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SSfox
[14] Master
That's exactly what i've been saying for a while.And yes, banning them from ranked is fine. My issue was banning them in all online game modes.
That's exactly what i've been saying for a while.And yes, banning them from ranked is fine. My issue was banning them in all online game modes.
Yet there are quite a chunk of those in the higher ranks that DO use the hell out of CaS (though it’s arguably the least common on PC) be it online competitive or not in Ranked. And when you’ve fought enough of those you really start to see the issue.While it has been an age since I've played SC6, in my experience you only come across CaS characters in low ranks. I don't get the argument that they're a problem when the people who use them do so because they're playing the game for fun, not for mastering the game. The competitive crowd is in S, A and B ranks who all have the same mindset about sticking with official characters only.
In my experience it's near non existent which is why I don't see it. From C rank and below it's a different story.Yet there are quite a chunk of those in the higher ranks that DO use the hell out of CaS
Well perhaps you just need to get into the field and start encountering them more, regardless of a players rank (which isn’t an accurate reflection of a player’s skill level or their status as casual or competitive l90% of the time). That way you’ll see why it becomes a killjoy over time and exactly why many players criticize and frown upon its existence in Ranked. And because of the “wonderful”matchmaking you may not have that much trouble finding CaS in large quantities.In my experience it's near non existent which is why I don't see it. From C rank and below it's a different story.
Considering Namco/Project Soul have in the past had contact with members of the competitive scene, had some association with the scene and in some cases even hired members of the community as far back as SC2, the idea that they developers had never intended the game to be competitive or played in a competitive manor is an interesting take to say the least.I don't think when they first released SC on the DC or even SC3 on PS2 they particularly expected people to one day take it all so seriously.
Is it possible? Surely it is. But what if that's simply not the way the developers wanted to make the game? I can't stand those games incidentally but again that's just me.
Oh no you were just bagging any sort of competitive or serious play, decrying anyone that wanted to have CaS removed from Ranked for perfectly legitimate reasons (Even though you don't play the game mode and apparently don't even care for it); I can't imagine why I would've thought you had an issue with competitive play or even competitive players.It's almost like people deliberately misunderstand each other. Why would anyone try to be as clear as possible? Tis a mystery.
I mean I could just not bother but it's nice to discuss things is it not? Unless by 'discuss' you mean fling shit at each other for reasons beyond the comprehension of mere mortals. Then I'll pass.
For the record what you said is not what I said. I have no idea how you took 'so seriously' and 'online' to mean 'competitively' or in a 'competitive manor[sic]'.
Yep, you've heard it here folks; If you play Soul Calibur competitively and in the rare case you get hired for it, you've got serious issues and need family intervention.Obviously it's always had it's niche community but it's almost as if whoever thought marketing to the people who liked the game already to the point of obsession and took it seriously enough to get together in person to play tournaments already probably should've stayed in marketing school. Or studied something different.
If they're still listening to your little coven of obsessive jackoffs we're long past the point where their loved ones needed to sit them down and stage an intervention. We're no longer and have not been in for some time the old era where people actually sat down together to play and new players were introduced like this and by word of mouth.
Oh definitely it's not like people have been posting evidence of CaS discrepancies since launch not at all. /sBut the truth is, I've seen very little actual testing and legitimate documentation by players complaining about the impacts of CaS for how it actually impacts hitboxes or combos.
If you think that's true then you don't interact with the competitive scene enough, there are plenty of competitive players that complain about this feature and even go as far as to want it removed because of the issues it causes. Having a high-level of skill or game knowledge doesn't just magically make you immune to the issues CaS causes.I mean, I find it very telling that I never once (during the admittedly narrow span of time that SCVI was in the professional FGC consciousness) heard a pro-scene player complain about this feature, and the complaints seem to flow uniformly from the level of the veteran player who is very competent with the deeper mechanics of the series but whose capabilities still top out well shy of that of the noteworthy tournament level (i.e. the larger portion of those of us here at 8WR).
You never said that at any point in your nonsensical posts. All you did was complain that regular characters make the game stale therefore any problems CaS causes are fine, mock/ridicule people that try to play the game seriously, state SC was never designed for competitive play(lol) and all this was argued for a game mode you apparently don't even play and apparently don't care about either.So, looks like we're indeed going to double down on ignoring the only actual point I cared to make, which for the record was that having the custom characters be part of the game and not a side show segmented circus was indeed the developers full intention when they made the game and they are not a bug but a feature that many people now expect to indeed be part of the game?
