Soul Calibur VI: General discussion

4cam10

[10] Knight
Oh great paragraphs upon paragraphs of text that look like they say a lot but once again say very little.

This argument started because you claimed "I've seen very little actual testing and legitimate documentation by players complaining about the impacts of CaS for how it actually impacts hitboxes or combos." I presented evidence to you as to how its impacts on the game and then you like all those that remain ignorant to CaS problems you try to argue how these issues aren't a big deal and you're a bad player if you can't deal with it.

You insulted everyone that complains about the legitimate issues CaS has by making it about their skill level and claiming, they need to git gud while remaining ignorant to the fact that being a good player doesn't make you immune to the inconsistencies CaS brings, players complaining about CaS issues doesn't make them a low-mid level player.

I presented to you a top player who despises CaS because of many of the problems it brings and somehow it doesn't count, many more competitive players share this opinion or hold opinions like this, if you honestly think this isn't a common opinion in the competitive scene then you don't spend enough time with or around competitive players.

The developers have never designed or balanced these movesets with CaS in mind, CaS can bring its own share of bugs and issues that break any refined balance the game strives for, CaS isn't competitive nor can they ever be made to be for those reasons.
 

Rusted Blade

[14] Master
Ok, if you're not going to even try to discuss this in good faith and like an adult, I think I'm done with you here. You're mischaracterizing not just the content of the people you are supposedly quoting, but also continually misrepresenting the tone and specifics of what I've said--even after I made very express corrections of your assumptions--turning any open questions that reasonable people should be able to disagree about into needlessly emotional zero-sum battlefields and repeatedly implying that other participants are actively trying to trash other players generally, when we clearly aren't. You are getting way too worked up, aggressive, and willing to needlessly take personal offense, considering the low stakes topic, my man.
 
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4cam10

[10] Knight
Ok, if you're not going to even try to discuss this in good faith and like an adult, I think I'm done with you here. You're mischaracterizing not just the content of the people you are supposedly quoting, but also continually misrepresenting the tone and specifics of what I've said--even after I made very express corrections of your assumptions--turning any open questions that reasonable people should be able to disagree about into needlessly emotional zero-sum battlefields and repeatedly implying that other participants are actively trying to trash other players generally, when we clearly aren't. You are getting way too worked up, aggressive, and willing to needlessly take personal offense, considering the low stakes topic, my man.
Right so apparently you didn't say anything about how you believe CaS issues are non existent or exaggerated, didn't claim anyone that had issues with CaS were just bad, didn't claim pros don't have a problem with CaS existing or issues caused by it and you definitely listened to myself or others when we tried to pitch in on these topics.

I'm just emotionally immature and aggressive for pointing this out apparently.
 

SSfox

[14] Master
SF6 will have character creation but at least i trust Capcom to not put that shit everywhere in the game, like i'll be surprise even if it'll be in Casual online (i mean they still can, but for sure they will have filters in that case), let alone Rank online


Those are the only characters that will show up in your SF6 screen when i go online; and Capcom don't even deserve praise for it, it's just pure logic

4036678-sf6roster.jpg
 

Rusted Blade

[14] Master
SF6 will have character creation but at least i trust Capcom to not put that shit everywhere in the game, like i'll be surprise even if it'll be in Casual online (i mean they still can, but for sure they will have filters in that case), let alone Rank online


Those are the only characters that will show up in your SF6 screen when i go online; and Capcom don't even deserve praise for it, it's just pure logic

4036678-sf6roster.jpg
Sorry SSfox, but I'm afraid those predictions don't seem to align with what Capcom actually seems to have planned, if the beta is any indication. While it seems ranked will be free of custom characters at least for the present, many of the rest of the modes of the game (including prominently the Battle Hub--a kind of similar idea to the global coliseo from SCV, where player matches are initiated from virtual cabinets) are being promoted heavily as tied to your custom character.

It's an interesting choice, I will grant you, given the editor in SFVI lets you edit not just a few details of the body frame but indeed to tweak it wildly, so I really am curious to see 1) what kind of technology they have for making the hitboxes detect appropriately, and 2) how this is going to impact overall balance. But in any event, it's a very different situation from Soulcalibur, where you can tweak characters within five height categories, but the balance of creation is in the equipment, object, and surface work--in SFVI, the equipment/attire options and tools seem limited for the present, but the body frame is highly customizable, creating much deeper complications for game play.

I do think the fuller lesson to be taken by Capcom embrassing this feature is that character customization is increasingly being seen as a default feature for fighters and that it's going to increasingly become integrated in more and more modes. Which makes sense: no major publisher-developer is going to leave the massive amount of revenue that these features can pull in sitting on the table. It's merely a question of which companies will find the right ways (including novel new technical tools as much as the right design choices) to implement these features without breaking play, particularly competitive play.

Whether Capcom can, as the company that is the leading developer of the genre if there is one, knock this out of the park from the outset, or if this game is going to be a kind of intermediary step, with custom content sequestered to gimmicky modes that no one takes seriously, I'm not sure. But I do think, based on their positioning in the industry, their resources, the way they have promoted these custom characters, and what we have seen through the beta so far, that the ultimate goal is to make custom fighters a core part of the experience eventually.
 
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SSfox

[14] Master
Sorry SSfox, but I'm afraid those predictions don't seem to align with what Capcom actually seems to have planned, if the beta is any indication. While it seems ranked will be free of custom characters at least for the present, many of the rest of the modes of the game (including prominently the Battle Hub--a kind of similar idea to the global coliseo from SCV, where player matches are initiated from virtual cabinets) are being promoted heavily as tied to your custom character.

It's an interesting choice, I will grant you, given the editor in SFVI lets you edit not just a few details of the body frame but indeed to tweak it wildly, so I really am curious to see 1) what kind of technology they have for making the hitboxes detect appropriately, and 2) how this is going to impact overall balance. But in any event, it's a very different situation from Soulcalibur, where you can tweak characters within five height categories, but the balance of creation is in the equipment, object, and surface work--in SFVI, the equipment/attire options and tools seem limited for the present, but the body frame is highly customizable, creating much deeper complications for game play.

I do think the fuller lesson to be taken by Capcom embrassing this feature is that character customization is increasingly being seen as a default feature for fighters and that it's going to increasingly become integrated in more and more modes. Which makes sense: no major publisher-developer is going to leave the massive amount of revenue that these features can pull in sitting on the table. It's merely a question of which companies will find the right ways (including novel new technical tools as much as the right design choices) to implement these features without breaking play, particularly competitive play.

Whether Capcom can, as the company that is the leading developer of the genre if there is one, knock this out of the park from the outset, or if this game is going to be a kind of intermediary step, with custom content sequestered to gimmicky modes that no one takes seriously, I'm not sure. But I do think, based on their positioning in the industry, their resources, the way they have promoted these custom characters, and what we have seen through the beta so far, that the ultimate goal is to make custom fighters a core part of the experience eventually.
LMAO!! I'm booking this up and we'll retalk about it when SF6 will get full release.

Remember, that's what i said: Chances Character creation will be in Rank are 0%, Chances it will be on some other online modes are still possible, but still see it as very very low, and even so, there will a "CaS" filter option for non Rank.