Soul Calibur VI: General discussion

Ninjaguy446

[14] Master
My only real issue with Raph's face is how pale his lips are. It looks strange. Not sure what they were going for there.
His lips are the same color as his skin which is why it looks so weird. If you compare to Kilik's lips, Kilik's look good because they're red and have color. Maxi and Siegfried have the same problem but it's less noticeable since their lips aren't as full as Raph's are.
 

HackNslash

[07] Duelist
Didn’t it say any game after April 2018 supported it though?
It did but it also gave a list of games that have been tested with the name change beta that didn’t have any technical issues.

SC6 was released after April 2018 but with the risks of issues and hassle involved I wanted to scout for specific experiences with this game.
Just to save me from bugging PSN via twitter to fix any errors.

But I’ll bite the bullet tonight!
 

werewolfgold

[10] Knight
Yes.
Erhu:

Violin:

I also prefer the Erhu version.
Pretty sure the Erhu version plays in-game, but I'm not sure where the violin version does.
The violin version is the original arcade/soundtrack version. The erhu version is for the consoles.

The SC2 library theme has a similar thing where the console version has the Spanish guitar, but the arcade version doesn't.
 

SAPirata

[04] Fighter
RE: Character designs not being 100% consistent over games.

I think Mortal Kombat is testament to this actually working out well, with character memorability and impact proven to be more a function of personality and, dare-I-say-it, character, rather than sexualisation amd attractiveness like it is in soulcal. The time taken to flesh out character dialogues adds so much more depth that a narrowing of a jawline or a widening of an ass.

Namco (tekken and soulcal) has turned all their characters into 1-dimensional caricatures of themselves. Just look at the blandness of the new characters in either series.
 

HackNslash

[07] Duelist
RE: Character designs not being 100% consistent over games.

I think Mortal Kombat is testament to this actually working out well, with character memorability and impact proven to be more a function of personality and, dare-I-say-it, character, rather than sexualisation amd attractiveness like it is in soulcal. The time taken to flesh out character dialogues adds so much more depth that a narrowing of a jawline or a widening of an ass.

Namco (tekken and soulcal) has turned all their characters into 1-dimensional caricatures of themselves. Just look at the blandness of the new characters in either series.
With that said MK gameplay can’t really compare to bamco, Tekken 7 is what 5 years old now.

And SC6 has had a laughable budget when compared to MK11 still SC ideas and implementation is creative and impressive.
Even to their own detriment, SC has offered a different experience every instalment.

With the legacy characters set to return and the nerfing of RE SC6 ain’t out just yet.
Personally I feel SC characters are just fine as they are...
They don’t need to change nationality to reinvent themselves either.
 

Ukkesh

[12] Conqueror
omg for real seong mina as #2??? I think she has the worst face of all the females, along with talim LOL
What about Sophie's cold, dead, expressionless face? It never changes. That smile is scary. Talim isn't better either, it's like the two of them can't feel negative emotion.
 

SSfox

[14] Master
Speaking about faces I feel they tweaked a bit Ivy's between reveal and game's launch, she had a bit more serious face and expression in the reveal trailer and she looked a bit more younger.