HydroJames
Shining Sea Dragon
So, it would be more fun to have attacks sometimes whiff when they are supposed to land their mark...I quit SCV early because the fights felt rigid. It probably had more consistency with hits and combos but if that comes at the cost of combat fluidity and ferocity, I'd rather not have it. There's an erratic, wild factor to SCVI (similar to SCIV) which I appreciate alot, even though it causes its fair share of wtf-moments when things get screwy.
You’d probably think adding tripping in Super Smash Bros. Brawl was a good idea...