck and punish (i20 max to punish)
NSS A - 6BB
NSS [A.] - 3B break all follow up
NSS aB - 46B LH!, 66BA, 214B
NSS a[B.] - 66B break all follow up
NSS B - BA, 214B
NSS bA - 214B, 66BA
NSS - 6BB
RE - 214B
CE -> grab, 66BA, 6K6, 46B LH!
[CE] - sidestep
SC KB - MP between hits
SC wrKB -> PRP 8B+K between hits, or crouch last and punish, AA
SC 66KK - MP between hits, 46A LH!
SC NSS bAB -> MP last hit, sidestep, 214B
Kilik
BBB -> step 3rd hit, 22B+K6, PRP B+K last hit
3B -> 6BB
6BB -> B+K between hits
11AA -> 2B+K between hits
22B -> BA, CE, 3A, WRP or PRP 214B
4BB -> step or B+K
AB -> WRP or PRP 8B+K betwen hits
6AA -> WRP or PRP 8B+K
6AB -> WRP or PRP B+K
2aB -> B+K
wrA -> AA, 6BB, CE
b6 -> 6BB
b4 -> 6BB
6BA -> 8B+K 2nd hit
3B -> 6BB, AA, CE
2BB -> B+K between hits, or SS
1B -> wrBB, wrK, 6BB
FC3B -> 6BB, AA
wrB -> 6BB
kB -> 2G and punish
1KB -> 66BA, B+K between hits
4KK -> B+K between hits, SS 46A(LH)
2A+B -> 66BA
8A+B -> WRP or PRP B+K between hits
6B+K -> 6BB, AA
6b+k2 ->wrBB
4B+KBB -> B+K last hit, 88 SS
22AA -> 2B+K between hits
22AB -> B+K between hits
44KKB -> B+K between hits, or 22B+K6
SC 3AB -> B+K between hits
SC 4BBBK -> B+K between each hits
SC 22_88AAA -> 2B+K 2nd an 3rd hit
SC 66A+B -> PRP B+K last hit
Siegfried
3A - AA, 6BB, 6CE
AAA - HP between each hit, or crouch 3rd hit and 3B, 3bA...
AAA/Aa6 - 214B break all follow after 2nd hit
AAB - 6K6 between 2nd & 3rd hit, LP last hit
AA[B.] - 214B/3A break all follow up,
aB - 6CE, 6BB, 214B, 66BA
aB - 66B break all follow up
6AA - PRP HP/214B/FC3K between hits, duck and 3K..
6AB - MP/46A LH! between hits
6[A.] - 3K break all follow up
3A - 6BB, AA, 6CE
2A - wrK, 6CE
1A - 66BA, 214B...
1AA - wrK, 6CE
4A/4[A.] - 214B break all follow up
wrAA - LP between hit, 46B LH!
wrAA/wr[A.]/wrAa2 - 9K break all follow up, but loose against wr[A.] ~ SH K
9A - 6BB
BB - MP between hit, sidestep and whiff punish
b6 - 6BB, AA, 214B
6BB/6[B.] - 46A LH!/MP between hits, 6BB, 46A break all follow up
3B - 46B LH!, 66BA, 214B
3[B.] - 2A break all follow up
2[B.]/FC 2[B.] - same
1[B.] - same
4B - BA
wrB - CE, 66BA, 46B LH!
wr[B.] - 6BB break all follow, loose against wr[B.] CH into BH B
9B - BA, 66BA...
9[B.] - 2A break all follow up
3KKK - LP 2nd hit, MP last hit, 9K/9B after 1st hit, 66BA
1K/1[K.] - 2A break all follow up, wrBB same but loose against 1[K] CH into BH B
4KAAA - LP 3rd hit, 9K/9B after 2nd hit
4KAB/4K[A.] - 6BB after 4KA/4K[A.], 6BB loose againt 4KAAA.
4KK - PRP MP between hits
66KK - HP between hits, wrBB, duck last and whiff punish 3B, 2A between hits
236K - 46B LH!, 66BA, 214B...
wrKK - 6BB, AA
11B - 2A break all follow up
11BB - sidestep and whiff punish, 22_88KB break all follow up, loose against 11bG ~ CH A
66B - 214B, CE, FC3K
22BBB - MP 2nd hit, 22_88B+K6/22_88B after 2nd hit, 46A...
22BBK - HP last hit, crouch and punish
22K/22[K.] - wrK/66B break all follow up, 46B LH!
11A/11[A.] - 2A break all follow up
33B - 66BA...
33B[B.] - 46A break all follow up, 66BA break all except CH KK
2A+B - 66BA, 214B...
4A+B/A+BA - 2A break all follow up
66A+B - FC3K, 214B
11A+B/11[A+B] - 46B LH! break all follow up
BH A - wrBB, FC3K, 66BA...
BH K - 66BA, 214B...
BH A+B - wrK
RSH B - 66BA, 214B...
RSH K - same as 22K/22[K.]
CH AA - LP between hits, jump 2nd hit, 46B LH!, 66BA....
CH [A] - 46B/214B break all follow up
CH KB/CH K[B.] - 214B/BA block punish/break all follow up
CH KK - duck last and whiff punish, 3B/FC3K break all follow up
SH AA - LP between hits, wrK
SH [A.] - wrK break all follow up
SH BBB/BB[B.] - MP 2nd hit, PRP MP last hit, 22B+K6 break all follow up
SC b6B - PRP MP between hits, sidestep, 22_88B break all follow up
SC 4A+BB - sidestep right and whiff punish, PRP MP between hits
SC 66B[B.] - out or range for punish, but 214B break all follow up (?)
SC 66KB - PRP MP between hits, 2A between hits
SC RSH A+BB - same as 66B[B.]
SC CH KA+B - sidestep right and whiff punish
Yoshimitsu
AAA - HP last hit, duck and punish
AAaB - step last hit and punish
AAA+B - PRP MP 3rd or last hit
(214B/3A after AA to avoid mix up)
6AA - HP between hits, duck and punish
6AB - 46A LH! , MP last hit
3AA - duck and punish, HP doesn't work (?)
3AB - 66BA, 46B LH!, 214B...
4AAAAA/FC1AAAAA - 46B(LH), 666BA
1A - wrK, 6CE, 6BB
214A - 46B LH!, 666BA...
FC3A - 66BA, 214B...
wrAA+B - MP between hits, 6BB break all follow up
BBB - AK, 6BB, 6CE...
bA - AK, 6CE...
6BBB/6BBBA+B - FC3K after 1st hit, HP 2nd hit, WRP HP 3rd hit, MP last hit
6BBA+B - HP 2nd hit, MP last hit
6B series tip : right sidestep last hit for all 6B variation
3BB - B+K between hits, 46A break all follow up after 3[B.] into MD
1BA - 46B(LH), MP between hits, 66BA
1BB - MP between hits, or dash & grab, 46A LH
1B series tip : 46B LH will break all follow after 1[B.] into IS, and evade the 2nd hit in 1BB setup.
wrA - 6Bb, AK..
wrB - 6BB
6K - AK, 66BA...
6kA+B - MP between each hits, -16, sidestep last hit
1K - wrK, 6BB, wrBB
4KB - MP between hits (MP follow break delay)
236KK - MP between hits, or 66 and BT B+K, MP between hits will break all variations
FC3K - 46B LH!, 66BA...
FC1KKKKK - same
wrK - BA, 214B...
33A - AA, 6BB
22A - 666BA...
22B - AK, 6BB
11K - 6BB
66A+B2B - 46B LH!, wrBB, 214B, 66BA..
66B+K A+B K - 8B+K 2nd hit, or crouch 1st and 6A+B punish
Stance moves
FLE A - wrK, 6CE
FLE K - MP AK right after FL K will break all follow in IS stance
FLE 44/66/7_8_9 - MP
IND A - FC3K, 66BA
IND B - 6BB, 6CE
IND K - SC will break all options, RE too but could be aRI'ed
IND - 2B+KB - CE, 4BB, FC3K
DGF A - AA, AK, 6BB
DGF K - FC3K, 66BA, wrBB...
DGF A+B - 4BB, 214B will break all follow up from DGF
SC DGF KA - MP after 1st hit
SC DGF AB - PRP MP last hit, aRI last hit
Seong Mi-Na
AAA - sidestep duck to escape mix up/wrK/6CE/6BB/or LP last hit
AAB - sidestep duck to escape mix up/whiff punish with 22_88B, 666BA.../MP last hit
6A - close range 666BA/mid range 6K6 or 214B/CE
3AA - wrK/LP last hit/jump attack/6CE
1A - wrBB/FC3K/666BA/CE/214B
4A - 214B/CE
wrAA - MP between hits
7A - 6BB
BBA - same as AAA
BBB - same as AAB
6B - 6BB
3B/3bK - BA, AA, 214B, 6CE...
2BA - jump over 2nd hit, punish with 666BA, 3B.../or LP last hit/sidestep duck to escape mix up/46A avoid all follow up after 2B
2BB/2BK - 22_88B after 1st hit/loose to 2BA
1B/11B - 214B, 46B LH!/ close range 666BA, CE...
FC 2BB - sidestep 1st hit, and 666BA/22_88B punish/LP last hit
wrB - 6BB
9B - AK, AA...
3KK/66KKK - duck 2nd hit and whiff punish with 214B, CE, 4BB, 6K...
2K/FC 2K - wrK, 6CE
1K - 46B LH!, 666BA, CE, 6BB...
4KB - BA, 214B...
FC 1KK - MP between hits, or punish with 3B, 666BA....
wrK - 66BA, BA, CE...
4A+AB - left sidestep last hit, PRP MP last hit, duck 2nd for FC3K combo
4A+BA+B - MP between hits/ sidestep last hit and punish
8A+B - 3B/666BA/CE...
B+K - 666BA, 214B, FC3K
6B+K - 214B, BA, 6CE...
2B+K - same as B+K
wrB+K - 214B break all options after wrB+K
8B+KBB - MP 2nd hit/sidestep 2nd for back throw
22AA - WRP MP between hits, AK/6CE
44A - wrK, 6BB, 6CE
66B+K - 46B LH!, 666BA...
