Byros
[10] Knight
What would make a better soulcal game?
1) A large roster with simple, straightforward movesets, 2) A smaller roster with big, deep dive movesets, or 3) large roster/complexity?
Go back to the fighting essence and purity of the best installment in the series, use game mechanics & movesets from Soulcalibur 1, remove critical edge, reversal edge and capcomized super meters.
All of the above + story cinematics = much better Soulcalibur