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BrewtusBibulus
Get your eSports on!
A list of Sophie Moves and how many consecutive shots it takes to break someones soul gauge. Keep in mind I use the point after a CF opportunity thats not taken as 0 so this is roughly 75% of the normal starting point damage
6 - 66B, 4[A], 44B+K, 4B+K
7 - 22A (Both Sides), 1A,A, 88_22B, 236236A,A
8 - 4B
9 - 66A
10 - 4B, 236236A
11 - NA
12 - 1[K]
Sophie makes bad guys go BOOM!
Here are some base tactics to mess with. Try using moves like 22A and doing attacks after it so the opponent starts to use quick attacks after... then GI them so they defend. 22A, 4B+K is amazing for working the SG if you can train someone to block it. 4B+K also has the bonus of being TC so its win in ALOT of situations.
Also try working the SG down to blinking red and if the opponent starts to attack quickly at disadvantage then its a good tactic to NOT use strong attacks and to just keep stringing frame traps. Playing like this you can retain your SG advantage and in the next round stay at range and get them to guard anything on the above list and then a 22A (right side) should red them out and put you where you want to be... so use it defend and then be ready to interupt them and leave them for more damage until you can go for the kill (this is where I like to use 2B, 8B,A,K... if it doesnt kill them the wakeup can). Moves like A,A 6A,B and 2K are all awesome for working people who get desparate when they see red.
If they choose to guard persistently then you need to test their defense and see if the opponent will duck 4[A]... if they dont that move makes it REALLY easy to work the SG and lock the opponent down. If you use it too much the opponent may get ballsy and attack to interupt (even turtles will look to interupt predictable really slow moves)... But its still not hard to mix it up with other moves like 4B+K that can be used as TC interupts... Turtles usually attack with the fastest attack or most damaging CH starter when they choose to get aggressive so be wary of their choices and counter them accordingly... you will also encounter the same kind of attacks when you pressure them and they are red. Aside from that just learn where to use 44B+K in wakeup and remember its really 22_11_44_77_88B+K so you can step in either direction and still use it... The rest will become apparent as you play.
6 - 66B, 4[A], 44B+K, 4B+K
7 - 22A (Both Sides), 1A,A, 88_22B, 236236A,A
8 - 4B
9 - 66A
10 - 4B, 236236A
11 - NA
12 - 1[K]
Sophie makes bad guys go BOOM!
Here are some base tactics to mess with. Try using moves like 22A and doing attacks after it so the opponent starts to use quick attacks after... then GI them so they defend. 22A, 4B+K is amazing for working the SG if you can train someone to block it. 4B+K also has the bonus of being TC so its win in ALOT of situations.
Also try working the SG down to blinking red and if the opponent starts to attack quickly at disadvantage then its a good tactic to NOT use strong attacks and to just keep stringing frame traps. Playing like this you can retain your SG advantage and in the next round stay at range and get them to guard anything on the above list and then a 22A (right side) should red them out and put you where you want to be... so use it defend and then be ready to interupt them and leave them for more damage until you can go for the kill (this is where I like to use 2B, 8B,A,K... if it doesnt kill them the wakeup can). Moves like A,A 6A,B and 2K are all awesome for working people who get desparate when they see red.
If they choose to guard persistently then you need to test their defense and see if the opponent will duck 4[A]... if they dont that move makes it REALLY easy to work the SG and lock the opponent down. If you use it too much the opponent may get ballsy and attack to interupt (even turtles will look to interupt predictable really slow moves)... But its still not hard to mix it up with other moves like 4B+K that can be used as TC interupts... Turtles usually attack with the fastest attack or most damaging CH starter when they choose to get aggressive so be wary of their choices and counter them accordingly... you will also encounter the same kind of attacks when you pressure them and they are red. Aside from that just learn where to use 44B+K in wakeup and remember its really 22_11_44_77_88B+K so you can step in either direction and still use it... The rest will become apparent as you play.