46A+G[B.] - sidestep right and punish
SC BBB - same as BBB
SC1KKB - MP last hit, or sidestep and punish
Tira
Jolly stance
AAA -> B+K 3rd hit, 6BB between hits
[A] -> B+K after hit
6AA -> B+K between hits, AA, 6BB
6AB -> 2B+K
3AB -> block 1st & B+K
1A -> wrBB
4A -> AA, BA, 6BB
WRA -> 6BB
BBB -> if 3rd B, A+B for LH
6BB -> B+K between hits
6BK -> WRP or PRP 8B+K, or crouch 2nd hit and 46A(LH)
3B -> 6BB, AA, AK
1B -> wrBB, wrK, wrA
4BAB -> 8B+K 2nd hit
4BAK -> 8B+K 2nd hit or 2B+K last hit
4BBB -> B+K between hits, SS 22B
wrBK ->44B fast after B, or B+K between hits
1K -> 46B(LH)
FC236K -> wrK, wrBB, wrA, FC3K
6A+B -> SS 22
4A+B -> AA, BB, BA, 6BB
4B+KB -> SS88 or B+K between hits
66AA -> BA, BB, AA, 6BB
44AA -> 2B+K between hits
44AB -> B+K between hits
44BA -> WRP or PRP 8B+K between hits, or crouch
66A+B -> AA, 6BB
4B+K [.B] -> PRP B+K between hits
SC JS 6ABB -> PRP B+K last hit
SC JS 66AAA -> WRP/PRP B+K after 2nd hit (normal parry doesn't work)
SC JS 66BB -> B+K between hits
Gloomy stance
AK -> B+K between hits
6AB -> B+K between hits
3AA -> guard mid hits, crouch 3rd and punish
3AA+B -> same
BBB -> B+K 3rd hit or SS22
3B -> AA, AK, BA
1B -> wrK
4BBB(JF) -> B+K between hitq or SS22
1K -> wrBB, wrK
66KA -> SS 22_88B+K6, 22_88B, B+K between hits
66K -> AA, 6BB
66A+B -> CE, 6BB, AA
SC GS AKA -> B+K after 2nd hit, PRP B+K last hit
SC GS 6ABB/ 6BB/ BBBB-> same
SC GS 3AA+B -> B+K after 1st hit (hard read)
SC GS 3BB/ 1BB -> PRP B+K between hits
Sophitia
Easy to punish, but you need to be focused and don't fall in trap !
AAA (or AAA6) -> 8B+K 3rd hit, 4A after 2nd hit
AK-> 2B+K 2nd hit
6AA (or 66AA6) -> 2B+K 2nd hit
3A -> 6BB, AA
1AA -> block 1st and B+K, 6BB, AA, BA
4AAA -> 2B+K 2nd hit
4AB -> B+K 2nd hit
WRA -> 6BB
BBB -> B+K after BB, 11B after BB, 22B+K6
6BA -> B+K between hits
6BB -> idem
3B -> AA, 6BB, 3A
2BB -> 22B, 22B+K6, 46B(LH), 46A
2BK -> 22B
wrBB -> idem 2BB and 2BK
KK -> B+K between hits
B+KB -> B+K between hit, or SS 22B, SS22B+K6
6B+K -> 6BB
2B+KAB -> 2B+K 2nd hit, WRP or PRP 44B
2B+KB -> B+K 3rd hit, 44B
2B+KK -> B+K 3ed hit
66A -> AA, 6BB
11AA -> B+K between hits
11A[A] -> 22B+K6 between hits
44B -> 6BB, AA, BA, CE
66K -> 6BB
66A+B -> 6BB
22B -> 6BB
66B+KAB -> 88B last hit, B+K last hit
AS AA-> 666BA, 2B+K last hit
AS B -> RRP or PRP 4BB, 3bA, CE, AA...
TAS AA -> 2B+K last hit
TAS AB -> 22B+K6
Cervantes
66A -> 6BB, AA
66B -> 6BB
6A[A] -> 8B+K between hits
AAA -> B+K between hits, WRP or PRP 44BBB after 2nd hit
aB -> CE, BA, 6BB,AA
6AB -> B+K between hits, 6BB, AA
3A -> 6BB, AA, 6CE
1A -> wrK
1aB -> CE, 6BB,AA
wrA -> AA, 6BB, BA
BBB -> 22B+K6, B+K 3rd hit
6BB -> B+K between hits, SS, 6BB, 6CE
6[ B]A+B -> 6BB, AA, BA, 6CE
3B -> 6CE, 6BB, AA...
1B -> 46B (LH), wrB, wrK
4BBB -> B+K 2nd hit, 6BB
4BK -> WRP or PRP 8B+K 2nd hit
wrB -> 6BB
1K -> 46B(LH)
4KK -> 22B(SS), B+K between hits
wrK -> 6BB, 6CE
2B+K -> 6BB
8B+K -> variable effects if 66B+K6...
wrA+B -> AA, 6BB
66aB -> 6CE, 6BB
22AA-> WRK
22AB -> grab between hits, or SS
44aBB -> 6BB
22B -> BA, AA, 6BB, 6CE
44B -> AA, BA, 6BB
11K -> wrK
11A+B -> AA, 6BB
214B(JF) -> grab
214B(NH) -> 666BA, CE
Xianghua
AAA -> B+K last hit
AAB -> WRP or PRP B+K last hit
6AA -> 2B+K last hit, jump last hit
3AK -> 8B+K last hit, AmS PRP BBB ~ 4BB between hits, WRP or PRP 214B between hits
1A -> wrK, RRP or PRP 66BA
4AA-> 46B between hits, 8B+K
FC3AA/FC3AB -> 8B+K last hit
wrAA -> B+K between hits
BBB -> 22_88B+K6, 22_88B
BBK -> 8B+K last hit, 22_88B
bA -> 6BB
bK -> 6CE, 6BB, AA
6BA -> 8B+K last hit
6BB -> B+K between hits
3B -> 6CE, AA, 6BB
1B -> 46B(LH), WRK, WRBB
4BA -> B+K between hits, 6BB
4BB -> 2B+K between hits
k6 -> AA, BA, 6BB, CE/6CE
6KA -> 8B+K between hits, AA, 6BB
1K -> wrK, wrBB, wrA
1kAAB -> 2B+K last hit
1kAAK -> B+K last hit, wrBB, wrK, wrA
FC3KB -> 66B+K6 between hits, 22_88B, 22_88B+K6
wrKB -> B+K between hits
8KK -> 88B before last hit
6A+B -> B+K between hits, 6BB
4A+B -> B+K between hits
6B+K -> WRP or PRP B+K between hits, AA, BA, 6BB
3B+KK -> WRP or PRP B+K between hits
8B+K -> 6BB
66ABA/66AB[A] -> 1B(LH) /46B(LH) before last hit, B+K last hit
66ABB -> 66B+K6(LH) before last hit/8A+B, 2B+K
66BB -> B+K between hits, 22 1B(LH) between hits
66B[ B] -> 22 ~66B+K6(LH) between hits
44B -> 66BA, 6BB
11KK -> G first, and 22B
66A+B -> B+K last hit
22A+B -> 6BB, 66BA
11A+B -> 6BB
Stance
SXS B -> 6BB
SXS A+B -> 66BA
BHH A -> 6BB
Ivy
AA -> 8B+K between hits, AA, 6BB
AK -> B+K between hits
6AA -> B+K between 1st and 2nd hit
6AK -> WRP or PRP 8B+K
3[A] -> AA, 6BB
1AA -> 8B+K between hits, wrK
BBB -> B+K last hit, 88 step
[ B] -> WRPM B+K
b[A] -> 6BB
6BA -> 8B+K between hits, 6BB
6b8/6b8K -> 66BA for 6b8, 2B+K or wrK for the other
3B -> 66BA, AA, BA, 6BB, CE
FC3B -> 66BA
FC1B -> AA, 6BB
6KB -> 46B, 46A, RRP or PRP 4AA, or 2G 66BA (fast)
1K -> 6BB, wrK, CE
6A+BA -> 2B+K 2nd hit
2A+BB -> 66BA, CE, 6BB
1A+B -> wrK, 6BB
8A+BB -> B+K between hits
8A+B[ B] -> same, or 66 dash, BT B+K6
66[A] -> (whiff) 66BA, CE
22_88A -> 6BB, CE
44[A] -> 66BA
44BB -> B+K between hits, or 22_88 SS
22_88BA -> 8B+K 2nd hit
Mitsurugi
6AA -> B+K between hits
3B -> 6BB, AA
1BB -> 66BA, CE
1BA+B -> 22_88B+K6
1KB -> 88B+K6, or 66BA/CE after 2nd hit, B+K between hits
M BBBB -> WRPM B+K last hit
AAA -> 8+K last hit, 46B(LH), WRP or PRP 214B, RRP or PRP 4BB before last hit
1AB -> 88B+K6
wrAA -> 8B+K between hits, WRP or PRP 214B between hits
BBB -> B+K last hit or SS
b6 -> 6BB, AA, BA, CE
bA -> 3B, 66BA, WRP or PRP 214B
wrB2B-> 44B, 3A,CE, 6BB
kB -> 66BA
4KB -> B+K between hits
6A+B -> 6BB, BA, AA, 6CE
B+K -> 66BA, 6BB
22A -> 6BB, AA
44BB -> B+K between hits, 22B+K6, 66BA
22B -> 6BB
44BAB -> WRP or PRP 8B+K 2nd hit, B+K 3rd hit, 46A(LH) between 2nd & 3rd hit
236K -> 46B(LH)
M KB -> WR moves, 66BA
Azwel
6BB -> B+K between hits, SS but sometimes attack will whiff
AAA/BBB -> B+K last hit, or attack between 2nd and last hits (WTF?!)
AB -> B+K between hits, 66BA
1A -> wrK
FC3A -> 8B+K between hits
7A/9A -> wr moves, 6BB, WRP or PRP 214B, FC3K
BA -> 8B+KB (A & K doesn't punish !)
6BA -> 8B+K 2nd hit, 46B, 46A
6BaB -> B+K between hits
3BB -> B+K between hits, 22_88B+K6, 22_88B
2BB -> 6BB, AA
1BB -> block first and punish : 66BA, CE, 3B...or 8B+K between hits.
FC3BB -> B+K between hits
FC1B -> 6BB, AA, 6CE
wrBB -> 6BB, AA
8A+B -> close range 66BA
66A -> 6BB, AA
22A -> same
Stances
BoB AAA -> 8B+K last hit
BoB AAB -> B+K last hit
BoB AB -> 66BA
CoE AB -> B+K between hits
CoE b6 -> 6BB
CoE BB -> B+K on the shield. (Weird effect btw)
CoE 4K -> wrK
Omni B+K -> 66BA, 46B(LH)
Omni 6B+K -> 46B(LH), WRBB, WRK
Omni 4B+K -> 66BA, 46B(LH)
Amy
4A - 214B, 66BA, CE, WRBB, 46B LH!
4AA - same (but no 46B)
6BBB - MP last hit, 6BB, AK, 6CE
6BB6 - 46A break all follow up (loose against HP/ AmS A)
66A - AA, 6BB, 6CE (/!\ careful to parrys)
6A - AA, 6BB
6[A.]6 - duck 2nd and punish, HP between hits
6AA6 - HP last hit, 214B/4A/46B after 2nd hit
6AB/6A[B.] - sidestep and punish
6AK - sidestep and punish, MP last hit
AAA - MP last hit, 6BB, AA...
RRP AAA - MP last hit
AB - 6BB, wrK, 6CE
AK - HP last hit, duck and punish, AA...
1A - wrK, FC3K
46A - 6BB, AA
FC3AA - PRP MP between hits
BA - HP last hit, duck and punish
BBBB - HP 3rd hit, MP last hit, sidestep last hit
b2 - wrBB, wrK, 214B
3B - 6BB, AA, 6CE
3bA - LP between hits, jump 2nd hit
1B - 46B LH!, CE, 214B, 66BA..
