Windstar
[13] Hero
That Taki vs. Zasalamel fight reveals a ton of interesting Zas tech.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
No, I didn't miss it in SoulCalibur IV, but I also thought it was a stupid idea back then too. In my opinion, the series' storylines have been excellent (SE and SC), lazy (SC2 and 3) and terrible (SC4 and 5). And when I said "evil," I just meant "acts as a villain in the story." But without getting into a big debate about it, I'd argue that not valuing human life is a generally evil characteristic.So you dislike the character, not the mimic and its moveset. That's understandable. Though if you missed it, Elysium's existence was already teased in SoulCalibur IV, most overtly shown in Cassandra's ending, but there were implications that Soul Calibur had "evil" tendencies all the same. And it's not really "evil", but "lawful good", where it doesn't take into consideration the value of human life, destroying Soul Edge at all costs.
I think there's tons of potential here. Just focusing on Inferno (since we've seen he's in the game at some form), his previous appearances featured unique throws and moves (his spinning UFO attack). And in SC2, there were mid-match cutscenes where he'd summon fire to himself and change weapon styles. Maybe they could incorporate that into a unique CE, involving a fiery explosion (sort of like Nightmare's SC explosion, but more fire), followed by Soul Edge morphing into a different style.Beyond the character, though, as a mimic, how do you feel about the idea of tweaking each style's moves with unique flair and having unique moves?
They only concern me cause they all seem to use only their emergency weapons the losers. Would be nice if one of them could manage to keep their spear.No mimics please. If anything, let it be Nightmare.
The three Greeks are already concerning me.
Sure...but what are the chances of that happening? lol 0.0%, SCIII is my favorite game in the series by far AND for a plethora of different reasons, but that formula just doesn't cut it financially, it's not worth it for them to do that if the game doesn't sell well.
Dunno but I'm intending to buy silly amounts more than normal to encourage it on my end. Which is hard to do as I'm poor as shit.What kind of numbers would sc6 need to be called successful? 1.6 million units? 1.8? Or is it more about dollars than units?
Yeah I REALLY hope he knows what he's saying there. I don't wanna get my hopes up but at the same time that phrase got me so hyped, lolPlus if SCVI is as packed as Okubo claims, then a 'SCIII remake' isn't that far of a leap. Let's make sure SCVI does well!
For as much as I love CaS (and I really do, I have a massive thread all about my creations somewhere on the forums), I never gave a real hoot about any of the CaS options in SC3 because only like...2 or 3 of them were interesting lmao.
This sentiment has been shared before, but I agree with the idea that if a fighting style was going to implemented into a game, it’d be better off as a fully developed and fleshed out character instead of the wonky and rusty stuff they had in SC3. Some of the stuff they had for the CaS styles in SC3 ended up being implemented into actual characters’ movesets anyway (like Wave Blades going into Algol).
I disagree strongly.The problem I have with CaS characters using other characters moves is that the movesets themselves are character identifiable which always comes across as character mods rather than building your own character. I do however think I have a solution to this.
Create 16 different and properly developed movesets.
Give 8 to Edge Master and 8 to Olcadan.
Let Edge Master and Olcadan have their own schools of fighting and let there be some kind a rivaly between the two.
Doing this would not only make CaS characters feel like they have their own unique moveset as they would, roll playing wise be trained by these masters but will also allow Edge Master and Olcadan to switch between their very own personal movesets making them proper characters in their own right.
It would be a lot of work to do this but one that I think would really pay off as not only does it leave the main cast with their unique movesets to stand on their own but the CaS mode will no longer feel tacted on to Soul Calibur, it would be in a way a game in it's own right.