Soul Calibur VI: General discussion

Rusted Blade

[13] Hero
I mean SC6 still did good enough to still keep on getting support and we are getting a S2 pass. That is saying something that past games didn't get.
That's just the point. Multiple season passes/longterm continuing support is something that is relatively new to the genre. Not because it was technically infeasible--from a technical standpoint, it could have been done fourteen years ago at the beginning of the last generation of consoles--but rather because consumers were largely not onboard for it: it took a long time, in an era of increasing distrust between consumers and publishers (because of the shady practices of some companies on the one hand and an unreasonable sense of entitlement on the part of many consumers on the other) for this new method of distribution to get to this level of acceptance.

But now that they have finally made those inroads, companies like Namco are going to waste no time further normalizing the approach. They (and all of their competitors in the market) want their consumers to view multiple season passes as the new norm. It will not only allow them to break free of needing to make gamse under the kind of very limited budget that can be justified when you know you will only sell a million and half copies and can only charge $60 per copy at most (and realistically, much less for anything after the first four months), it also represents a better cost-benefit return on their content (a season pass costs about 1/30th as much to make as the core game and yet you can ask for up to 1/3rd of the core game's pricepoint for it.

In other words, SCVI doesn't need to have sold like gangbusters in order for it to make A LOT of sense for Namco to promote multiple season passes for it. In fact, the very reason that they can't make good money on these games through just the initial release any more is a big part of the reason why they want to do season passes in the first place! So I caution you all not to leap to conclusions that "another season pass means this game sold really well!" It's probably not as true as you want to believe (or indeed, as we'd all like to believe as hardcore fans, myself included) and could lead to unrealistic expectations about all sorts of things regarding what comes next for the series.
 

DanteSC3

[14] Master
I just hope that if they decide to bring back more legacy SoulCalibur V outfits that we’ll get Pyrrha Omega’s boots this time, in the unrealistic expectation that any of the children outfits will return. But SoulCalibur V DLC cut short Viola’s 2p, Nightmare’s 1p/2p, Hilde’s 2p, Yoshimitsu’s 1p, Edge Master’s 1p, Mitsurugi’s 1p/2p, Raphael’s 1p, and Maxi’s 1p, at the very least, those were parts that were datamined. And some Asura arms and a couple other modern parts I believe.
 

Dissidia

Premium Member
All we know for sure is that this game is either approaching or has passed the 1 million copies sold mark. That's good enough for me.

The only thing is, would Bamco make a celebration of it? Pretty sure they have celebratory art for tekken 7 when it hit 1 million, 3 million etc.

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I for one would love to see something like this for soul calibur
 

masterROBOMAN

[11] Champion

FluffyQuack

[14] Master
Outstandin work!

Now, how about upscaling our beloved Soul Edge Intro? ^^°
Someone's actually already tried to do so:

I personally haven't been very impressed by the attempts to upscale video files. Anything with compression is really hard to deal with when using AI upscaling, and mix that in with the upscaling handling each frame independently you get a lot of "wobbly" animation happening.

I'm curious if people have made tools to specifically handle video files for AI upscaling. I would love to see a high-res version of the Soul Edge intro (or even better, a remake of it).
 

Project Bokuho

[14] Master
Someone's actually already tried to do so:

I personally haven't been very impressed by the attempts to upscale video files. Anything with compression is really hard to deal with when using AI upscaling, and mix that in with the upscaling handling each frame independently you get a lot of "wobbly" animation happening.

I'm curious if people have made tools to specifically handle video files for AI upscaling. I would love to see a high-res version of the Soul Edge intro (or even better, a remake of it).
Someone already made a 4K rescale for the Tekken 5 intro.
 

Pyrrus

[14] Master
Hey, didnt know where else to ask this but for those that have SC on pc, is it mod friendly? I wanna get it on pc and learn how to make my own mods cuz I have a couple ideas.