4BB - 6BB, AA...
666BA - duck 2nd hit and punish, FC3K for free launcher
666BB - 214B, BA...
FC3B - 6BB
wrBB - same as 666BB
6K - AA break all follow up
4KK - MP between hits
wrKA - 214B/HP between hits, crouch 2nd hit and punish
wrBB - BA, duck and punish
4A+BA - LP last hit
2A+B - 214B, 6BB, AA..
44ABA - crouch last hit and punish
44BBB - sidestep each hit
66A+B - 6BB
66B+K - 6BB
Stances
AmS BBB - MP last hit, sidestep last hit
AmS KBB - MP last hit
AmS KA - 6BB
MP AA - MP between hits
MP AB - step and punish
MP AK - B+K between hits
SC RRP AAA - MP 3rd hit
SC RRP 4AAA - crouch under 3rd hit and punish
SC6BBBB - MP 3rd hit
SC WRP 214BB - MP between hits, sidestep
SC AmS KAB - crouch 2nd hit and punish
Astaroth
6K -> 6BB, 6CE, AAA
2A+B -> WRP214B (best option/range), 6BB/66BA (less effective at mid range)
BB -> B+K between hits, or 22_88B+K6 between hits, or 22_88 step and 66BA
22_88B -> 22_88B+K6 or 22B if minded
AA -> 8B+K between hits, or crouch 2nd and punish
AB -> B+K between hits
3A -> 6CE, 6BB, AA
1A or 1AA -> 214B, 4BB
1AB -> step after 1A
4AA -> 8B+K between hits
4AB -> B+K between hits
BB/bKK/Bb6 -> B+K between hits
b6B -> WRP B+K between hits
6[.B]B -> 22_88B between hits
3B -> AA, 6BB, both CEs
1B -> 46B(LH)
4[.B]B -> WRP B+K between hits
6K -> 6BB, AA, AK
1KA -> 214B, 66A+B between hits, or crouch 2nd and 66BA (/!\ timing !), or 8B+K 2nd hit
4KA -> 214B between hits, or 8B+K 2nd hit
WRKA -> same
6A+B -> 214B, or 4B (if SC, 4B ~ 6BBBB for 2 red roses !)
4A+B -> 66BA, 214B, 4BB, CEs, 6K
6B+K -> 214B
66AB -> B+K between hits, 88 46A(LH), 22_88B
66KK -> B+K between hits
SC1AA -> WRP 214B only at close range (if wall is behind you, if not, not punishable due to pushback)
SC 1AB -> step after 1A
SC 4AA -> 8B+K 2nd hit, 214B between hits if minded
SC6BB -> step between hits
SC4BB -> 4BB after 1st hit
SC4KA -> 8B+K between hits, 214B
Talim
AAAA -> crouch under 3rd and punish
AABA series -> HP last hit, crouch last hit and punish
AABB -> MP last hit, 666BA
AAA+B -> 666BA, wrBB, FC3K
6AA -> HP between hits
6AB -> 22_88B+K6, step
6AK -> MP between hits, -12OB
BT AAB -> White MP last hit
1A+B -> 6BB, AA, 6CE
BBB series -> RRP 666BA break all options
BK -> 8B+K between hits, crouch 2nd hit and 666BA
6BB -> B+K between hits, 214B is guaranteed after 6BB2_8, RRP 4BB after 66BB6, and 66A+B after 66BB4,-16OB
6B[.B] -> step and punish
3B -> 6BB, AA, 6CE
4BA/4BB -> 214B between moves, can break the 4BaG
1B -> WRKA
236B -> 214B, CE...-14OB
FC3BB series -> 214B break FC3BB2_8 and FC3BB4, 1st B -16, 2nd B -22
6K -> 6BB, AA, BA
1K/2K - 214B
6A+B -> 6BB
3A+B -> 6BB
1A+B -> AA, 6BB
FCA+B -> 214B, -14
66A -> 214B (break all options)
22_88A -> 66BA, 214B (break all options)
44AA -> 214B, BA, AA, B+K between hits
22_88BB -> WRP B+K between hits, or 214B
44B -> 214B, wrK...
66A+B -> 6BB
44A+B -> 6BB
Stances
WC AB -> B+K last hit
WC AKA -> 2B+K on 3hit
WC A2_8 or WC A6-> WRP 214B, if WC4, RRP 4BB
WC B•B -> 22B+K6
WS A -> 46B(LH), FC3KK. if WS A2_8 or WS A6, WRP 214B, if WS A4, RRP 4BB
WS B -> WRP 214B, 6BB, WRBB
WS K -> WRP 214B
WF BB -> 66BA
• 214B win against
• 214B loose against :
SC
BKA -> HP 2nd, LP 3rd and last hit, CE, -16 OB
2BAB -> HP 3rd hit, or GI
66AAAB -> white MP 3rd or purple MP last
66BB -> purple MP between hits
Groh
66AA -> 6BB, AA...
66BB -> WRP B+K between hits
1A -> FC3K
3B -> AA, 6BB..
22_88B -> 66BA, CE, WRP 214B
AAA -> 8B+K last hit or crouch and WR moves
6AA -> B+K between hits
WR A -> 6BB, AA, 6CE
BBB -> 88 step and 46A(LH), B+K last hit
1BB-> 22_88B+K6 beween hits, B+K between hits, 6BB, AA, BB, WRP 214B
WRB -> 6BB
1K -> WRK
4K -> 6BB
6A+B -> 6BB, AA, 6CE
8A+B -> 46B(LH) (break all options)
6B+K -> 6AA/3A (gives counter), no B attacks, Groh gets sidestep !
66K -> AA, 6BB...
22K-> WRK, 6CE
44K -> 3A, WRP 214B
44A+B -> 6CE
66B+K -> WRP 214B, AA, 6BB
44B+K -> 6BB, AA
Stance
AVG A -> 46B(LH), FC3K
AVG B -> WRP B+K after 2nd hit
Cassandra
6AA -> crouch 2nd A and 666BA
1A -> 6CE
3B -> AA, 6BB, 6CE
AAA -> crouch last and 666BA, or 8B+K last hit
AK -> PRP B+K between hits
a6AA -> PRP 8B+K last hit, or WR moves
6AB -> B+K between hits
3AK -> B+K between hits
WR A -> AA, 6BB
8AK -> 2B+K last hit or jump
BBB/BBb6-> step last B or crouch
[.B] -> B+K between hits or step and back grab
BK -> crouch 2nd hit or 8B+K
b2 -> WRBB
6BB -> B+K between hits
2BB -> B+K between hits
1B -> WR3K
FC3B -> 666BA
8KK -> B+K between hits
B+KB -> B+K between hits
6B+KA -> crouch last and WR moves
2B+K -> 6BB
22_88AA -> 8B+K between hits
66BAB -> 8B+K 2nd hit, PRP B+K last hit
66BAB -> 8B+K 2nd hit, 8B+K last hit
22KK -> block first and punish
22[.K] -> B+K 2nd hit
Stances
AS AB -> B+K between hits
AS B -> 6BB, fast timing 666BA
AT BB -> B+K between hits
Taki
White roses gives you full potential to punish Taki ! You can launch parries to punish some attacks only with WRP ! (WRP only means you could parry this move only if you have WRP)
66B -> 6BB, AA, 6CE, CE
6AA/6ABBB -> B+K 2nd hit
6BB -> 22_88 and punish between hits, B+K between hits
AAA -> B+K/2B+K last hit
AAB -> WRP only B+K last hit
AAK -> crouch last hit and punish
a6 or a6 2_8B+K -> 66BA, 214B
a6.B+K -> if minded 22_88 step and punish
3A -> 6BB
1A -> 66BA, FC3K
4AK -> B+K 2nd hit, WRP only 8B+K last hit
FC3AK -> 2B+K between hits
WRAAA -> WRP only B+K last hit, 46B(LH), 66BA
BAK -> WRP only 8B+K last hit, crouch under 3rd and punish
BBB -> WRP B+K 3rd hit
BK -> 8B+K last hit, or crouch 2nd and punish
3B -> 214B, 6BB, CE, 6CE
1B -> WRBB, 214B, FC3K
WRBB or 8BB -> 2B+K between hits
KKK -> crouch last and punish
KK2K -> 2B+K last hit or jump last hit
6KA -> 6BB
6KK -> B+K between hits, 22B, 229BA
3KKK -> B+K last hit, 6CE
1KK -> B+K between hits
4KK -> 2B+K between hits
FC3KK -> B+K between hits
8KKK -> WRP 2B+K 2nd, or block 2nd hit and punish
22B -> 6BB
66K -> 66BA
22_88KA -> 46B(LH), B+K between hits, 66BA
Stances
PO 6BA -> 66BA, 214B
PO 2_8K -> CE, 66BA, 214B
WR BBB -> step forward and back grab or 66BA
DB KA -> 46B(LH), B+K between hits, 66BA
STR KA -> same
Voldo
6BB -> B+K between hits, 6BB, AA...
66A+BK -> 8B+K last hit, 4A, 214B between hits
2A+B -> FC3K
SCAAA -> PRP 8B+K last hit, 214B,AA..
SC4BBB -> B+K between hits
ABA -> CE, AA, BA...
6AA/6A[.A] -> B+K agrer 1st hit (PRP for BG)
1A/1aB-> 214B, wrK, FC3K...
wrA -> AA, BA, 214B
BBA -> wrBB, wrK, FC3K
BBB -> B+K last hit or step last hit
3BB/2BB -> B+K last hit
1BBB -> wrK
4BA -> crouch last
1A+B -> wrK
8A+B -> BA..
22B -> 6BB, AA..
44A+B -> AA, BA, 214B..
Stances
BT BB -> B+K between hits
BT SC 8BK -> PRP B+K between hits
FC BT BK -> B+K between hits
MCFT B -> CE, 214B, AA, BA...
MCHT B -> 6BB
CR AA -> BA, AA,6BB, 214B..
CR BBB -> B+K after 1st hit
Zasalamel
AAA - duck last and whiff punish, HP last hit
6AA - duck last and whiff punish (214B, wrBB, FC3K)
6AB - sidestep and whiff punish
3A - 66BA, 214B...
3AB - GI between hits
3A[B.] - sidestep and whiff punish
3AK - crouch 2nd hit and punish
1A - wrK
66A - BA, 6BB...
66[A.] - MP between hits
11A - AA, 6BB, 6CE
BBB - sidestep last and whiff punish, 88B+K6
bK - 214B, BA...
6B - 66BA...
6BK - PRP MP between hits, AA
3B - AA, 6CE, 214B...
1B - 66BA, 46B LH!, wrBB, FC3K, 214B...
46B - 66BA, 214B...
wrB - AA, 6BB, 6CE
22B - 66BA, 214B...
11B - wrK, 6CE
KK - FC3K, wrBB, CE...
