OutCast
[10] Knight
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I agree with everything, except for Zwei and Viola
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Here is my idea to bring back classic characters without overloading the game with too many characters/ not enough quality.
Hmm if is a new series of fighting games is coming from there...I must get a little happier
I'm sure some folks wouldn't be happy with it. You can't please everyone.So in other words, not overload the character select screen? It's still a shit ton of characters, and if oldies and newbies become literal palette swaps of each other (Which many people complained about, despite not being true) people will be livid.
I'm sure some folks wouldn't be happy with it. You can't please everyone.
The point behind the idea is to cut down on movelists in favor of higher quality balance.
I've talked to many people who have played Taki for a decade, but hate Natsu as a character. I'd prefer to play as Xianghua over Leixia, and Kilik over Xiba. The moves would be the same/similar either way, but with this system, you get the aesthetic you choose, rather than sticking to a character you hate because their move set is famiar to you.
I'm sure some folks wouldn't be happy with it. You can't please everyone.
The point behind the idea is to cut down on movelists in favor of higher quality balance.
I've talked to many people who have played Taki for a decade, but hate Natsu as a character. I'd prefer to play as Xianghua over Leixia, and Kilik over Xiba. The moves would be the same/similar either way, but with this system, you get the aesthetic you choose, rather than sticking to a character you hate because their move set is famiar to you.
That's the reason why I complain about A. Pat. I like the style, but Pat having it isn't cool.
After many patches and 2 expansions.Yea i see where youre coming from but around 40 isnt too bad. SSFIV AE had 39 i believe
at the cost of fatalities being omitted, character's styles given to others (which left every character with 1 style and 1 weapon style) and what looks like the exact same engine since MK: DA.Even their customization mode was a bit lackluster.Mortal Kombat Armageddon had 65 characters!
Online was omitted, so that meant more offline production. Plus, there were some glitches (or what people think are glitches) that were needed to be fixed.Not to mention that SC3 had 26 plus 17 unique bonus characters (43 different styles total).
I've talked to many people who have played Taki for a decade, but hate Natsu as a character. I'd prefer to play as Xianghua over Leixia, and Kilik over Xiba. The moves would be the same/similar either way, but with this system, you get the aesthetic you choose, rather than sticking to a character you hate because their move set is famiar to you.
And another note, did these 17 unique bonus characters return in SC4? Only 2 did (Amy and Revenant minus the weapon), and we see how SC4 turned out compared to SC3 on content, since Online was second priority. First was the graphic changes and gameplay.