Sophitia's Sword and Board / General Discussion

Where did you get that from? I did check in the first build whether it aGI's "thrust attacks" like in SCIV, and it didn't. So has it been added to the E3 build now?

In SCIII & IV her A+B aGIed ALL Mids. I thought with Sophitia returning in SCVI that she'd aGIed ALL Mids like she did in SCIII & SCIV. So her 6A+B is just like the Pyrrha's in SCV. Sophitia was always Top Tier, but with Sophitia not aGIing Thrusting Verticals with 6A+B & the TAS B(Lethal Hit) nerf proves that Xianghua is the best character in SCVI, because she aGI's ALL Horizontals & Mid Verticals to get huge damage unlike Sophitia.
 
Uh...no, Sophitia was Upper Mid in IV-
Double TASB was a great tool, but clearly something not intended by devs as it was present in one game.

El Fortune, the aGI everyone is talking about was not ever anything more than an cheeky frame trap or when your opponent was going to do you were certain about.

Please do refrain of talking about things you're not aware off and leave the Xian talk to her own SA.
 
In SCIII & IV her A+B aGIed ALL Mids. I thought with Sophitia returning in SCVI that she'd aGIed ALL Mids like she did in SCIII & SCIV. So her 6A+B is just like the Pyrrha's in SCV. Sophitia was always Top Tier, but with Sophitia not aGIing Thrusting Verticals with 6A+B & the TAS B(Lethal Hit) nerf proves that Xianghua is the best character in SCVI, because she aGI's ALL Horizontals & Mid Verticals to get huge damage unlike Sophitia.

Please stop gracing us with uninformed things :/
 
Thank you for the clarification, I hope they add the WRA+B latter then, it was a decent move if nothing else.

Also, if you may, is there a wat your friend could give us a few comments on her? We haven't been visited by many people who played her, so all impressions and information are welcomed.

I will put together a thoughts video later this week if I have time.

Because it was my first time playing and I never had much time to test new things I dont have too much to add that you dont already know unfortunately.

Quick thoughts

1[K], 6b no longer combo if the opponent techs up or down
TAS B seems more unsafe on block than 236B but dont take that for gospel
TASA,A does not combo into TASB on normal hit.

Need to go out, will update more later
 
Wow, hoping that's not true. Would be a huge loss since there's no PO pushback.
They're comparing to Sophitia's TASB most likely, which was -10 on block and had a huge pushback, for context to the point you could only punish it on block if you were played Taki against a wall, and even so she would basically AA it.

Though, I hear people seem to think it is around -14, which is not that bad, you still not gonna get launch punished by it, thankfully.
 
Suppose I should reply here.
Yep, I will indeed. Anything people want testing?

I can't make any promises though since idk how much time I'll get to test stuff.
Check her taunts against her opponents. lol

Hmm, see if all launchers can be comboed into TASB like in the old days.

Check if you can buffer AS on guard

See if 66B combos into 88BAK
 
Suppose I should reply here.
Yep, I will indeed. Anything people want testing?

I can't make any promises though since idk how much time I'll get to test stuff.
See if you can find anything cool/new in SC.

Check if the opponent can sidestep the second A of TAS AA after blocking TAS A.

See when AS K LH. According to Bibulus he could only get it when he ducked a throw, but see if you can get it to LH any other time?

See if 66B combos into 88BAK
You might have to do 66B 668BAK for it to connect depending on the distance.
 
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Am I the only Sophie player that misses the first couple of SCVI builds, where Sophitia had Pyrrha's TASB4's animation? I feel like it made her moves look more varied. Even though ASB4 and TASB4's animations are different, I feel like they're the same in style. Idk, I think I would've rather them let Sophitia keep Pyrrha Omega's TASB4's animation, for the sake of aesthetics. I hope she doesn't get nerfed anymore. And thank you so much to everyone who's been updating us on her moves!

Also does anyone know if she still has (in the current build, of course) these two moves that she used to have in lost swords? I saw that she had those in an earlier build, I'm just not sure if she still does for this one. Thanks again!
 

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Suppose I should reply here.
Yep, I will indeed. Anything people want testing?

I can't make any promises though since idk how much time I'll get to test stuff.
IS 44B STILL ABOUT -14 ON BLOCK?

IS 66A STILL ABOUT -12 ON BLOCK?

CAN 6B+K BE PUNISHED ON BLOCK WITH AA? TRY AGAINST THE WALL FOR CLOSE RANGE.
 
The classic Sophie animations are better because they RO on range, the first move you said I don't think I've seem it, but the kick is the second hit of 2BK


Thank you for your response! I don't know where it was that I saw the first move. I think it was in an early video for SCVI. It's probably long gone now from her move list of you haven't recognized it.
Hm, only TASB4 J ringed out opponents in SCIII and IV. Pyrrha omega's animation did the same (TASB4 just). I'm assuming that Sophitia having Pyrrha Omega's animations would do the same.
 