K6 - AA, 6BB
6K - 6CE, 6BB, AA
2K/FC2K - wrK
1K - 214B, wrK
4K - 214B, AA, 6BB, 6CE...
wrKB - 214B, BA...
9K - 6BB
66kB - MP between hits
6A+BB - sidestep last hit and whiff punish
6B+KA - PRP HP last hit, or duck and punish
B+KK - 46A to avoir curse
2B+K - MP between hits, 88B after 1st hit
8B+K - 46B LH!, 66BA, 214B..
wrB+K - SC 44B+K (lol)
BT B+K - if delay, PRP MP last hit or right sidestep/throw
66A+B - 66BA, 46B LH!, 214B, FC3K...
44A+B - AA, 6CE, 6BB
66B+K - 6BB
SC 3AKB - MP last hit
SC 1AB - block 1st hit and right sidestep to whiff punish
Raphael
66B -> AA ?
22_88BB -> B+K between hit, 6BB, or 22 step between hits
236B -> 6BB
6BBB -> B+K last hit, or 22_88 step
6AA -> AA, 6CE, 6BB
3B -> AA, 6CE, 6BB
3A -> AA, 6CE
1A -> 214B, 6BB, FC3K
4A -> CE, AA,3A, 214B, BA
46A -> 6BB, AA
BBBB -> WRP 8B+K 3rd hit, B+K last hit, BA, 3A, AA
BBK -> B+K last hit
b2B -> 2B+K between hits
214B -> 214B, 666BA, CE
46B -> BA, AA, 214B (strict timing!), 6CE
FC3B -> 214B, 6BB..
wrBB -> 8B+K between hits
1K -> wrBB
6A+B -> 8B+K between hits (be carerul to delay)
1A+B -> wrK, wr BB, 6CE
2A+B -> B+K between hits, 6BB
4A+B -> WRP 2B+K last hit
22_88AA -> low guard between hit
22_88AB -> 2B+K between hits
11B -> 46B(LH), CE
66K -> 6BB
Stance
Prep AA -> B+K between hits
Prep AK -> WRP b+K after 1st hit
Prep BBB -> step last hit or B+K
Prep BK -> 8B+K last hit (hard read)
Prep BBA -> jump last or WRP 2B+K
Prep KKB -> B+K 2nd hit
Prep 6K -> 214B, 6BB
AG AB -> PRP B+K between hits
SC attacks
6AB -> PRP B+K between hits
4AB -> same
6BBBB -> B+K after 3rd or 4th hit
4BBB -> step last or B+K last hit
1KB -> 2B+K between hits
2A+BB -> 214B, 666BA, CE...
8AB -> B+K between hits
SC Prep BBA+B -> WRP B+K
SC SE KB -> WRP 2B+K between hits, 46B(LH), CE...
Setsuka
6A+B/FC 3aB -> 46B (LH), CE, 666BA...
1AA -> block 1st and 2nd, and same
4BB -> MP between hits or i12 punish
CE -> i16 punish
SC FC 3BBB -> MP between each hits
SC 22_88aBB -> 9G after 1st hit and CE, or 8G between hits and i16-20 punish
SC 22_88A+BAA -> HP 2nd and 3rd hit, or crouch and punish
AAA -> WRP HP last hit, or crouch and punish
agB -> 46B LH, 1B, i22 punish
6AA -> MP between hits
4A -> 6BB
BBB -> 46A LH! between 2nd & 3rd hit, or step last hit
bA/b[A.] -> i22 punish, 46B LH, 3B, CE, 666BA...
3B -> 6BB
1B -> 6CE, wrK
6K -> 6BB
3KB -> -6 on block, jail
1K -> wrBB, 6CE, i14
4KA -> MP between hits
8K -> 6BB
3A+B -> i14 punish
1A+B -> 6CE, i14 punish
1B+KB -> i16 punish
8B+KA -> i12 punish
4A+B -> i22 punish
FC 3A+BA -> MP between hits, 44BBB between hits, i12 punish between hits
22_88aB -> i16 punish
11A -> wrK
22_88BB -> HP last hit, or crouch 2nd and punish
44BA -> MP between hits
11K -> i12
44KB -> WRP MP between hits/be careful of 44Kb6 !
44A+B -> i12
Don't take without permission please
- Reworking on this guide with the new patch ! I still have a lot of work to do for it...
- Yoshimitsu, Amy and 2B added !!
"So predictable..." Amy Punishment Guide !
Hi everyone,
I'm sharing with you my Amy Punishment Guide. All notes have been tested and work on the actual patch. I'm not a pro gamer but only a fan who wants to improve his gameplay.
I want to said that i'm a human too, so if i did some mistakes, feel free to contact me and i will correct.
Finally, i apologize for my bad english...
I'm using the common writing of attack used on this forum :
789
456
123
Glossary
A: Horizontal Attack
B: Vertical Attack
K: Kick
G: Guard
GI: Guard Impact
CE: Critical Edge
AmS: Amaryllis Spin
RRP: Red Rose Perception
WRP: White Rose Perception
PRP: Purple Rose Perception
CH: Counter Hit
SC: Soul Charge
wr: while rising
SS: Sidestep
8B+K: High Parry (HP)
B+K: Mid Parry (MP)
2B+K: Low Parry (LP)
A: normal input
[A.]: maintained input
+X: + X frame, advantage ON HIT /!\
Characters in this Guide (Use CTRL+F and write the name)
Geralt
Maxi
2B
Nightmare
Kilik
Siegfried
Yoshimitsu
Seong Mi-Na
Tira
Sophitia
Cervantes
Xianghua
Ivy
Mitsurugi
Azwel
Amy
Astaroth
Talim
Groh
Cassandra
Taki
Voldo
Zasalamel
Raphael
Setsuka
Quick Attack Review
i10
- 6BB/6BB6, 14dmg +8 into AmS
i12
- AA, 16dmg, NC but no advantage on frame
- AK, 22dmg +4 opponent BT
- wrK, 14 dmg, wrKA is a force guard (+4 on block) and also stun on counter.
- 6CE 50/65/90 dmg (Normal/WRP/PRP)
i14
- 3A, 16dmg, +6
- a6, 10dmg, +6
- BA, 28dmg, NC, +6
- WRP 214B, 25dmg, NC, TC (same when wr)
- wrBB, 22dmg, +1 red rose on hit
i16
- 666BA, dmg, nice punisher combo when PRP 66BA 214B 4BB ~80dmg
- FC3K, +14
- CE
i18
- 46B LH!
- 6K6
- 22B
i20
- 3B
Main whiff punisher
- 22B (mid range), 6K6
Main CH tools
- i12 AAA
- i16 666B
- i22 66B+K
11.06.19 Updated with courtesy of Scaramanga from Amy Discord
Quick Parry Combos Review
When you know the match up, it's easy for Amy to stack her Roses ! Here are some examples :
8B+K or High Parry -HP-
- B, allows you to 6[B+K] or 4[B+K]/AmS KB (but may drop on Astaroth)
- A, allows you to 6[B+K], or 66B ~ 6A[ B] for one white rose
- K, allows you to 6[B+K] as well, but 4[B+K] is not guaranteed
- AK, allows you to 6[B+K]
- K, allows you to 6A[ B], or 66BB
- B, allows you to FC A+B ~ 6[B+K] for 2 Red Roses, or 66B ~ 6A[B.] for
How to punish with Parries on Purple Perception ?
8B+K - High Parry -
- B LH! : 6A+B ~ 214B ~ 4BB (102dmg), or 6A+B ~ CE (117dmg), or 6A+B ~ SC 214BB (109dmg)
- A: 214B 4BB (95dmg), or 666B8B+KK BT B+K6 ~ AmS A+B (83dmg)
- K: 4BB (63dmg), stylish but less effective
- BBB : 4BB (84dmg), guaranteed
- K LH! : 44BBB (73dmg), or 44BB ~ 214B ~4BB (87dmg), but character dependant. Now 66B+K6 ~AmS A+B works too, for 65 dmg.
- B: CE (93dmg), or 214B ~ 4BB (79dmg), or SC 214BB (86dmg), or wrKA ~214B ~ 4BB for 83dmg.
- A LH! : 66B+K6 [B.] BBB ~ 4BB (guaranteed, 92dmg)
- SC K LH! : 4BB for 66dmg, or tech trap MP AK ~ 4BB for 91 dmg
This is the real power of Amy, because all of theses combos are guaranteed !! Opponent cannot answer to an aGI, so... it's time to party and get your punishment time !
Update 26/11/2019 : On Season Pass 2, like the other characters, Amy get the new property of the guard impact, the Reverse Impact (aRI), and she gets the Reverse Impact on her Parries too ! Now, on Purple Perception, she can punish all break attacks, and don't need Soul Meter to do that ! It's time to ABUSE IT !!
Now, the big part of my work ! I try to write all things you can do after all theses moves.
Terms:
- "between hits" mean no timing, simply enter the command.
- "B+K X hit" means some timing, same like using a normal GI
- 22 SS means sidestep using 22 command
- if i wrote 46B LH! it means the move will count as Lethal Hit, if i simply wrote 46B, it doesn't.
Geralt
Not so hard to punish, the difficulty here is the fact a lot of attack look at the same and you could fall in some traps...
66BB -> 6BB, 6CE
6AB -> 22 step and punish or B+K between hits
3B -> 6CE, 6 BB, AA
AAA -> B+K between 2nd & 3rd hit
6AA -> B+K between hits, or AA
6AB -> B+K between hits
1AA -> 6BB, 6CE, AA
1AB -> B+K between hits, 6BB, SSB, 46A(LH)
wrA -> 6BB
BBB -> B+K between 2nd & 3rd hit, or 22 step
4B -> 6BB
6K -> 6BB
1K -> wrBB
4K -> 6BB, 6CE
4KK -> B+K between hit, SS
4KKA -> 6BB, 6CE
6B+KB -> 6CE, B+K between hits, 22sidestep
66AB -> B+K between hits, 22sidestep
66AK -> WRP or PRP 2B+K
22_88A -> 6BB, 6CE
66BA -> 8B+K, WRBB
44BB -> 6BB, 6CE
66B+K -> 22 step, B+K between hits
33B -> 6BB, AA, BA
11B -> 6BB
4KKB -> PRP B+K last hit
66AB -> PRP B+K last hit
SC AAAA -> B+K 3rd hit or 8B+K last hit
SC 6ABB -> B+K between hits
SC 3AAAAA... -> 8B+K 3rd and 4th hit, B+K 5th
SC 66AAA -> B+K last hit
Maxi
Pretty nice to launch parries in his moves ! Same as Geralt, be careful to feints !
2A+B -> 6CE, CE, WRKA, WR3B, WR3K
33B+K -> 6CE, 6BB, AA
33A+B -> step between hits
AAAA -> B+K between 2nd & 3rd hit, or crouch 4th
BAK -> WRP or PRP 8B+K between 1st & 2nd hits
3A -> 6CE, AA, BB, 6BB
1AB -> 6CE, 6BB, WRA
wrA -> 3B
6BBB -> B+K between 2nd & 3rd hits, 46B
3B -> 6K, 3B
1B -> wrBB, RRP or PRP 4BB
236B -> 33ABA, 3B
wrB -> RRP or PRP 4BB, 6BB, 3B
236K -> 6CE, 6BB
WRKK -> 8B+K between both hits, or crouch 2nd
6B+K -> 6CE, 6BB
wr3A+B -> 6CE, 6BB
wrB+K -> 666BA,RRPM4BB
B+KBBA -> 46B, CE, 3B...
