Rusted Blade
[14] Master
I mean, it's your proposed game, you can set whatever conditions you like to the exercise: I'm just saying that by having nine separate criteria, two of which require including all of the roster of one game and almost all of another, you aren't going to get much variance whatsoever, because there's really very little room for difference between how constructed roster. And the less flexibility in that regard, the less purpose I can see in the exercise.Well, I'm sure PS had more restrictions on them making SC6. I would say that I was very generous in giving the right to 34 characters, the conditions are not so bad: include two guests, exclude only 3 characters from SC2 (if you want) and preferably bring most of the characters that were in SC6.
In no way is 40 characters out of the question. SCVI easily could have had 40 with slightly different development priorities: less of the tedious, underwhelming single-player content, for example. Add in factors like the possibility of a slightly expanded budget for SCVII (by no means guaranteed, but also easily within the realm of possibility) and/or a more extended post-release DLC content schedule, and 40 is not really that much of a stretch.SC3 had 43 playable characters if you count the bonus, but being very realistic, I think it's very difficult for SC7 to have 34 characters, 40 would be almost impossible. SC6 had 28, being 8 DLC, I would say if we're lucky the next game will be 32.
Mind you do I expect it? Well, with ever increasing development costs and the fighting genre still not looking like it's going to lose its trend towards niche interest anytime soon, as well as Namco's pretty solid turn towards the casual audience in the recent games (i.e. those that want single player and story content above mechanical augmentations like extra characters/movesets), I suppose probably not. I would say the odds are in the roster staying within the 30-40 range for the next game.
But "impossible" is a massive exagerration. It easily could be that the next director would prioritize content differently, that the front-end budget might be increased (Namco is an absolutely massive developer afterall, and these decisions come down more to market research and internal metrics for success than feasibility afterall), or that more characters would be greenlit through DLC. And let's remember the approach to this franchise from the lead developers of the last three mainline games, as well as the budgets and timelines they have been given to work with, has been pretty damn variable.
One can only hope, of course, but I live with the dream of a Project Soul lead who will realize that what made the classic games great was a technically deep roster of well-balanced options, along with solid art and gaemplay design....not 40 hour long visual novels that are painful to watch beyond even the first five minutes.
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