The classic Sophie animations are better because they RO on range, the first move you said I don't think I've seem it, but the kick is the second hit of 2BK

So, I just checked SCV again to make sure that Pyrrha Omega's version of TASB4J RO, and it doesn't. You were right. However, I still remember ringing out someone with that move. (It's been a while since I've played SCV). And I tried Elysium's version of Pyrrha Omega's TASB4J, and hers does ring out. Even her ASB4J rings out. Thought it'd be interesting to point out. :)
 
So, I just checked SCV again to make sure that Pyrrha Omega's version of TASB4J RO, and it doesn't. You were right. However, I still remember ringing out someone with that move. (It's been a while since I've played SCV). And I tried Elysium's version of Pyrrha Omega's TASB4J, and hers does ring out. Even her ASB4J rings out. Thought it'd be interesting to point out. :)

Yeah Elysium got Sophie's animation and ringouts while PO didn't.
 
Suppose I should reply here.
Yep, I will indeed. Anything people want testing?

I can't make any promises though since idk how much time I'll get to test stuff.

Thanks! No one's done her justice yet. If possible could you test which attacks get the SCIV tip range TAS B stun on whiff punish?
 
Back from playing SC6.
I'll do some kind of write-up of what I found when I have the patience to type everything up, but for now I'll just try to answer your questions...

Check her taunts against her opponents. lol

Hmm, see if all launchers can be comboed into TASB like in the old days.

Check if you can buffer AS on guard

See if 66B combos into 88BAK
Pretty much any launcher will combo into TAS B.

Yes, you can buffer AS. The buffering window for AS B and TAS B felt fairly similar to SC5.

66B, 662BAK is a combo.
I believe it was slightly less damage than 66B, TAS B, 4B, but the oki is slightly better since they're left right at your feet.
Forgot to test this, but it's worth seeing which one builds more meter before deciding the best option.

See if you can find anything cool/new in SC.

Check if the opponent can sidestep the second A of TAS AA after blocking TAS A.

See when AS K LH. According to Bibulus he could only get it when he ducked a throw, but see if you can get it to LH any other time?
You can step the second hit of TAS AA (and TAS AB) to your right. It will track left.

AS K gets LH after any ducked high. But it's not all whiff punishes in general.

IS 44B STILL ABOUT -14 ON BLOCK?

IS 66A STILL ABOUT -12 ON BLOCK?

CAN 6B+K BE PUNISHED ON BLOCK WITH AA? TRY AGAINST THE WALL FOR CLOSE RANGE.
44B IS ROUGHLY -16 (PUNISHED BY SOPH 6K)

66A IS -11 ON BLOCK (ASSUMING XINGHUA HAS AN i11 AA, OTHERWISE SHE HAS AN i10 AA AND 66A IS -10)

6B+K IS EITHER -10 OR -11 (PUNISHED BY TAKI AA, NOT BY SOPHIE AA, DIDN'T TEST XINGHUA AA)

Thanks! No one's done her justice yet. If possible could you test which attacks get the SCIV tip range TAS B stun on whiff punish?
TAS B turns into a LH for all tip range whiff punishes, doesn't seem to matter what the move is as long as you can whiff punish it.
A couple of good examples would be:
-TC'ing Sieg/NM's agA and punishing
-Backstepping a 2A and punishing. You can set this up pretty easily with 4B backstep and 1K backstep. At the end of the backstep hold G and buffer 236, then if you see the 2A, just hit 6B for ridiculous damage.
 
TAS B turns into a LH for all tip range whiff punishes, doesn't seem to matter what the move is as long as you can whiff punish it.
A couple of good examples would be:
-TC'ing Sieg/NM's agA and punishing
-Backstepping a 2A and punishing. You can set this up pretty easily with 4B backstep and 1K backstep. At the end of the backstep hold G and buffer 236, then if you see the 2A, just hit 6B for ridiculous damage.

Thanks! Well, that’s not too bad a nerf I guess.
 
Back from playing SC6.
I'll do some kind of write-up of what I found when I have the patience to type everything up, but for now I'll just try to answer your questions...


Pretty much any launcher will combo into TAS B.

Yes, you can buffer AS. The buffering window for AS B and TAS B felt fairly similar to SC5.

66B, 662BAK is a combo.
I believe it was slightly less damage than 66B, TAS B, 4B, but the oki is slightly better since they're left right at your feet.
Forgot to test this, but it's worth seeing which one builds more meter before deciding the best option.


You can step the second hit of TAS AA (and TAS AB) to your right. It will track left.

AS K gets LH after any ducked high. But it's not all whiff punishes in general.


44B IS ROUGHLY -16 (PUNISHED BY SOPH 6K)

66A IS -11 ON BLOCK (ASSUMING XINGHUA HAS AN i11 AA, OTHERWISE SHE HAS AN i10 AA AND 66A IS -10)

6B+K IS EITHER -10 OR -11 (PUNISHED BY TAKI AA, NOT BY SOPHIE AA, DIDN'T TEST XINGHUA AA)


TAS B turns into a LH for all tip range whiff punishes, doesn't seem to matter what the move is as long as you can whiff punish it.
A couple of good examples would be:
-TC'ing Sieg/NM's agA and punishing
-Backstepping a 2A and punishing. You can set this up pretty easily with 4B backstep and 1K backstep. At the end of the backstep hold G and buffer 236, then if you see the 2A, just hit 6B for ridiculous damage.
Well, RIP to TAS AA TAS AB pressure lol

That's good to know that TAS B still always lethal hits at tip range. You're last point makes me excited to stab everyone lol do you remember what combo you did for max damage off of TAS B LH now that TAS B 66B doesn't work anymore?
 
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