22_88KKK -> PRP 8B+K last hit
66A+BB -> PRP B+K last hit
SC RO AA+B -> 8B+K last hit
SC RO BBA+B -> B+K between each hit or 46A last hit (LH sometimes), or step last
SC LO BA+B -> same, or step last
SC LO A+B -> 6BB
Stances
RO AK -> WRP or PRP B+K between hits, 6BB
RO A[K] -> PRP B+K last hit
RO BBK-> B+K between 1st & 2nd, 8B+K between 2nd & 3rd hits (more simple timing when WRP or PRP)
RO BB -> B+K
RO K -> duck and grab
LO AK -> 2B+K B, or 2G and B+K, 44B delay, 66A
LI A -> RRP or PRP 4BB, 3BA
LI B -> 666BA, 3BA
LI KK -> B+K between hits
LI K[K] -> 44B, 66B+K6
RC AA -> duck 1st hit, and CE, 666BA, 3BA
RC AB -> 6BB
BL KK -> crouch 1st K and punish
2B
AAAA/AAA4_6 - Fc3K or 8B+K break all Stances options
AAB/AAAB - 22_88B+K6 after 2nd hit to evade and punish, wrBB
[A.] - MP 3rd hit
6AA - MP between hits, FC3K to break 6AA/6AaG
3B - 3B, 6CE, if 3B into AL, SC break all options
22B - CE, 46B LH!
3AA - 6BB, CE, 66BA, MP after 2nd hit
1A - wrK
BA - LP between hits, 8A, wrK
BBB - BA, 214B, MD 2nd hit
[ B] - HP between hits, FC3K
6BBB - MP last hit, or SS
6[ B] - MP/46A LH! between hits
6B[K] - MP last hit
1B - wrK/FC3K break all options
3B - 3bA, 666BA...
2bA - MP after 1st hit
4BBB/4BB6 - 6BB, 6CE, MP after 2nd hit, sidestep
wrBB/wrBK - 6BB, 6CE, or 22B+K6, MP between hits, 22B break all options after
6KB/6KK/ 6K4_8_6 - 4BB break all options/stance transition after you crouch 6K
1K - wrBB
4[K] - PRP HP between hits
6B+K - 6CE, 6BB, AA, BA
4B+K - 6BB, AK
3B+K - 66BA
FCB+K - 6CE
22AA - HP between 2nd & 3rd hit, FC3K
22AB - 22B, MP last hit
22B - 4BB break all options
44[A] - CE, 666BA,
22KK/22K[K ] - FC3K after 1st hit will break all follow up. MP last hit
66B+K - 6CE, AK
8WRA+B - 4BB, 66BA, 214B
AGS A - 6BB, 4BB will break all AGS A6 follow up
AGS BA - 46B LH!, 666BA
AS KK - crouch last hit and back grab
AL AAB - MP between 3rd & 4th hits
AL AAK - MP 3rd hit
Nightmare
AA - MP between hits, interrupt with i12/i14 move, 46B LH! between hits, 6CE
aB - wrK, 6CE
4A - 666BA, BA...
6AA - 8B+K between hits, duck and whiff punish
6[A.]/6AaG - 2A break all NSS/NBS stance
3A - 46B LH!/3B
3AA - B+K between hits, 46B LH!/66BA/3B
3AB - 22_88B+K6 between hits
3AK - 8B+K between hits/46B LH! between hits
2A - 2A/wrK
1A - 46B LH!, 4B, 4A
1aK - 46B between hits
wrAA - 2B+K between hits, 46B LH!, 214B, 666BA...
wrAa6 - block 1st and 9A/9B/9K break all follow up
9A - AK, 6BB
BB - MP between hits/88B between hits (loose to Bb4 ~ NBS KK), same for 46A
4BBB - B+K between hits or step last hit
6B - 66BA/214B
3B - 46B LH!/ 3A break all stance follow up
2[B.]/FC 2[B.] - 2A break all stance follow up
1B - 666BA, wrBB, FC3K
4B - 6BB
4BB - AK...
4BBB - MP last hit, sidestep last hit and punish, BA...
FC3B - AK...
wrB - 3B, CE..
wr[B.] - 3B break all options after 1st hit
2K/FC2K - wrK
1K - wrK
4KB - AA, 6CE...
4KK - duck and 3B
wrK - 66BA...
6A+B/BT A+B - 214B, BA...
2A+B - 66BA...
66A6 - 2A break all GS follow up
22A - 6BB
22AA - MP between hits, 66BA...
22Aa6 - 46A break/evade all GS options
44A - 6BB
66B/66[B.] - 666BA, 46B LH!..., 66B break all follow up
22B/22[B.] - 66BA, 214B break all options if stance
11B - same as 22B
11A -> 6BB
44BB -> PRP MP between hits
66K - 66BA, 214B (loose against 66K6 GS A), 3A/AA break all options
FC1_3A+G - 66BA, FC3K, 214B...
GS A - 6BB, BA, 66BA
GS aB - 66BA, 214B, 3B, 46B LH!
GS B6 - 3A or 46A break all follow up
GS K - BA, 214B
NLS [A] - 214B/FC3K break all follow up
NLS B - 6BB
NLS [B.] - 46A break almost all options (except NLS [B.] into NBS ~ NLS A)
NBS A - 46B LH!, 66BA, 214B
NBS [A.] - 66B/214B/FC3K break all follow up
NBS KK - duck and punish (i20 max to punish)
NSS A - 6BB
NSS [A.] - 3B break all follow up
NSS aB - 46B LH!, 66BA, 214B
NSS a[B.] - 66B break all follow up
NSS B - BA, 214B
NSS bA - 214B, 66BA
NSS - 6BB
RE - 214B
CE -> grab, 66BA, 6K6, 46B LH!
[CE] - sidestep
SC KB - MP between hits
SC wrKB -> PRP 8B+K between hits, or crouch last and punish, AA
SC 66KK - MP between hits, 46A LH!
SC NSS bAB -> MP last hit, sidestep, 214B
Kilik
BBB -> step 3rd hit, 22B+K6, PRP B+K last hit
3B -> 6BB
6BB -> B+K between hits
11AA -> 2B+K between hits
22B -> BA, CE, 3A, WRP or PRP 214B
4BB -> step or B+K
AB -> WRP or PRP 8B+K betwen hits
6AA -> WRP or PRP 8B+K
6AB -> WRP or PRP B+K
2aB -> B+K
wrA -> AA, 6BB, CE
b6 -> 6BB
b4 -> 6BB
6BA -> 8B+K 2nd hit
3B -> 6BB, AA, CE
2BB -> B+K between hits, or SS
1B -> wrBB, wrK, 6BB
FC3B -> 6BB, AA
wrB -> 6BB
kB -> 2G and punish
1KB -> 66BA, B+K between hits
4KK -> B+K between hits, SS 46A(LH)
2A+B -> 66BA
8A+B -> WRP or PRP B+K between hits
6B+K -> 6BB, AA
6b+k2 ->wrBB
4B+KBB -> B+K last hit, 88 SS
22AA -> 2B+K between hits
22AB -> B+K between hits
44KKB -> B+K between hits, or 22B+K6
SC 3AB -> B+K between hits
SC 4BBBK -> B+K between each hits
SC 22_88AAA -> 2B+K 2nd an 3rd hit
SC 66A+B -> PRP B+K last hit
Siegfried
3A - AA, 6BB, 6CE
AAA - HP between each hit, or crouch 3rd hit and 3B, 3bA...
AAA/Aa6 - 214B break all follow after 2nd hit
AAB - 6K6 between 2nd & 3rd hit, LP last hit
AA[B.] - 214B/3A break all follow up,
aB - 6CE, 6BB, 214B, 66BA
aB - 66B break all follow up
6AA - PRP HP/214B/FC3K between hits, duck and 3K..
6AB - MP/46A LH! between hits
6[A.] - 3K break all follow up
3A - 6BB, AA, 6CE
2A - wrK, 6CE
1A - 66BA, 214B...
1AA - wrK, 6CE
4A/4[A.] - 214B break all follow up
wrAA - LP between hit, 46B LH!
wrAA/wr[A.]/wrAa2 - 9K break all follow up, but loose against wr[A.] ~ SH K
9A - 6BB
BB - MP between hit, sidestep and whiff punish
b6 - 6BB, AA, 214B
6BB/6[B.] - 46A LH!/MP between hits, 6BB, 46A break all follow up
3B - 46B LH!, 66BA, 214B
3[B.] - 2A break all follow up
2[B.]/FC 2[B.] - same
1[B.] - same
4B - BA
wrB - CE, 66BA, 46B LH!
wr[B.] - 6BB break all follow, loose against wr[B.] CH into BH B
9B - BA, 66BA...
9[B.] - 2A break all follow up
3KKK - LP 2nd hit, MP last hit, 9K/9B after 1st hit, 66BA
1K/1[K.] - 2A break all follow up, wrBB same but loose against 1[K] CH into BH B
4KAAA - LP 3rd hit, 9K/9B after 2nd hit
4KAB/4K[A.] - 6BB after 4KA/4K[A.], 6BB loose againt 4KAAA.
4KK - PRP MP between hits
66KK - HP between hits, wrBB, duck last and whiff punish 3B, 2A between hits
236K - 46B LH!, 66BA, 214B...
wrKK - 6BB, AA
11B - 2A break all follow up
11BB - sidestep and whiff punish, 22_88KB break all follow up, loose against 11bG ~ CH A
66B - 214B, CE, FC3K
22BBB - MP 2nd hit, 22_88B+K6/22_88B after 2nd hit, 46A...
22BBK - HP last hit, crouch and punish
22K/22[K.] - wrK/66B break all follow up, 46B LH!
11A/11[A.] - 2A break all follow up
33B - 66BA...
33B[B.] - 46A break all follow up, 66BA break all except CH KK
2A+B - 66BA, 214B...
4A+B/A+BA - 2A break all follow up
66A+B - FC3K, 214B
11A+B/11[A+B] - 46B LH! break all follow up
BH A - wrBB, FC3K, 66BA...
BH K - 66BA, 214B...
BH A+B - wrK
RSH B - 66BA, 214B...
RSH K - same as 22K/22[K.]
CH AA - LP between hits, jump 2nd hit, 46B LH!, 66BA....
