Soul Calibur VI: General discussion

4cam10

[10] Knight
Oh great paragraphs upon paragraphs of text that look like they say a lot but once again say very little.

This argument started because you claimed "I've seen very little actual testing and legitimate documentation by players complaining about the impacts of CaS for how it actually impacts hitboxes or combos." I presented evidence to you as to how its impacts on the game and then you like all those that remain ignorant to CaS problems you try to argue how these issues aren't a big deal and you're a bad player if you can't deal with it.

You insulted everyone that complains about the legitimate issues CaS has by making it about their skill level and claiming, they need to git gud while remaining ignorant to the fact that being a good player doesn't make you immune to the inconsistencies CaS brings, players complaining about CaS issues doesn't make them a low-mid level player.

I presented to you a top player who despises CaS because of many of the problems it brings and somehow it doesn't count, many more competitive players share this opinion or hold opinions like this, if you honestly think this isn't a common opinion in the competitive scene then you don't spend enough time with or around competitive players.

The developers have never designed or balanced these movesets with CaS in mind, CaS can bring its own share of bugs and issues that break any refined balance the game strives for, CaS isn't competitive nor can they ever be made to be for those reasons.
 

Rusted Blade

[14] Master
Ok, if you're not going to even try to discuss this in good faith and like an adult, I think I'm done with you here. You're mischaracterizing not just the content of the people you are supposedly quoting, but also continually misrepresenting the tone and specifics of what I've said--even after I made very express corrections of your assumptions--turning any open questions that reasonable people should be able to disagree about into needlessly emotional zero-sum battlefields and repeatedly implying that other participants are actively trying to trash other players generally, when we clearly aren't. You are getting way too worked up, aggressive, and willing to needlessly take personal offense, considering the low stakes topic, my man.
 
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4cam10

[10] Knight
Ok, if you're not going to even try to discuss this in good faith and like an adult, I think I'm done with you here. You're mischaracterizing not just the content of the people you are supposedly quoting, but also continually misrepresenting the tone and specifics of what I've said--even after I made very express corrections of your assumptions--turning any open questions that reasonable people should be able to disagree about into needlessly emotional zero-sum battlefields and repeatedly implying that other participants are actively trying to trash other players generally, when we clearly aren't. You are getting way too worked up, aggressive, and willing to needlessly take personal offense, considering the low stakes topic, my man.
Right so apparently you didn't say anything about how you believe CaS issues are non existent or exaggerated, didn't claim anyone that had issues with CaS were just bad, didn't claim pros don't have a problem with CaS existing or issues caused by it and you definitely listened to myself or others when we tried to pitch in on these topics.

I'm just emotionally immature and aggressive for pointing this out apparently.
 

SSfox

[14] Master
SF6 will have character creation but at least i trust Capcom to not put that shit everywhere in the game, like i'll be surprise even if it'll be in Casual online (i mean they still can, but for sure they will have filters in that case), let alone Rank online


Those are the only characters that will show up in your SF6 screen when i go online; and Capcom don't even deserve praise for it, it's just pure logic

4036678-sf6roster.jpg
 

Rusted Blade

[14] Master
SF6 will have character creation but at least i trust Capcom to not put that shit everywhere in the game, like i'll be surprise even if it'll be in Casual online (i mean they still can, but for sure they will have filters in that case), let alone Rank online


Those are the only characters that will show up in your SF6 screen when i go online; and Capcom don't even deserve praise for it, it's just pure logic

4036678-sf6roster.jpg
Sorry SSfox, but I'm afraid those predictions don't seem to align with what Capcom actually seems to have planned, if the beta is any indication. While it seems ranked will be free of custom characters at least for the present, many of the rest of the modes of the game (including prominently the Battle Hub--a kind of similar idea to the global coliseo from SCV, where player matches are initiated from virtual cabinets) are being promoted heavily as tied to your custom character.

