I’m kinda in the boat where despite the success in sales of SCVI I wouldn’t say the series is really up there quite yet. Don’t get me wrong, even with the things the game improved on over SCV it certainly had to take steps back from it. Plus, much like V it was under a limited budget (granted V suffered a budget cut due to natural disasters).What are you basing that estimate on? Because if this game had already sold 2 million units, I guarantee you, Namco would not be keeping their hat on that information: it would constitute a runaway success for a game of its profile: not even Tekken 7 (from Namco's vastly more popular and lucrative franchise) sold 2 million in 10 months. As to the sales of SCVI being reported as better than SCV, that's not technically true: as I said in the previous post, all we know with certainty is that Namco claims to have been happy with the first quarter sales. Which, A) companies always put a rosey spin on sales, and one should be especially skeptical about those assertions when the company doesn't also decide to disclose the actual sales figures, and B) even if that sentiment was more or less genuine, those reports come from the first quarter, after which sales can (and typically do) fall off precipitously for most games.
Now, while we don't have official figures, there are analyst sites that attempt to create projections based on indirect marketplace data. The best case scenario (highest sales) projection that I could find in that regard suggests maybe 1.2-1.3 million in sales. Which if accurate would put it on track to overtake SCV during its lifetime sales, but just barely (for most games, very few sales take place after the first year). This would seem to be more or less consistent with the rather lackluster level of activity we see for the game on all the platforms it has bee released for. Sadly, I think the notion that SCVI completely "revitalized" the series is more myth than fact--a story the community fabricated for itself based on one piece of positive spin put out two months after the game released (which is presumably precisely why Namco publicized the information to begin with, to help drive the idea of the game as a success, to drive sales). Beyond all of that, even if the game had significantly outsold SCV, it still wouldn't necessarily mean much, given V was a commercial flop.
Mind you, I'm not saying that SCVI is a failure, but rather that it was only a marginal success. I think most vets are in agreement that it is an improvement, in many (but certainly not all) respects, over SCV. So it has probably helped improve the franchise's standing in the genre, and it could very well be the beginning of the series clawing its way back up to prominence. And actually, the continuing support/season pass model may draw out the lifetime sales some--it's hard to say, since this kind of truly long-term continuing support sales model is somewhat uncharted territory for this part of the industry. All I'm saying is that I think we can attribute the decision to go with two (and indeed, I suspect eventually three) season passes for this game has to do with factors that go beyond this one game, and the existence of season two does not indicate in itself that SCVI was a runaway success. In fact, in some respects, I would say it's almost the opposite: Namco is doing the continuing support model because it knows (and like all other fighter publishers, has known for a good long while) that it can't continue to stay truly profitable on this type of game based just on the sales of the base product, which has a locked pricepoint.