CH [A] - 46B/214B break all follow up
CH KB/CH K[B.] - 214B/BA block punish/break all follow up
CH KK - duck last and whiff punish, 3B/FC3K break all follow up
SH AA - LP between hits, wrK
SH [A.] - wrK break all follow up
SH BBB/BB[B.] - MP 2nd hit, PRP MP last hit, 22B+K6 break all follow up
SC b6B - PRP MP between hits, sidestep, 22_88B break all follow up
SC 4A+BB - sidestep right and whiff punish, PRP MP between hits
SC 66B[B.] - out or range for punish, but 214B break all follow up (?)
SC 66KB - PRP MP between hits, 2A between hits
SC RSH A+BB - same as 66B[B.]
SC CH KA+B - sidestep right and whiff punish
Yoshimitsu
AAA - HP last hit, duck and punish
AAaB - step last hit and punish
AAA+B - PRP MP 3rd or last hit
(214B/3A after AA to avoid mix up)
6AA - HP between hits, duck and punish
6AB - 46A LH! , MP last hit
3AA - duck and punish, HP doesn't work (?)
3AB - 66BA, 46B LH!, 214B...
4AAAAA/FC1AAAAA - 46B(LH), 666BA
1A - wrK, 6CE, 6BB
214A - 46B LH!, 666BA...
FC3A - 66BA, 214B...
wrAA+B - MP between hits, 6BB break all follow up
BBB - AK, 6BB, 6CE...
bA - AK, 6CE...
6BBB/6BBBA+B - FC3K after 1st hit, HP 2nd hit, WRP HP 3rd hit, MP last hit
6BBA+B - HP 2nd hit, MP last hit
6B series tip : right sidestep last hit for all 6B variation
3BB - B+K between hits, 46A break all follow up after 3[B.] into MD
1BA - 46B(LH), MP between hits, 66BA
1BB - MP between hits, or dash & grab, 46A LH
1B series tip : 46B LH will break all follow after 1[B.] into IS, and evade the 2nd hit in 1BB setup.
wrA - 6Bb, AK..
wrB - 6BB
6K - AK, 66BA...
6kA+B - MP between each hits, -16, sidestep last hit
1K - wrK, 6BB, wrBB
4KB - MP between hits (MP follow break delay)
236KK - MP between hits, or 66 and BT B+K, MP between hits will break all variations
FC3K - 46B LH!, 66BA...
FC1KKKKK - same
wrK - BA, 214B...
33A - AA, 6BB
22A - 666BA...
22B - AK, 6BB
11K - 6BB
66A+B2B - 46B LH!, wrBB, 214B, 66BA..
66B+K A+B K - 8B+K 2nd hit, or crouch 1st and 6A+B punish
Stance moves
FLE A - wrK, 6CE
FLE K - MP AK right after FL K will break all follow in IS stance
FLE 44/66/7_8_9 - MP
IND A - FC3K, 66BA
IND B - 6BB, 6CE
IND K - SC will break all options, RE too but could be aRI'ed
IND - 2B+KB - CE, 4BB, FC3K
DGF A - AA, AK, 6BB
DGF K - FC3K, 66BA, wrBB...
DGF A+B - 4BB, 214B will break all follow up from DGF
SC DGF KA - MP after 1st hit
SC DGF AB - PRP MP last hit, aRI last hit
Seong Mi-Na
AAA - sidestep duck to escape mix up/wrK/6CE/6BB/or LP last hit
AAB - sidestep duck to escape mix up/whiff punish with 22_88B, 666BA.../MP last hit
6A - close range 666BA/mid range 6K6 or 214B/CE
3AA - wrK/LP last hit/jump attack/6CE
1A - wrBB/FC3K/666BA/CE/214B
4A - 214B/CE
wrAA - MP between hits
7A - 6BB
BBA - same as AAA
BBB - same as AAB
6B - 6BB
3B/3bK - BA, AA, 214B, 6CE...
2BA - jump over 2nd hit, punish with 666BA, 3B.../or LP last hit/sidestep duck to escape mix up/46A avoid all follow up after 2B
2BB/2BK - 22_88B after 1st hit/loose to 2BA
1B/11B - 214B, 46B LH!/ close range 666BA, CE...
FC 2BB - sidestep 1st hit, and 666BA/22_88B punish/LP last hit
wrB - 6BB
9B - AK, AA...
3KK/66KKK - duck 2nd hit and whiff punish with 214B, CE, 4BB, 6K...
2K/FC 2K - wrK, 6CE
1K - 46B LH!, 666BA, CE, 6BB...
4KB - BA, 214B...
FC 1KK - MP between hits, or punish with 3B, 666BA....
wrK - 66BA, BA, CE...
4A+AB - left sidestep last hit, PRP MP last hit, duck 2nd for FC3K combo
4A+BA+B - MP between hits/ sidestep last hit and punish
8A+B - 3B/666BA/CE...
B+K - 666BA, 214B, FC3K
6B+K - 214B, BA, 6CE...
2B+K - same as B+K
wrB+K - 214B break all options after wrB+K
8B+KBB - MP 2nd hit/sidestep 2nd for back throw
22AA - WRP MP between hits, AK/6CE
44A - wrK, 6BB, 6CE
66B+K - 46B LH!, 666BA...
46A+G[B.] - sidestep right and punish
SC BBB - same as BBB
SC1KKB - MP last hit, or sidestep and punish
Tira
Jolly stance
AAA -> B+K 3rd hit, 6BB between hits
[A] -> B+K after hit
6AA -> B+K between hits, AA, 6BB
6AB -> 2B+K
3AB -> block 1st & B+K
1A -> wrBB
4A -> AA, BA, 6BB
WRA -> 6BB
BBB -> if 3rd B, A+B for LH
6BB -> B+K between hits
6BK -> WRP or PRP 8B+K, or crouch 2nd hit and 46A(LH)
3B -> 6BB, AA, AK
1B -> wrBB, wrK, wrA
4BAB -> 8B+K 2nd hit
4BAK -> 8B+K 2nd hit or 2B+K last hit
4BBB -> B+K between hits, SS 22B
wrBK ->44B fast after B, or B+K between hits
1K -> 46B(LH)
FC236K -> wrK, wrBB, wrA, FC3K
6A+B -> SS 22
4A+B -> AA, BB, BA, 6BB
4B+KB -> SS88 or B+K between hits
66AA -> BA, BB, AA, 6BB
44AA -> 2B+K between hits
44AB -> B+K between hits
44BA -> WRP or PRP 8B+K between hits, or crouch
66A+B -> AA, 6BB
4B+K [.B] -> PRP B+K between hits
SC JS 6ABB -> PRP B+K last hit
SC JS 66AAA -> WRP/PRP B+K after 2nd hit (normal parry doesn't work)
SC JS 66BB -> B+K between hits
Gloomy stance
AK -> B+K between hits
6AB -> B+K between hits
3AA -> guard mid hits, crouch 3rd and punish
3AA+B -> same
BBB -> B+K 3rd hit or SS22
3B -> AA, AK, BA
1B -> wrK
4BBB(JF) -> B+K between hitq or SS22
1K -> wrBB, wrK
66KA -> SS 22_88B+K6, 22_88B, B+K between hits
66K -> AA, 6BB
66A+B -> CE, 6BB, AA
SC GS AKA -> B+K after 2nd hit, PRP B+K last hit
SC GS 6ABB/ 6BB/ BBBB-> same
SC GS 3AA+B -> B+K after 1st hit (hard read)
SC GS 3BB/ 1BB -> PRP B+K between hits
Sophitia
Easy to punish, but you need to be focused and don't fall in trap !
AAA (or AAA6) -> 8B+K 3rd hit, 4A after 2nd hit
AK-> 2B+K 2nd hit
6AA (or 66AA6) -> 2B+K 2nd hit
3A -> 6BB, AA
1AA -> block 1st and B+K, 6BB, AA, BA
4AAA -> 2B+K 2nd hit
4AB -> B+K 2nd hit
WRA -> 6BB
BBB -> B+K after BB, 11B after BB, 22B+K6
6BA -> B+K between hits
6BB -> idem
3B -> AA, 6BB, 3A
2BB -> 22B, 22B+K6, 46B(LH), 46A
2BK -> 22B
wrBB -> idem 2BB and 2BK
KK -> B+K between hits
B+KB -> B+K between hit, or SS 22B, SS22B+K6
6B+K -> 6BB
2B+KAB -> 2B+K 2nd hit, WRP or PRP 44B
2B+KB -> B+K 3rd hit, 44B
2B+KK -> B+K 3ed hit
66A -> AA, 6BB
11AA -> B+K between hits
11A[A] -> 22B+K6 between hits
44B -> 6BB, AA, BA, CE
66K -> 6BB
66A+B -> 6BB
22B -> 6BB
66B+KAB -> 88B last hit, B+K last hit
AS AA-> 666BA, 2B+K last hit
AS B -> RRP or PRP 4BB, 3bA, CE, AA...
TAS AA -> 2B+K last hit
TAS AB -> 22B+K6
Cervantes
66A -> 6BB, AA
66B -> 6BB
6A[A] -> 8B+K between hits
AAA -> B+K between hits, WRP or PRP 44BBB after 2nd hit
aB -> CE, BA, 6BB,AA
6AB -> B+K between hits, 6BB, AA
3A -> 6BB, AA, 6CE
1A -> wrK
1aB -> CE, 6BB,AA
wrA -> AA, 6BB, BA
BBB -> 22B+K6, B+K 3rd hit
6BB -> B+K between hits, SS, 6BB, 6CE
6[ B]A+B -> 6BB, AA, BA, 6CE
3B -> 6CE, 6BB, AA...
1B -> 46B (LH), wrB, wrK
4BBB -> B+K 2nd hit, 6BB
4BK -> WRP or PRP 8B+K 2nd hit
wrB -> 6BB
1K -> 46B(LH)
4KK -> 22B(SS), B+K between hits
wrK -> 6BB, 6CE
2B+K -> 6BB
8B+K -> variable effects if 66B+K6...