And here you are once again rudely mocking competitive players again for daring to want to be able to play their favourite game competitively. I'm done talking to you, I don't know what competitive players have done to you but you need to get over it.Of course this was no doubt removed for the same reason people are still arguing here. So called 'competitive' players complaining about having unpredictable mechanics 'ruin' their very important ranked matches they definitely don't take too seriously like little bitches instead of say doing what it might indeed occur to an actual competitive player to do. Improve. Ah well. Enjoy sucking on the phallus.
Really? So it shouldn't be very hard for you to find one single example of a major competitor complaining about it from all the media produced by the community at large, should it? And yet here you are insisting it is so without presenting such an example? Face it, this is a gripe almost exclusive to mid-tier players. That doesn't per se rule it out as a relevant complaint--the game has to work for more than the tournament scene, afterall. But it does reinforce the general perception I have here--that the supposed game-breaking nature of this feature is wildly exaggerated by a class of player more inclined to get histrionic over something they perceive to be to blame for their losses than would be the average higher tier player. If you're going to insist that's not so, then who is the highest profile esports player you can point to who shares this perspective of yours that you are so certain is not a hallmark of lower level play?If you think that's true then you don't interact with the competitive scene enough, there are plenty of competitive players that complain about this feature and even go as far as to want it removed because of the issues it causes. Having a high-level of skill or game knowledge doesn't just magically make you immune to the issues CaS causes.
I didn't want to strictly name drop anyone in my initial post but I think I know someone who wouldn't care, 8Wayfunz got a bit of heat from some people for this take: Considering the results they've had in tourneys I wouldn't consider them a low level player by any means, it's not an uncommon take either I shouldn't need evidence to show you how many pro players feel about CaS.Really? So it shouldn't be very hard for you to find one single example of a major competitor complaining about it from all the media produced by the community at large, should it? And yet here you are insisting it is so without presenting such an example? Face it, this is a gripe almost exclusive to mid-tier players. That doesn't per se rule it out as a relevant complaint--the game has to work for more than the tournament scene, afterall. But it does reinforce the general perception I have here--that the supposed game-breaking nature of this feature is wildly exaggerated by a class of player more inclined to get histrionic over something they perceive to be to blame for their losses than would be the average higher tier player. If you're going to insist that's not so, then who is the highest profile esports player you can point to who shares this perspective of yours that you are so certain is not a hallmark of lower level play?
CaS punishes game knowledge because of the inconsistencies they cause, if you spend hours labbing out a single character only for a move to whiff because it was CaS that is frustrating, you're forced to learn a new matchup on the fly and any knowledge you've gained on how to fight that character can prove to be useless or worse outright cause you to get punished. Expecting players to lab out 2-6 variants of the some moveset when the game hasn't been balanced around them is ridiculous, that's also ignoring the bugs that can occur with different moveset heights that can make a moveset broken or make them unplayable.Also, do you not see the issue with your insistence that this feature "punishes players with good match-up knowledge"? Because this is, afterall, just another type of matchup variable. If there are discrepancies now in slightly different versions of a given moveset, based on height, then maybe it's just part of your job now as a player to adjust to this new reality and learn those new variables, rather than complaining and expecting the devs to keep out new features they fancy just to coddle your sense of what is fair to you and your previously accrued knowledge? So long as the variations get factored into roster balance (which in principle is entirely doable), there's not really a problem from a fairplay perspective: everyone's going to have the same opportunity to adapt to (and even exploit) the new dimension to matchup knowledge, with time.
So in other words, no you can't find a pro player supporting your position, since you keep insisting you can but consistently fail to. This time you instead chose someone with a hot-take on Twitter that doesn't even align with your point in the slightest: he's bitching about CaS entirelyI didn't want to strictly name drop anyone in my initial post but I think I know someone who wouldn't care, 8Wayfunz got a bit of heat from some people for this take: Considering the results they've had in tourneys I wouldn't consider them a low level player by any means, it's not an uncommon take either I shouldn't need evidence to show you how many pro players feel about CaS.
