kyrt
whatever
Expect something this Thursday for new info if we base it on their every 2 week new info schedule that they seem to have been doing for a while now.
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Sure.THANK YOU for posting this. Really.
Mick has also showed off the character excelently in the past.
I wouldn't mind seeing them shorter. I've never been a fan of lengthy animations disrupting the pace of a match. I like that you get an extra piece of animation if the CE is the finishing blow, and I think they could have gone all-in with that and made the CE a relatively short animation as long as it's not finishing the round.Reading through chats, I have noticed that many people voice dissatisfaction over the length of CE animations, especially during Zasalamel fights... And, I gotta say, I'm feeling it a bit Azw... As well. What are your opinions?
Whenever there are no events happening they've usually been announcing one character every 2 weeks, and that's almost always been16:00 CET on a Thursday. It's now 2 weeks since Gamescom, so maybe they'll announce a character this Thursday. But I think it's also very possible we'll have no news until TGS. For instance. they had no news during the month of E3 except for the reveals at E3.What's the time frame of an announcement again?
Off note that gif though, damn it I wanna watch it now.
Now we just need some announcement trailers for Raph and Cerv at the end so Bamco can stop looking like fools right about now.
I don't like it either, for the same reason. And i don't appreciate the reversal edge slow motion azwel for throwing off the pace of the match but I haven't had the chance to play the game myself yet, maybe I will like it then.What do you guys think about the CE that seems happening often during the matches? There are times where there is even 3 CE in 1 round and i found it a bit too much, the CE should be special, and its rarity is one the things that make it special.
LIES!!!!!!!!!!
And i don't appreciate the reversal edge slow motion for throwing off the pace of the match but I haven't had the chance to play the game myself yet, maybe I will like it then.
That's what happens when you want to make supers at all cost, and you make them too much easy to execute and too strong in general. I don't understand why someone must spend 1 meter for a Soul Charge when with one single button you can have an easy and heavy damage...What do you guys think about the CE that seems happening often during the matches? There are times where there is even 3 CE in 1 round and i found it a bit too much, the CE should be special, and its rarity is one of the things that make it special.
They should rethink CE mechanism from the beginning, but it's too late for that
Hmm... I disagree with that because we have witnessed how much more devastation can Soul Charge bring in comparison to CE if used properly. Plus, available options during the state differ from character to character, which makes things that much more interesting. I guess soul charge will pay off more when a player acquires more experience.That's what happens when you want to make supers at all cost, and you make them too much easy to execute and too strong in general. I don't understand why someone must spend 1 meter for a Soul Charge when with one single button you can have an easy and heavy damage...
They should rethink CE mechanism from the beginning, but it's too late for that
That's what happens when you want to make supers at all cost, and you make them too much easy to execute and too strong in general. I don't understand why someone must spend 1 meter for a Soul Charge when with one single button you can have an easy and heavy damage...
They should rethink CE mechanism from the beginning, but it's too late for that
For anyone who missed the PAX West stream yesterday where Justin Wong played against random people, then here's a good summary of the entire thing:
Maybe they should have left him practice beforehand.