wrA+B -> AA, 6BB
66aB -> 6CE, 6BB
22AA-> WRK
22AB -> grab between hits, or SS
44aBB -> 6BB
22B -> BA, AA, 6BB, 6CE
44B -> AA, BA, 6BB
11K -> wrK
11A+B -> AA, 6BB
214B(JF) -> grab
214B(NH) -> 666BA, CE
Xianghua
AAA -> B+K last hit
AAB -> WRP or PRP B+K last hit
6AA -> 2B+K last hit, jump last hit
3AK -> 8B+K last hit, AmS PRP BBB ~ 4BB between hits, WRP or PRP 214B between hits
1A -> wrK, RRP or PRP 66BA
4AA-> 46B between hits, 8B+K
FC3AA/FC3AB -> 8B+K last hit
wrAA -> B+K between hits
BBB -> 22_88B+K6, 22_88B
BBK -> 8B+K last hit, 22_88B
bA -> 6BB
bK -> 6CE, 6BB, AA
6BA -> 8B+K last hit
6BB -> B+K between hits
3B -> 6CE, AA, 6BB
1B -> 46B(LH), WRK, WRBB
4BA -> B+K between hits, 6BB
4BB -> 2B+K between hits
k6 -> AA, BA, 6BB, CE/6CE
6KA -> 8B+K between hits, AA, 6BB
1K -> wrK, wrBB, wrA
1kAAB -> 2B+K last hit
1kAAK -> B+K last hit, wrBB, wrK, wrA
FC3KB -> 66B+K6 between hits, 22_88B, 22_88B+K6
wrKB -> B+K between hits
8KK -> 88B before last hit
6A+B -> B+K between hits, 6BB
4A+B -> B+K between hits
6B+K -> WRP or PRP B+K between hits, AA, BA, 6BB
3B+KK -> WRP or PRP B+K between hits
8B+K -> 6BB
66ABA/66AB[A] -> 1B(LH) /46B(LH) before last hit, B+K last hit
66ABB -> 66B+K6(LH) before last hit/8A+B, 2B+K
66BB -> B+K between hits, 22 1B(LH) between hits
66B[ B] -> 22 ~66B+K6(LH) between hits
44B -> 66BA, 6BB
11KK -> G first, and 22B
66A+B -> B+K last hit
22A+B -> 6BB, 66BA
11A+B -> 6BB
Stance
SXS B -> 6BB
SXS A+B -> 66BA
BHH A -> 6BB
Ivy
AA -> 8B+K between hits, AA, 6BB
AK -> B+K between hits
6AA -> B+K between 1st and 2nd hit
6AK -> WRP or PRP 8B+K
3[A] -> AA, 6BB
1AA -> 8B+K between hits, wrK
BBB -> B+K last hit, 88 step
[ B] -> WRPM B+K
b[A] -> 6BB
6BA -> 8B+K between hits, 6BB
6b8/6b8K -> 66BA for 6b8, 2B+K or wrK for the other
3B -> 66BA, AA, BA, 6BB, CE
FC3B -> 66BA
FC1B -> AA, 6BB
6KB -> 46B, 46A, RRP or PRP 4AA, or 2G 66BA (fast)
1K -> 6BB, wrK, CE
6A+BA -> 2B+K 2nd hit
2A+BB -> 66BA, CE, 6BB
1A+B -> wrK, 6BB
8A+BB -> B+K between hits
8A+B[ B] -> same, or 66 dash, BT B+K6
66[A] -> (whiff) 66BA, CE
22_88A -> 6BB, CE
44[A] -> 66BA
44BB -> B+K between hits, or 22_88 SS
22_88BA -> 8B+K 2nd hit
Mitsurugi
6AA -> B+K between hits
3B -> 6BB, AA
1BB -> 66BA, CE
1BA+B -> 22_88B+K6
1KB -> 88B+K6, or 66BA/CE after 2nd hit, B+K between hits
M BBBB -> WRPM B+K last hit
AAA -> 8+K last hit, 46B(LH), WRP or PRP 214B, RRP or PRP 4BB before last hit
1AB -> 88B+K6
wrAA -> 8B+K between hits, WRP or PRP 214B between hits
BBB -> B+K last hit or SS
b6 -> 6BB, AA, BA, CE
bA -> 3B, 66BA, WRP or PRP 214B
wrB2B-> 44B, 3A,CE, 6BB
kB -> 66BA
4KB -> B+K between hits
6A+B -> 6BB, BA, AA, 6CE
B+K -> 66BA, 6BB
22A -> 6BB, AA
44BB -> B+K between hits, 22B+K6, 66BA
22B -> 6BB
44BAB -> WRP or PRP 8B+K 2nd hit, B+K 3rd hit, 46A(LH) between 2nd & 3rd hit
236K -> 46B(LH)
M KB -> WR moves, 66BA
Azwel
6BB -> B+K between hits, SS but sometimes attack will whiff
AAA/BBB -> B+K last hit, or attack between 2nd and last hits (WTF?!)
AB -> B+K between hits, 66BA
1A -> wrK
FC3A -> 8B+K between hits
7A/9A -> wr moves, 6BB, WRP or PRP 214B, FC3K
BA -> 8B+KB (A & K doesn't punish !)
6BA -> 8B+K 2nd hit, 46B, 46A
6BaB -> B+K between hits
3BB -> B+K between hits, 22_88B+K6, 22_88B
2BB -> 6BB, AA
1BB -> block first and punish : 66BA, CE, 3B...or 8B+K between hits.
FC3BB -> B+K between hits
FC1B -> 6BB, AA, 6CE
wrBB -> 6BB, AA
8A+B -> close range 66BA
66A -> 6BB, AA
22A -> same
Stances
BoB AAA -> 8B+K last hit
BoB AAB -> B+K last hit
BoB AB -> 66BA
CoE AB -> B+K between hits
CoE b6 -> 6BB
CoE BB -> B+K on the shield. (Weird effect btw)
CoE 4K -> wrK
Omni B+K -> 66BA, 46B(LH)
Omni 6B+K -> 46B(LH), WRBB, WRK
Omni 4B+K -> 66BA, 46B(LH)
Amy
4A - 214B, 66BA, CE, WRBB, 46B LH!
4AA - same (but no 46B)
6BBB - MP last hit, 6BB, AK, 6CE
6BB6 - 46A break all follow up (loose against HP/ AmS A)
66A - AA, 6BB, 6CE (/!\ careful to parrys)
6A - AA, 6BB
6[A.]6 - duck 2nd and punish, HP between hits
6AA6 - HP last hit, 214B/4A/46B after 2nd hit
6AB/6A[B.] - sidestep and punish
6AK - sidestep and punish, MP last hit
AAA - MP last hit, 6BB, AA...
RRP AAA - MP last hit
AB - 6BB, wrK, 6CE
AK - HP last hit, duck and punish, AA...
1A - wrK, FC3K
46A - 6BB, AA
FC3AA - PRP MP between hits
BA - HP last hit, duck and punish
BBBB - HP 3rd hit, MP last hit, sidestep last hit
b2 - wrBB, wrK, 214B
3B - 6BB, AA, 6CE
3bA - LP between hits, jump 2nd hit
1B - 46B LH!, CE, 214B, 66BA..
4BB - 6BB, AA...
666BA - duck 2nd hit and punish, FC3K for free launcher
666BB - 214B, BA...
FC3B - 6BB
wrBB - same as 666BB
6K - AA break all follow up
4KK - MP between hits
wrKA - 214B/HP between hits, crouch 2nd hit and punish
wrBB - BA, duck and punish
4A+BA - LP last hit
2A+B - 214B, 6BB, AA..
44ABA - crouch last hit and punish
44BBB - sidestep each hit
66A+B - 6BB
66B+K - 6BB
Stances
AmS BBB - MP last hit, sidestep last hit
AmS KBB - MP last hit
AmS KA - 6BB
MP AA - MP between hits
MP AB - step and punish
MP AK - B+K between hits
SC RRP AAA - MP 3rd hit
SC RRP 4AAA - crouch under 3rd hit and punish
SC6BBBB - MP 3rd hit
SC WRP 214BB - MP between hits, sidestep
SC AmS KAB - crouch 2nd hit and punish
Astaroth
6K -> 6BB, 6CE, AAA
2A+B -> WRP214B (best option/range), 6BB/66BA (less effective at mid range)
BB -> B+K between hits, or 22_88B+K6 between hits, or 22_88 step and 66BA
22_88B -> 22_88B+K6 or 22B if minded
AA -> 8B+K between hits, or crouch 2nd and punish
AB -> B+K between hits
3A -> 6CE, 6BB, AA
1A or 1AA -> 214B, 4BB
1AB -> step after 1A
4AA -> 8B+K between hits
4AB -> B+K between hits
BB/bKK/Bb6 -> B+K between hits
b6B -> WRP B+K between hits
6[.B]B -> 22_88B between hits
3B -> AA, 6BB, both CEs
1B -> 46B(LH)
4[.B]B -> WRP B+K between hits
6K -> 6BB, AA, AK
1KA -> 214B, 66A+B between hits, or crouch 2nd and 66BA (/!\ timing !), or 8B+K 2nd hit
4KA -> 214B between hits, or 8B+K 2nd hit
WRKA -> same
6A+B -> 214B, or 4B (if SC, 4B ~ 6BBBB for 2 red roses !)
4A+B -> 66BA, 214B, 4BB, CEs, 6K
6B+K -> 214B
66AB -> B+K between hits, 88 46A(LH), 22_88B
66KK -> B+K between hits
SC1AA -> WRP 214B only at close range (if wall is behind you, if not, not punishable due to pushback)
SC 1AB -> step after 1A
SC 4AA -> 8B+K 2nd hit, 214B between hits if minded
SC6BB -> step between hits
SC4BB -> 4BB after 1st hit
SC4KA -> 8B+K between hits, 214B
Talim
AAAA -> crouch under 3rd and punish
AABA series -> HP last hit, crouch last hit and punish
AABB -> MP last hit, 666BA
AAA+B -> 666BA, wrBB, FC3K
6AA -> HP between hits
6AB -> 22_88B+K6, step
6AK -> MP between hits, -12OB
BT AAB -> White MP last hit
1A+B -> 6BB, AA, 6CE
BBB series -> RRP 666BA break all options
BK -> 8B+K between hits, crouch 2nd hit and 666BA
6BB -> B+K between hits, 214B is guaranteed after 6BB2_8, RRP 4BB after 66BB6, and 66A+B after 66BB4,-16OB
6B[.B] -> step and punish
3B -> 6BB, AA, 6CE
4BA/4BB -> 214B between moves, can break the 4BaG
1B -> WRKA
236B -> 214B, CE...-14OB
FC3BB series -> 214B break FC3BB2_8 and FC3BB4, 1st B -16, 2nd B -22
6K -> 6BB, AA, BA
1K/2K - 214B
6A+B -> 6BB
3A+B -> 6BB
1A+B -> AA, 6BB
FCA+B -> 214B, -14
66A -> 214B (break all options)
22_88A -> 66BA, 214B (break all options)
44AA -> 214B, BA, AA, B+K between hits
22_88BB -> WRP B+K between hits, or 214B
44B -> 214B, wrK...
66A+B -> 6BB
44A+B -> 6BB
Stances
WC AB -> B+K last hit
WC AKA -> 2B+K on 3hit
WC A2_8 or WC A6-> WRP 214B, if WC4, RRP 4BB
WC B•B -> 22B+K6
WS A -> 46B(LH), FC3KK. if WS A2_8 or WS A6, WRP 214B, if WS A4, RRP 4BB
WS B -> WRP 214B, 6BB, WRBB
WS K -> WRP 214B
WF BB -> 66BA
• 214B win against
- AABA2 ~ WNC A/B/A+B/grab
- AABA6 ~ WNS A/B/K/[K]
- AABA4 ~ WNF A/K/A+B
- SC WNC AKAA2_8/4/6 (break all)
- 6BB2_8 options (break all)
- 6BB4 options (break all)
- 6BB6 options (avoid all)
- FC 3BB2_8 options (break all/44BB break all except WNC K)
- FC 3BB6 options (break all)
- FC 3BB4 options (break all/44BB break all except WNF B)
- 66AA2_8 options (break all)
- 66AA4 (all except WNF A+B)
- 66AA6 options (break all)
- 22A6 (avoid all)
- 22A4 (break all)
- 11B4 options (break all)
- 11B6 options (all)
• 214B loose against :
- AABA2 ~ WNC K -> step/parry mid
- AABA6 ~ WNS A+B -> parry mid only or SC
- AABA4 ~ WNF BB/B+K -> 44BB win
- 66AA4 ~ WNF A+B -> parry mid or SC or step
- 66A+B2_8 ~ WNC K -> step/parry mid
- 66A+B6 ~ WNS A+B -> parry mid or SC
- 66A+B4 ~ WNF B -> parry or 44BB
SC
BKA -> HP 2nd, LP 3rd and last hit, CE, -16 OB
2BAB -> HP 3rd hit, or GI
66AAAB -> white MP 3rd or purple MP last
66BB -> purple MP between hits
Groh
66AA -> 6BB, AA...
