Setsuka's got a new pose, too, though. At least I don't recognise it from her moveset/in-game animations.About this art:
Mitsu's face looks like Kawano's artwork but the rest of the body seems like high quality tracing. Groh's got a hand-drawn face, and his sleeve looks really detailed with the creasing.
The rest of the cast pretty much look like stylized tracing, especially of their CE animations.
If you look at characters you can see they still inherit the "giant hands" issue of the models
Nonetheless I'm surprised how well the models translate to the 2d looking artwork. Makes me always wonder how far they could have gone with a cel-shaded visual aesthetic. I suppose 2D models in a fighter that heavily emphasizes 3D movement is counter intuitive, but the 2D art is so good.