It's an interesting choice, I will grant you, given the editor in SFVI lets you edit not just a few details of the body frame but indeed to tweak it wildly, so I really am curious to see 1) what kind of technology they have for making the hitboxes detect appropriately, and 2) how this is going to impact overall balance. But in any event, it's a very different situation from Soulcalibur, where you can tweak characters within five height categories, but the balance of creation is in the equipment, object, and surface work--in SFVI, the equipment/attire options and tools seem limited for the present, but the body frame is highly customizable, creating much deeper complications for game play.

I do think the fuller lesson to be taken by Capcom embrassing this feature is that character customization is increasingly being seen as a default feature for fighters and that it's going to increasingly become integrated in more and more modes. Which makes sense: no major publisher-developer is going to leave the massive amount of revenue that these features can pull in sitting on the table. It's merely a question of which companies will find the right ways (including novel new technical tools as much as the right design choices) to implement these features without breaking play, particularly competitive play.

Whether Capcom can, as the company that is the leading developer of the genre if there is one, knock this out of the park from the outset, or if this game is going to be a kind of intermediary step, with custom content sequestered to gimmicky modes that no one takes seriously, I'm not sure. But I do think, based on their positioning in the industry, their resources, the way they have promoted these custom characters, and what we have seen through the beta so far, that the ultimate goal is to make custom fighters a core part of the experience eventually.
 
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SSfox

[14] Master
Sorry SSfox, but I'm afraid those predictions don't seem to align with what Capcom actually seems to have planned, if the beta is any indication. While it seems ranked will be free of custom characters at least for the present, many of the rest of the modes of the game (including prominently the Battle Hub--a kind of similar idea to the global coliseo from SCV, where player matches are initiated from virtual cabinets) are being promoted heavily as tied to your custom character.

It's an interesting choice, I will grant you, given the editor in SFVI lets you edit not just a few details of the body frame but indeed to tweak it wildly, so I really am curious to see 1) what kind of technology they have for making the hitboxes detect appropriately, and 2) how this is going to impact overall balance. But in any event, it's a very different situation from Soulcalibur, where you can tweak characters within five height categories, but the balance of creation is in the equipment, object, and surface work--in SFVI, the equipment/attire options and tools seem limited for the present, but the body frame is highly customizable, creating much deeper complications for game play.

I do think the fuller lesson to be taken by Capcom embrassing this feature is that character customization is increasingly being seen as a default feature for fighters and that it's going to increasingly become integrated in more and more modes. Which makes sense: no major publisher-developer is going to leave the massive amount of revenue that these features can pull in sitting on the table. It's merely a question of which companies will find the right ways (including novel new technical tools as much as the right design choices) to implement these features without breaking play, particularly competitive play.

Whether Capcom can, as the company that is the leading developer of the genre if there is one, knock this out of the park from the outset, or if this game is going to be a kind of intermediary step, with custom content sequestered to gimmicky modes that no one takes seriously, I'm not sure. But I do think, based on their positioning in the industry, their resources, the way they have promoted these custom characters, and what we have seen through the beta so far, that the ultimate goal is to make custom fighters a core part of the experience eventually.
LMAO!! I'm booking this up and we'll retalk about it when SF6 will get full release.

Remember, that's what i said: Chances Character creation will be in Rank are 0%, Chances it will be on some other online modes are still possible, but still see it as very very low, and even so, there will a "CaS" filter option for non Rank.
 

Tenchi8

[09] Warrior
I miss playing SoulCalibur6. It's been a long while, and hearing about the game and seeing gameplays on youtube, made me wish I'd get back on it again. XD I don't have a console of my own yet. But I still have an Xbox so I can still play SC4 and 5.

