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Party Wolf
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Because it only has one "lose" scenario which makes it the safestLastly: What is the point of the neutral guard option ?
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Because it only has one "lose" scenario which makes it the safestLastly: What is the point of the neutral guard option ?
Because it only has one "lose" scenario which makes it the safest
I think systems like this work better when they're imbalanced. The more people that use vertical, the more people will step. It balances itself with its player's expectations, basically.That describes what beats it (which the table gives us the information) but it doesn't explain the reason for it.
I'm asking in a game theory / balance scenario, why do we have this particular option.
So far, all options have equal number of "win" and "lose" scenarios except:
1) Vertical attack is 4 wins and 3 loses (+1 net)
2) Backdash is 1 win and 2 loses (-1 net)
From this we infer that if we combine Guard (neutral number of wins/loses) and Backdash (-1 net) we can actually end up in a neutral position (because both those options already lose to vertical B). At the same time, this will reduce vertical attacks to 3 wins and 3 loses (because you no longer double count a win against both Guard and Backdash options.
I think systems like this work better when they're imbalanced. The more people that use vertical, the more people will step. It balances itself with its player's expectations, basically.
Correct me if I'm wrong, but the only reason G loses to a vertical is because it's a guard break, right? You don't actually take damage from any option using G, right?
The video posted by DanteSC3 breaking down the RE system shows that if you choose to block, your enemy gets a decent amount of meter and another RE sequence starts again. Not sure if it's going to go on like that until someone guesses wrong.I'm not sure but just being able to guard all options when in RE would make it more or less pointless
Yeah hopefully we get the answers soon from @Hayate :)The video posted by DanteSC3 breaking down the RE system shows that if you choose to block, your enemy gets a decent amount of meter and another RE sequence starts again. Not sure if it's going to go on like that until someone guesses wrong.
Sexy video.Hayate just posted a new video about the mechanics in Soulcalibur VI:
Hayate just posted a new video about the mechanics in Soulcalibur VI:
Because it controls the most chaos and reduces the ability of you getting randomed out.That describes what beats it (which the table gives us the information) but it doesn't explain the reason for it.
I'm asking in a game theory / balance scenario, why do we have this particular option.
This may be useful as well.
Equal means the RE keeps on going.
And this case I don't understand at all: in the first clash both do an A and in the second one Mitsu does G and Sophie does B, Mitsu is supose to block the B in this situation but Sophie breaks his guard even though his life-bar wasn't glowing on red or anything, it could be due to it is the second consecutive clash or it's just a bug, who knows (this is the situation https://youtu.be/PAOM2yPOgf0?t=4m31s)
A publicly playable build is news.My goodness, how long until they give us some actual news? Screw Evo Japan, just show the next characters, already!
Hopefuly will be an updated version.A publicly playable build is news.