66BB -> WRP B+K between hits
1A -> FC3K
3B -> AA, 6BB..
22_88B -> 66BA, CE, WRP 214B
AAA -> 8B+K last hit or crouch and WR moves
6AA -> B+K between hits
WR A -> 6BB, AA, 6CE
BBB -> 88 step and 46A(LH), B+K last hit
1BB-> 22_88B+K6 beween hits, B+K between hits, 6BB, AA, BB, WRP 214B
WRB -> 6BB
1K -> WRK
4K -> 6BB
6A+B -> 6BB, AA, 6CE
8A+B -> 46B(LH) (break all options)
6B+K -> 6AA/3A (gives counter), no B attacks, Groh gets sidestep !
66K -> AA, 6BB...
22K-> WRK, 6CE
44K -> 3A, WRP 214B
44A+B -> 6CE
66B+K -> WRP 214B, AA, 6BB
44B+K -> 6BB, AA
Stance
AVG A -> 46B(LH), FC3K
AVG B -> WRP B+K after 2nd hit
Cassandra
6AA -> crouch 2nd A and 666BA
1A -> 6CE
3B -> AA, 6BB, 6CE
AAA -> crouch last and 666BA, or 8B+K last hit
AK -> PRP B+K between hits
a6AA -> PRP 8B+K last hit, or WR moves
6AB -> B+K between hits
3AK -> B+K between hits
WR A -> AA, 6BB
8AK -> 2B+K last hit or jump
BBB/BBb6-> step last B or crouch
[.B] -> B+K between hits or step and back grab
BK -> crouch 2nd hit or 8B+K
b2 -> WRBB
6BB -> B+K between hits
2BB -> B+K between hits
1B -> WR3K
FC3B -> 666BA
8KK -> B+K between hits
B+KB -> B+K between hits
6B+KA -> crouch last and WR moves
2B+K -> 6BB
22_88AA -> 8B+K between hits
66BAB -> 8B+K 2nd hit, PRP B+K last hit
66BAB -> 8B+K 2nd hit, 8B+K last hit
22KK -> block first and punish
22[.K] -> B+K 2nd hit
Stances
AS AB -> B+K between hits
AS B -> 6BB, fast timing 666BA
AT BB -> B+K between hits
Taki
White roses gives you full potential to punish Taki ! You can launch parries to punish some attacks only with WRP ! (WRP only means you could parry this move only if you have WRP)
66B -> 6BB, AA, 6CE, CE
6AA/6ABBB -> B+K 2nd hit
6BB -> 22_88 and punish between hits, B+K between hits
AAA -> B+K/2B+K last hit
AAB -> WRP only B+K last hit
AAK -> crouch last hit and punish
a6 or a6 2_8B+K -> 66BA, 214B
a6.B+K -> if minded 22_88 step and punish
3A -> 6BB
1A -> 66BA, FC3K
4AK -> B+K 2nd hit, WRP only 8B+K last hit
FC3AK -> 2B+K between hits
WRAAA -> WRP only B+K last hit, 46B(LH), 66BA
BAK -> WRP only 8B+K last hit, crouch under 3rd and punish
BBB -> WRP B+K 3rd hit
BK -> 8B+K last hit, or crouch 2nd and punish
3B -> 214B, 6BB, CE, 6CE
1B -> WRBB, 214B, FC3K
WRBB or 8BB -> 2B+K between hits
KKK -> crouch last and punish
KK2K -> 2B+K last hit or jump last hit
6KA -> 6BB
6KK -> B+K between hits, 22B, 229BA
3KKK -> B+K last hit, 6CE
1KK -> B+K between hits
4KK -> 2B+K between hits
FC3KK -> B+K between hits
8KKK -> WRP 2B+K 2nd, or block 2nd hit and punish
22B -> 6BB
66K -> 66BA
22_88KA -> 46B(LH), B+K between hits, 66BA
Stances
PO 6BA -> 66BA, 214B
PO 2_8K -> CE, 66BA, 214B
WR BBB -> step forward and back grab or 66BA
DB KA -> 46B(LH), B+K between hits, 66BA
STR KA -> same
Voldo
6BB -> B+K between hits, 6BB, AA...
66A+BK -> 8B+K last hit, 4A, 214B between hits
2A+B -> FC3K
SCAAA -> PRP 8B+K last hit, 214B,AA..
SC4BBB -> B+K between hits
ABA -> CE, AA, BA...
6AA/6A[.A] -> B+K agrer 1st hit (PRP for BG)
1A/1aB-> 214B, wrK, FC3K...
wrA -> AA, BA, 214B
BBA -> wrBB, wrK, FC3K
BBB -> B+K last hit or step last hit
3BB/2BB -> B+K last hit
1BBB -> wrK
4BA -> crouch last
1A+B -> wrK
8A+B -> BA..
22B -> 6BB, AA..
44A+B -> AA, BA, 214B..
Stances
BT BB -> B+K between hits
BT SC 8BK -> PRP B+K between hits
FC BT BK -> B+K between hits
MCFT B -> CE, 214B, AA, BA...
MCHT B -> 6BB
CR AA -> BA, AA,6BB, 214B..
CR BBB -> B+K after 1st hit
Zasalamel
AAA - duck last and whiff punish, HP last hit
6AA - duck last and whiff punish (214B, wrBB, FC3K)
6AB - sidestep and whiff punish
3A - 66BA, 214B...
3AB - GI between hits
3A[B.] - sidestep and whiff punish
3AK - crouch 2nd hit and punish
1A - wrK
66A - BA, 6BB...
66[A.] - MP between hits
11A - AA, 6BB, 6CE
BBB - sidestep last and whiff punish, 88B+K6
bK - 214B, BA...
6B - 66BA...
6BK - PRP MP between hits, AA
3B - AA, 6CE, 214B...
1B - 66BA, 46B LH!, wrBB, FC3K, 214B...
46B - 66BA, 214B...
wrB - AA, 6BB, 6CE
22B - 66BA, 214B...
11B - wrK, 6CE
KK - FC3K, wrBB, CE...
K6 - AA, 6BB
6K - 6CE, 6BB, AA
2K/FC2K - wrK
1K - 214B, wrK
4K - 214B, AA, 6BB, 6CE...
wrKB - 214B, BA...
9K - 6BB
66kB - MP between hits
6A+BB - sidestep last hit and whiff punish
6B+KA - PRP HP last hit, or duck and punish
B+KK - 46A to avoir curse
2B+K - MP between hits, 88B after 1st hit
8B+K - 46B LH!, 66BA, 214B..
wrB+K - SC 44B+K (lol)
BT B+K - if delay, PRP MP last hit or right sidestep/throw
66A+B - 66BA, 46B LH!, 214B, FC3K...
44A+B - AA, 6CE, 6BB
66B+K - 6BB
SC 3AKB - MP last hit
SC 1AB - block 1st hit and right sidestep to whiff punish
Raphael
66B -> AA ?
22_88BB -> B+K between hit, 6BB, or 22 step between hits
236B -> 6BB
6BBB -> B+K last hit, or 22_88 step
6AA -> AA, 6CE, 6BB
3B -> AA, 6CE, 6BB
3A -> AA, 6CE
1A -> 214B, 6BB, FC3K
4A -> CE, AA,3A, 214B, BA
46A -> 6BB, AA
BBBB -> WRP 8B+K 3rd hit, B+K last hit, BA, 3A, AA
BBK -> B+K last hit
b2B -> 2B+K between hits
214B -> 214B, 666BA, CE
46B -> BA, AA, 214B (strict timing!), 6CE
FC3B -> 214B, 6BB..
wrBB -> 8B+K between hits
1K -> wrBB
6A+B -> 8B+K between hits (be carerul to delay)
1A+B -> wrK, wr BB, 6CE
2A+B -> B+K between hits, 6BB
4A+B -> WRP 2B+K last hit
22_88AA -> low guard between hit
22_88AB -> 2B+K between hits
11B -> 46B(LH), CE
66K -> 6BB
Stance
Prep AA -> B+K between hits
Prep AK -> WRP b+K after 1st hit
Prep BBB -> step last hit or B+K
Prep BK -> 8B+K last hit (hard read)
Prep BBA -> jump last or WRP 2B+K
Prep KKB -> B+K 2nd hit
Prep 6K -> 214B, 6BB
AG AB -> PRP B+K between hits
SC attacks
6AB -> PRP B+K between hits
4AB -> same
6BBBB -> B+K after 3rd or 4th hit
4BBB -> step last or B+K last hit
1KB -> 2B+K between hits
2A+BB -> 214B, 666BA, CE...
8AB -> B+K between hits
SC Prep BBA+B -> WRP B+K
SC SE KB -> WRP 2B+K between hits, 46B(LH), CE...
Setsuka
6A+B/FC 3aB -> 46B (LH), CE, 666BA...
1AA -> block 1st and 2nd, and same
4BB -> MP between hits or i12 punish
CE -> i16 punish
SC FC 3BBB -> MP between each hits
SC 22_88aBB -> 9G after 1st hit and CE, or 8G between hits and i16-20 punish
SC 22_88A+BAA -> HP 2nd and 3rd hit, or crouch and punish
AAA -> WRP HP last hit, or crouch and punish
agB -> 46B LH, 1B, i22 punish
6AA -> MP between hits
4A -> 6BB
BBB -> 46A LH! between 2nd & 3rd hit, or step last hit
bA/b[A.] -> i22 punish, 46B LH, 3B, CE, 666BA...
3B -> 6BB
1B -> 6CE, wrK
6K -> 6BB
3KB -> -6 on block, jail
1K -> wrBB, 6CE, i14
4KA -> MP between hits
8K -> 6BB
3A+B -> i14 punish
1A+B -> 6CE, i14 punish
1B+KB -> i16 punish
8B+KA -> i12 punish
4A+B -> i22 punish
FC 3A+BA -> MP between hits, 44BBB between hits, i12 punish between hits
22_88aB -> i16 punish
11A -> wrK
22_88BB -> HP last hit, or crouch 2nd and punish
44BA -> MP between hits
11K -> i12
44KB -> WRP MP between hits/be careful of 44Kb6 !
44A+B -> i12
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