I would've liked to use someone from my region but somehow I feel you would say it wouldn't count because we're not a high tier region or some nonsense like that.
. . .
I don't know why you're trying to turn this into a Skill issue no matter what how good of a player you are you can't sidestep the issues CaS causes that's a fact. Also thank you for trying to insult my skill with this line of thought that would really convince me you're in the right.
CaS punishes game knowledge because of the inconsistencies they cause, if you spend hours labbing out a single character only for a move to whiff because it was CaS that is frustrating, you're forced to learn a new matchup on the fly and any knowledge you've gained on how to fight that character can prove to be useless or worse outright cause you to get punished. Expecting players to lab out 2-6 variants of the some moveset when the game hasn't been balanced around them is ridiculous, that's also ignoring the bugs that can occur with different moveset heights that can make a moveset broken or make them unplayable.
Crash, that's not what a strawman argument is. A strawman argument is when you misrepresent your rhetorical opponent's position in order to create an easier target to knock down. By definition, you cannot present a strawman argument when you are presenting your own position. But, moving on to the substance of your post:To say that the inconsistencies within CaS are “features and new matchup variables” is as close to a strawman as someone can get with this.
I'd say that's an exaggeration of my position, at best. I've gone out of my way to point out that this comes down to implementation and balance. I have no problem (in theory) with people saying "Look, PS barely has the resources to balance the base roster reliably--I feel like they will never get this right." But that's not the kind of nuanced complaint I hear whenever this topic comes up.Even worse is to go out of your way and basically just say “Oh just adapt and git gud, it’s fine."
Yeah, that's not how the term "echo chamber" works either. And echo chamber is when people surround themselves only with those who share their opinion and reinforce one-another's selection biases. If I have an echo chamber, it's you guys: aside from the very rare occasion when I see a very old friend and we bust out the dreamcast or the PS2, the only time I ever talk about Soulcalibur these days is here. And clearly the community here does not have any one single opinion on any issue under the sun, let alone this one!if you’re continuing to live in an echo chamber of your own farts
On the contrary, this is precisely what I am getting at: what do competitive players think about this issue? I suppose you might argue that the average 8WRer is a part of the competitive scene, at least compared to average blue ocean casual. But, no offense, I've heard every opinion from every regular here on this subject 45,000 times, give or take. And, combined with my own experiences on ranked, it has left me with the feeling that CaS probably doesn't need to be in ranked, but that relative to the benefits of the players it pulls in, the issues are small and highly exaggerated by the emotions of mid-tier players, like you and I. If I heard just one pro player rant about it with 1/100th the howling-at-the-moon ferocity I see from some people here, it might shift my opinion slightly. But, after more than four years, I'm still waiting.and not even bothering to listen to what the more competitive side of SC speaks up about it
Yeah, these are much more subtle and reasonable points. And I think you're right: I do believe that (like much of the rest of this game) this is something that was rushed out the door without proper consideration. And like you, I am sympathetic to those who feel that a more nuts and bolts experience in ranked is the way to go. And I share the opinion that when Soulcalibur VII comes around, that if they want to keep this height variant feature to facilitate CaS in ranked, that they need to implement it more cohesively and transparently. Or just restrict it to player and local matches. I do believe that makes the most sense.CaS is a lot of fun, and I'm sure it has helped bring in new players and money. I've seen some excellent and unique character designs that thematically fit the game. Of course, I've also seen the infamous dick lizards, pistachios, and other crap. I totally understand why some folks would prefer to keep a more standardized SoulCalibur experience in ranked, from both a gameplay and aesthetic perspective.
The mechanical variances that come with the different hitboxes and skeletons make the CaS bodies seem like such a weird development decision to me. The devs had a wonderful set of tested and balanced character bodies and move sets right there in the base roster -- why mess with it?
If these new bodies are intended to be part of some new matchup knowledge (as some have suggested), then...
- Why can't a player select size 1-5 in the base character select along with colors 1-4?
- Why isn't the CaS body height displayed on the character select screen so the opponent knows what they're facing?
- Why is the largest CaS body still smaller than base Astaroth?
It just seems like CaS was originally intended as single player content and then clumsily shoved into the multiplayer aspect of SoulCalibur. If there is a SoulCalibur 7, I hope it's handled better. That center tile on the character select screen comes with some real caveats.