Crash X
[14] Master
That’s probably a better way to say it honestly.Than I will just say that SC6 didn't do so bad to have all support stop along with no more season passes.
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That’s probably a better way to say it honestly.Than I will just say that SC6 didn't do so bad to have all support stop along with no more season passes.
Also makes one really feel like a worse childI'll just say this:
Being an SC fan has really taught me patience.
Well there is an article that Okubo has said he can’t express his gratitude to the community in English lol. He’s happy we all stick around and are true fans. I believe in the franchise and the legend will never die.I'll just say this:
Being an SC fan has really taught me patience.
Let’s hope it doesn’t...the legend will never die.
I uploaded a collection of most of the artwork in the SC6 gallery upscaled with super duper fancy AI:
If anyone wants the ESRGAN AI model I created for this, that's available here: reddit link
I uploaded a collection of most of the artwork in the SC6 gallery upscaled with super duper fancy AI:
If anyone wants the ESRGAN AI model I created for this, that's available here: reddit link
Someone's actually already tried to do so:Outstandin work!
Now, how about upscaling our beloved Soul Edge Intro? ^^°
Someone already made a 4K rescale for the Tekken 5 intro.Someone's actually already tried to do so:
I personally haven't been very impressed by the attempts to upscale video files. Anything with compression is really hard to deal with when using AI upscaling, and mix that in with the upscaling handling each frame independently you get a lot of "wobbly" animation happening.
I'm curious if people have made tools to specifically handle video files for AI upscaling. I would love to see a high-res version of the Soul Edge intro (or even better, a remake of it).
Random funny-but-not-actually-funny fact: all of the SC1 images in the SC6 gallery are taken straight from the SC1 Dreamcast disc. You can tell because the jpeg compression is the same. Doesn't sound like they archived much from that game's development.
Hey, didnt know where else to ask this but for those that have SC on pc, is it mod friendly? I wanna get it on pc and learn how to make my own mods cuz I have a couple ideas.
That's not at all surprising, given the age of the game: very, very few games at that point in time benefited from any substantial amount of archiving of assets. Just as a barometer for how much this was not on the mind of developers at the time, Square Enix was slow to tap the market for a Final Fantasy VIII remake because, when the possibility of a remaster was first considered, they discovered that they had no archives of the lion's share of the game's assets. And that's a game that came out almost a year after SCI and was created by one of the largest and best-organized developer's of its day. Based on comments from various seasoned veterans of the industry, I think it's safe to say that most games produced for the fifth and sixth generation of consoles did not preserve any substantial portion of their non-compiled assets. In fact, there's probably a non-trivial number of companies that do not substantially archive development content to this day.Random funny-but-not-actually-funny fact: all of the SC1 images in the SC6 gallery are taken straight from the SC1 Dreamcast disc. You can tell because the jpeg compression is the same. Doesn't sound like they archived much from that game's development.