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Yes, that bullshit apparently was in an official statement at some point, presumably involving the single biggest moron to ever work publicity for any product.Didn't they said some time that players figuring FD on their own is part of the "fun"?
I think part of the issue with their messaging is that their marketing apparatus for this game is just not super robust and what does exist is not well-oriented to the anglophone sphere. This comes down to internal company priorities, clearly, since Namco obviously does have the well-developed marketing resources you'd expect of a company of its scope, industry, and international distribution. But I don't think much of their marketing staff gets put on Soulcalibur outside of developing graphics and web assets for the big announcements, leaving the senior devs to schlep the game through viral media and in-person promotion at events (which is indeed what we see a great deal of, mostly in the person of Okubo). I think the predictable result of leaving that duty in the hands of development staff is that (even if they are very likeable person who puts a good face towards the community, like Okubo) they aren't experts in the field and they have other responsibilities.I don't get why they don't just say "More info coming at the #SoulCaliburWorldInvitational". That's pretty much what's happening at this point. There's no way it they'll release it earlier when that's only weeks away, and it would pretty stupid of them not to show anything there. Is treating your audience like they're stupid really that good for marketing to them?
Yeah I remember that. But if people want SC on multiple platforms (especially on Nintendo systems), then platform-exclusive content will always exist in a wayOnly up to SC4 they did it. It hasn’t been done after that. SC5 and after decided to make their guests available to all platforms.
Always? No, it happened twice, once in SC2 (Link for GC, Heihachi for PS2, Spawn for XBox) and later in SC4 (Yoda in XB360 and Darth Vader in PS3), granted, both of those cases were somewhat remedied later, with SC2HD having both Spawn and Heihachi (Link was still out, 'cause Nintendo) and SC4 offering the former exclusive ones as DLC for the other console. There are two problems with this practice:But isn't that what SC always does? They did it with SC2 (Hell it was a big selling point for the game even! Especially the GCN version) and SC4 remember? Besides they can always add it as DLC for the other platform later on like they did for SC4. Unless they bring back a character like Link of course
Except it isn't. Its only a question of adding guests that can appear in all platforms, like Geralt, 2B and Haohmaru, its not like they're bringing back Link or Kratos.Yeah I remember that. But if people want SC on multiple platforms (especially on Nintendo systems), then platform-exclusive content will always exist in a way
People have been begging for Link for literally ages. Out of all the guest characters in SC's history, he's probably the most popular by a landslide. Unless the character is exclusive to that company, then yes I do agree that all content should be available for all systemsbringing back Link
Considering I did this from memory on a whim with one of the earliest asset versions of the editor, I think I came close to nailing this. Now that I look at the original again, I can see where I could use some patterns and colour refinement to make the rendition more faithful, and I think there might be a smaller vest to utilize now, but overall, the assets for a more than halfway faithful rendition are already in the editor. But I'm still very much hoping for a proper return for this too-long-absent character and the super fun style he sports.Happy Birthday Li Long
How in the hell would they even find looking at every single move frame by frame enjoyable in the slightest? If anything, that is just busywork.Yes, that bullshit apparently was in an official statement at some point, presumably involving the single biggest moron to ever work publicity for any product.
Not really. This hasn’t been done after SC4, and if that were the case they would have put Ezio on one console and another one on the other during development for SC5. Same with SC6 for the three guests we have (Geralt, 2B, and the upcoming Haohmaru).Yeah I remember that. But if people want SC on multiple platforms (especially on Nintendo systems), then platform-exclusive content will always exist in a way
Yes, that bullshit apparently was in an official statement at some point, presumably involving the single biggest moron to ever work publicity for any product.
Well, more power to you if that actually sounds like an enjoyable/productive use of your time, but I don't think I'm out on a limb when I say the vast, vast, vast majority of even the hardcore players who enjoy exploring the nuts and bolts at that level of detail would still rather have the absolute figures provided. And its more than just the incredibly laborious process of rinse and repeat experimentation necessary to flush out those details: there's also the fact that a fan-based investigation often arrives at figures that are more than a little imprecise/inaccurate on average, and even when they are correctly recorded, they can end up being codified in a community corpus (such as that which we have here at 8WR for various games) only to have those figures become completely inaccurate as different metas are released, often without people noticing or bothering to correct the out-of-date information.I don’t think it’s bullshit, while I’m a fan of frame data, the mystery solving of it all does stimulates a lot of experimentation which benefits a number of things.
(Character Meta and bugs is what comes to mind).
I feel giving the answers straight off would make a lot of players complacent in how they play and what they can discover.
The tier list placement for the game so far has been wild a lot of it is to do with games changes of course but creativity is just as much a contributing factor.
And the only thing project soul should take from NRS is character interaction.
If Soulcalibur was anything like MK I wouldn’t play it.