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angel step B and twin angel step B were always a bit much, for the past few games, glad to see they got some sense finally.
Yeah, i would call that the dragon punch of this series. It has always been like that but i never thought it was a bad thing.
But did it ever occur to you to take Nightmare or Sieg into training mode and look for ways to counter their movesets? Fighting them back to back without learning from your mistakes or not doing the proper research needed to fight them properly is only going to get you so far.Oh I fought those characters constantly back to back nothing but night/seig and night definitely needed a nerf.
Hopefully they'll announce something there.
Hopefully they'll announce something there.
It's amazing how Okubo addressed Ivy's CE, damage scaling, and Portal Grab with tweaks and nerfs but folks are on there begging for her to be nerfed more as if he didn't do anything. Were those all not what was bitched about forever?
It's amazing how Okubo addressed Ivy's CE, damage scaling, and Portal Grab with tweaks and nerfs but folks are on there begging for her to be nerfed more as if he didn't do anything. Were those all not what was bitched about forever?
I think a lot of people who are bitching about Ivy now don't know how she plays so what they're really asking for is her mixup game plan to be nerfed to hell so they don't feel like they have no control over their character when facing her.
Personally some of these nerfs might be excessive. I have zero complaints about reducing Ivy's damage scaling, I think that's what a lot of people were complaining about more than anything so now you would just have to work harder for damage which is a legitimate fair change. The portal grab nerf concerns me though. If you can dodge it with a side dash then sure that's a reasonable change but if side walking can dodge it then the mixup between her 2A+G and 2B+K has been made ineffective which is a bad change. The nerfing of her CE I really disapprove of ATM but I yet to see it in action to give a final opinion on. I always saw this as her ace up her sleeve on those who use Ivy's weak close up game to beat her but now it being able to just deflect vertical attacks means her opponent doesn't even have to weight up the risks anymore.
Nerfing damage isnt a big deal to me. (But that does kind of depend on how much)
It's the scaling which I think will be reduced by 20% on her maximum combo potential which is perfectly reasonable IMO.
But they even said 22k scaling
Buffing everyone could break the balance way more easily than careful tweaking.I'm pretty sure I'm by myself on this, but I fell they should leave ivy alone and bring everyone up to her level.
Me trying to figure this coding talk about the buffs and nerfs out
View attachment 56493
Did it occur to you, that I just wanna fight that I know what to expect and I just dont have the ability to reacted in time. I never said I lose to them all the time, its the way some players use them that makes nightmare the way I hate him. Which why 90% of my fights ended up being those 2 because he cheap and over powered and so on also Fuck nightmare.But did it ever occur to you to take Nightmare or Sieg into training mode and look for ways to counter their movesets? Fighting them back to back without learning from your mistakes or not doing the proper research needed to fight them properly is only going to get you so far.
No I know what that means it’s just a combination of a lot of numbers and difficult words.By that do you mean the numbers and letters?
Example: 22K