I enjoyed watching the character trailers on you tube for SC6 and the art works where they each had their own
emblem in the background. I enjoyed them so much that I couldn't help but to edit together a video of my own
character in a similar manner just for fun. It's a little lengthy in comparison though because my character's
backstory involves that he can leap from one universe to another, so he's the same character in both the original
and new timeline. From a Cadet in the Grandall Empire, to a Conduit who can then seal astral fissures. :)
Even drew my OC with the Libra of Souls scales as his symbolic emblem. Coincidentally, I happen to be a Libra.
XD Pretty cool huh? XD I guess I was nerding out over the fact that they even chose such a title. LOL
 

Rusted Blade

[14] Master
Chances it will be on some other online modes are still possible, but still see it as very very low, and even so, there will a "CaS" filter option for non Rank.
I mean, there's no "very, very low" odds about it: they've promoted it, heavily, and for a while. It featured in the beta, prominently. And there's been no indication of any filter feature for it: on the contrary, they seem to want players to embrace these avatars as a default feature for some modes. Personally, I don't see what the harm of a filter would be, but I wouldn't count on it.



Anyway, on other (if related) topics, I do love the way the game looks, as compared to the last two generations of SF games: that over-of-over-the-top cartoony style wasn't the worst fit for the franchise, I will admit, but it still was never quite to my taste. This newest entry really seems to have threaded the needle between the super stylized legacy character designs and super high-fidelity graphics, and as a result, I don't think SF has ever looked better.

All that said, when I saw today's trailer, I couldn't help but feel like the design of Lily owes a bit much in respect to Talim that kinda goes substantially beyond even the usual generous "borrowing" we see in the genre, lol. I mean, wow, if you're going to go that close, you might as well try to license the original as a guest and do some cross-promotion!
 

SSfox

[14] Master
I mean, there's no "very, very low" odds about it: they've promoted it, heavily, and for a while. It featured in the beta, prominently. And there's been no indication of any filter feature for it: on the contrary, they seem to want players to embrace these avatars as a default feature for some modes. Personally, I don't see what the harm of a filter would be, but I wouldn't count on it.



Anyway, on other (if related) topics, I do love the way the game looks, as compared to the last two generations of SF games: that over-of-over-the-top cartoony style wasn't the worst fit for the franchise, I will admit, but it still was never quite to my taste. This newest entry really seems to have threaded the needle between the super stylized legacy character designs and super high-fidelity graphics, and as a result, I don't think SF has ever looked better.

All that said, when I saw today's trailer, I couldn't help but feel like the design of Lily owes a bit much in respect to Talim that kinda goes substantially beyond even the usual generous "borrowing" we see in the genre, lol. I mean, wow, if you're going to go that close, you might as well try to license the original as a guest and do some cross-promotion!
Have u seen the game? It's only on lobbies, not in actual matchs
 
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Rusted Blade

[14] Master
Have u seen the game? It's only on lobbies, not in actual matchs
That's true, but I just wonder why they would bother making a custom character gameplay trailer if these creations were just going to be a glorified avatar outside of world tour. I guess it's possible they are just fishing for casuals, but the level of marketing has made me less confident about dismissing the possibility that customs won't appear in some multiplayer mode or another.

On the other hand, I was thinking about this yesterday, and recalling that in world tour you're also apparently allowed to play mix and match with the moveset, which is obviously something that is unlikely to make it into multiplayer, even player matches, so maybe you're right: maybe all the kitschy creation stuff will all be sequestered together in that mode. But then it's very weird that they would integrate the created models into the battle hub.

So...who knows, I guess. I just tend to think you don't put so much effort into promoting a feature unless it's going to have a prominent place in the final product. But maybe single player offerings are considered prominent too a SF development team in a way that they wouldn't for other games, just based on their much larger casual player market share.
 

SSfox

[14] Master
That's true, but I just wonder why they would bother making a custom character gameplay trailer if these creations were just going to be a glorified avatar outside of world tour. I guess it's possible they are just fishing for casuals, but the level of marketing has made me less confident about dismissing the possibility that customs won't appear in some multiplayer mode or another.

