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[14] Master
I would include the Arcane Armor in that statement Azwel. :P
me when I see y'all pedophiles dressing Talim's 14 year old ass up in Ivy's clothes on ranked
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I would include the Arcane Armor in that statement Azwel. :P
me when I see y'all pedophiles dressing Talim's 14 year old ass up in Ivy's clothes on ranked
Okay, first off, there was never a dramatic lean when it comes to no magic turning into magic. Magic in movesets was already in SC3, and this is me ignoring Spawn in SC2. And it started growing all the way in all games until SC6, its not like suddenly we have a lot of magic, we had lots of magic in SC5 and slightly less in SC4 too. Also, if you want a "down-to-earth(ish character with legitimate historical weapon set", you don't want Soul Calibur games, because as soon as Ivy entered this thing, we knew for sure this was not meant to have only "historical weapons", and guess what, Ivy is one of, if not THE most iconic character in Soul Calibur and a very iconic character in fighting games as a whole. Also, Amy was not cut from the last game, because she wasn't in SC5 to begin with (Viola was there, but the moveset wasn't the same, since you're talking about the "experience"), unless you count the garbage that was SCLS, which most people don't, so she was in SC4 last time.Well, there's certainly been a fair few, no doubt. But the lean has never been so dramatic as it is in this game, honestly. Both new characters are, each in their own way, the epitome of anime-magic design. The initial guest character is a magic user (which, fair enough--I don't know much about Witcher, but it seems to me that they did a pretty good job of faithfully translating his abilities, and the moveset is viable, if not exactly top tier). All well and good, I guess. I would have preferred a new down-to-earth(ish) character with legitimate historical weapon set (even if used in a predictably insane fashion), for the first time since Hilde, rather than the Emo Avenger and the Great Zantaro, but you know, you win some you lose some in the new character lottery, as regards your personal preferences.
But what I do think would be a mistake though is to take a classic character that was cut last game and then hand her back to fans as a fundamentally altered experience. Now of course, I don't know that's the case here; information has been scarce and you can only parse so much out of new mechanics described in a sparse couple of sentences. All I know is that I've seen just enough footage and heard just enough description of her new moveset to be a little concerned--if she goes super magic-gimmicky at the cost of a significant number of her legacy moves or her general flow, it's going to be a bit of a misfire for me and a tough pill to swallow, after waiting for her style to return for so long. I don't think I'd be alone in that. But we'll just have to wait and see--we've essentially been in a media blackout on her, minutes two info dumps, so it's easy to imagine a worst-case scenario. And at the end of the day, I feel they were pretty faithful to most characters so far, so, as I said, fingers crossed!
None of which is the least bit inconsistent with what I said, or have said repeatedly in the past. Of course this has been building for years. But this is, without question, the game which has most fully typified that trend. Which was what my point was. I never said this was new or out of the blue. Nor did I particularly gripe about it: in fact, I pointed out that this is simply how things play out with games. Devs are never going to make everybody happy with their choices.Okay, first off, there was never a dramatic lean when it comes to no magic turning into magic. Magic in movesets was already in SC3, and this is me ignoring Spawn in SC2. And it started growing all the way in all games until SC6, its not like suddenly we have a lot of magic, we had lots of magic in SC5 and slightly less in SC4 too.
Yeah, once again, of course. And I'm not bitching about the existence of out-there character designs. Characters like Ivy are (as you put it) iconic for a reason--the blade whip is a great design. I just think we could stand to go back to having an occasional new character representing an actual historical weapon and culture now and again--instead of all of the new characters looking like they walked out of some friggin' hybrid of Harry Potter and Dragon Ball Z--most of which don't come out with as cool a design as Ivy. It would be nice to get a few of those (marginally) less fantastical characters again, is all I'm saying. Mixed in here and there.Also, if you want a "down-to-earth(ish) character with legitimate historical weapon set", you don't want Soul Calibur games, because as soon as Ivy entered this thing, we knew for sure this was not meant to have only "historical weapons", and guess what, Ivy is one of, if not THE most iconic character in Soul Calibur and a very iconic character in fighting games as a whole.
Yeah dude, have you seen my sig? I'm aware. I merely meant amy's moveset has been absent since SCIV. (insofar as mainline entries are concerned).Also, Amy was not cut from the last game, because she wasn't in SC5 to begin with (Viola was there, but the moveset wasn't the same, since you're talking about the "experience"), unless you count the garbage that was SCLS, which most people don't, so she was in SC4 last time.
That is textbook representation of logical fallacy known as the "false choice"; of course movesets change from game to game. No f---ing kidding, man. I'm aware. But this can be done in a well-considered or poor fashion, and certainly in a manner which not necessarily well-received by the fanbase. And I already threw in like a thousand caveats into the post you responded to that made it clear that my position is that we know too little now to be making any judgments. But that doesn't mean that the very concept of better or worse (or more or less faithful) variations on the moveset can't divide the fanbase for this or that character in a given game. Surely if you've been playing these games as long as your comments imply you have, you know of the many times where this has happened?And, honestly, complaining about "different experiences" because a character got different mechanics is a very dumb thing: fighting game characters change almost completely in many cases, I don't see people complaining about how Sub-Zero plays differently in MK9 and MKX, because they know characters ALWAYS CHANGE FROM GAME TO GAME.
I understand complaining about Tira, a mainstay of the series, that has been in all games ever since SC3, being turned into pre-order/DLC for no reason in this one, specially because she was already finished before the full roster was even announced, which means that she was just cut so that the assholes from Namco could get extra cash by removing a popular character from the base roster.
Yup, and once again, I don't assume it can't be done correctly. Just as they did a perfectly reasonable job with numerous of the other characters who were absent for V and returned here. But they didn't re-invent the wheel for most of those characters. They iterated upon the design, and expanded somewhat because the new version of Soul Charge let them feed more options in. All I'm saying is that I hope they do the same with Amy as well, and that the new mechanics don't completely re-write the book for her, as a unique character with a particular flow. Is that ok with you, that I personally hope that she stays more on the familiar side than not? I think it's perfectly reasonable myself..Amy is not such case, yes, she was popular, but she was also not in the last game, which means she would require significantly more adaptation from her much older appearence.
Let's go with unblockablePlease let Amy's soul charge throw be unbreakable or a reverse/back break.
Wha--what's a "rexhar"?
Seeing this made me think about Taki, does that bother anybody else as much as it does for me?
Is that ok with you, that I personally hope that she stays more on the familiar side than not? I think it's perfectly reasonable myself.
Always been one of my main issues with Taki, design-wise. Boob-socks just look....so stupid.View attachment 60405
Seeing this made me think about Taki, does that bother anybody else as much as it does for me?
Thing is, it's a skin-tight catsuit. As sytus has shown, it's the one time where boob-socks makes sense, for better or worse.Always been one of my main issues with Taki, design-wise. Boob-socks just look....so stupid.
Thing is, it's a skin-tight catsuit. As sytus has shown, it's the one time where boob-socks makes sense, for better or worse.