On the other hand, I was thinking about this yesterday, and recalling that in world tour you're also apparently allowed to play mix and match with the moveset, which is obviously something that is unlikely to make it into multiplayer, even player matches, so maybe you're right: maybe all the kitschy creation stuff will all be sequestered together in that mode. But then it's very weird that they would integrate the created models into the battle hub.

So...who knows, I guess. I just tend to think you don't put so much effort into promoting a feature unless it's going to have a prominent place in the final product. But maybe single player offerings are considered prominent too a SF development team in a way that they wouldn't for other games, just based on their much larger casual player market share.
I don't see what's weird about it, they're just trying to make loobies more fun and interactible, they took Arcsys formula and took it to next level. And you can also use the Created character in the world tour which is the equivalent of Soul Chronicle in SC6, so it's not like it won't be use in stuffs, it will, but also Capcom knows where to stop and don't just put random sh1t everywhere in every mode.
 
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Rusted Blade

[14] Master
Yeah, I saw the same rumor reported here (in a click-baity content-mill article which added even more layers of baseless speculation). But at the root, we're talking about a "reveal" from no one other than a content creator--who, according to the comments of the posted reddit thread, has a reputation as one of those bullshitting types known for making random predictions concerning things that any longterm fan of a series might anticipate/hope would happen, and hoping some of them kinda sorta come true. In this case, his "source" (if they really exist) and their professional position relative to Namco (if any) are highly ambiguous. And even if legitimate, all that he claims that said source has apparently told him is that Namco have renewed a trademark for the series, or some element of the property... Which, uh, means absolutely squat nothing: it's very much routine business for a massive publisher in relation to its intellectual property to make such renewals.

In short, this is all incredibly silly: I wouldn't really pay it any heed. I do think that future ports of past titles in the franchise are probably due in time, but I'd be surprised to see a massive remaster project for any legacy entry in the series any time in the foreseeable future: I just can't imagine that makes financial sense for Namco, given the cost-benefit calculus of remastering games like these, relative to the amount of sales they could generate. Especially when you factor in just how massive their IP portfolio is and how many different projects they have to choose between for greenlights at any one time, a remaster (let alone a remaster collection) seems incredibly unlikely any time soon. At best, I think we might see a re-release of SCII:HDO for the new subscription services, and even that's a longshot.

Edit: sigh And now all three of these outlets (if not more) are all reporting this and presenting it as if it's actually some sort of story with any kind of genuine, supported basis for expecting any kind of product in this area, rather than just a rumor clearly started by some rando on a gaming podcast throwing out a sentence and a half of vague word salad implication about how something might happen, attributed to a supposed "source".

Good lord, the gaming press has become such an utter joke of an oversaturated media industry. Just endless article mill schlock overanalyzing every tiny newsbite of detail of every product and then just blatanly making shit up when that is isn't enough--or just waiting for content creators to make shit up and jumping on it like it was actual inside news, as here. And to think, we're only just at the beginning of the era of AI-assisted (or just AI-generated) content milling. It's going to get so much worse from here....
 
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sytus

[14] Master
I don't know if anyone has noticed this before, but I recently came across of a command list of Li Long, specifically his moveset from SC3 Arcade Edition. It's great to finally see all the new moves he got in the revision. Hopefully he will be playable in SC7.

 

sytus

[14] Master
Well it appears Jun is going to take a page out of Sophitia and 'save' Kazuya. Though, I think Jun genuinely cares about him, unlike Sophitia using it as an excuse to extract as much bad boy evil seed that she can before she gets married to Rothion.

Jun Gonna Save Kazuya.jpg
 

SSfox

[14] Master
SC7 announcement a year after T8 release is good timing

BTW anyone remember those leaked Sophy, Night and cie designs leaked back then, they look so cool they should use those for SC7 or something is that style
 

LisaK

[14] Master
If you're talking about the "leaked" concept arts from 2016~2017, I'm sorry to say that Hiro (I forgot his name, but he was the art director of SC6) said that they weren't official, when someone asked about them for him.